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Go Back   DriverHeaven.net > Forums > Hardware and Related Topics > kX Project Audio Driver Support Forum > General Discussion

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Old Jul 23, 2005, 06:24 PM   #1
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Differences between 0/1 4/5 etc.

I Have SB as U can see in the picture, there are few options to choose from control panel, could U tell me what those mean??
I want to point out that if I chose 0/1 in Battlefield2 commands spoken by soldiers were interrupted, like: Ene - my ar - mor spot - ted
When switched to 4/5 seems ok.
With Hardware sound and medium sound quyality (with software problem didn't exist).
http://zory1.neostrada.pl/kx.JPG
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Old Jul 23, 2005, 07:21 PM   #2
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For explanation of the different Wave devces, See this link http://kxproject.lugosoft.com/routings.php?language=en This is also found in kX Help file as Routings Guide.

There was another recent thread about 4/5 having to be used instead of 0/1 :http://driverheaven.net/showthread.php?t=78724

In post #12, it seems a user is pointing out that the kX FAQ says: "Our 3-D Engine is under constant development and might be not 100% compatible with certain games. In order to avoid audio artifacts either disable hardware acceleration in your game or select 'Wave 4/5' as your preferred device."

Selecting Wave 4.5 has been reported to work when missing some sounds using Wave 0/1.

I use kX with Star Wars Republic Commando, a newer game with Direct 3D support, and have no problems with sound as Wave 0/1 is selected in windows control panel. I dont have BF2, so I can check how it works for me.

I reckon whether or not 0/1 works has to be game specific dependent (meaning it's an issue of how the developers made the 3D sound for the game).

Just my 2 cents, but I'm no software developer.
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