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Nov 27, 2003, 11:27 AM
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#1
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DriverHeaven Newbie
Join Date: Nov 2003
Posts: 4
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SF2.1 Modulator properties, SF in Cubase SX
Dear kx drivers creators,
Can I participate in the project? I'd like to implement modulator properties, and make a version that will work in Cubase SX. I guess, that both these things will be useful. I'm experienced programmer, I have dealed with DirectX, seen an SoundFont specification and found nothing unreal for me to do. Please, let me try!
...I guess, Steinberg will never fix soundfonts on their Cubase. With no support of SX users, kx will certainly loose a lot of users..
Regards,
Victor.
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Nov 28, 2003, 12:40 AM
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#2
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DriverHeaven Addict
Join Date: May 2003
Location: Philadelphia, PA
Posts: 380
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Is it possible.....
To create a program that will create cubase script files from a soundfont? As I have posted before, coping sfman32.dll from creative into cubase's main folder will show kxsynth2 as an emmulated device allowing you to atleast map it with a script file.
Peace
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Nov 28, 2003, 06:34 AM
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#3
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DriverHeaven Newbie
Join Date: Nov 2003
Posts: 4
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Dear NightBread,
Thank you for the proposed workaround, but it would be better to solve a problem, rather than circumvent it ;-)
And, anyway, SF2.1 modulators are not available yet, and I guess soundfonts can't compete with software synths without realtime control over the sound.
Regards,
Victor.
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Nov 28, 2003, 06:39 AM
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#4
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DriverHeaven Addict
Join Date: Feb 2003
Location: slovenia
Posts: 269
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what exacly does modulator for sf mean?
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Nov 28, 2003, 08:02 AM
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#5
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let the music playing
Join Date: Mar 2003
Location: italy
Posts: 36
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hi,
I use a lot of soundfonts in cubaseSX and the major problems are:
- the names of the instruments. If i use a GM or GS soundfonts, an emulation is ok, but with particular SF how to find the appropriate instrument or sample!!
- sometimes the Pitch Bend midi controllers faults, Midi input doesn't respond at all and i've to reload Cubase.
- I think that a better implementation of SF is highly reccomended by all KX users.
Francesco
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Nov 28, 2003, 08:34 AM
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#6
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DriverHeaven Addict
Join Date: May 2003
Location: Philadelphia, PA
Posts: 380
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Hey Kokoon
If you have Vienna Soundfont editor installed, just load up a soundfont, when you expand a preset and right click on a zone you'll see the 'modular' option at the bottom. Sorry I can't explain too much more, I don't have vienna's help file installed.
And..... Sorry Victor, I totally mis-read your post...was late when I was reading the forum last night.
Disregard what I initially wrote, my work around only helps with the instrument names.
One thing though, if cubase uses the sfman32.dll that is dropped into it's main directory, and that being the creative one, 'and the creative one in it's directory is the dll version that supports the modular specs', couldn't a vsti be modeled around that?
I was looking into synthEdit which has a soundfont manager of it's own.. with SynthEdit you can actually turn what ever you create into a vst, but I am just getting start with the program, so I hadn't modeled a vst yet...
Peace............
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Nov 29, 2003, 08:34 PM
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#7
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kX Project Lead Programmer and Coordinator
Join Date: Dec 2002
Posts: 2,952
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>> VictorR
review your 'private messages'
/E
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Nov 30, 2003, 06:03 PM
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#8
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DriverHeaven Newbie
Join Date: Nov 2003
Posts: 4
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Dear NightBreed,
You've just given a good idea: it would be good to have a kind of a 'Proxy' between SX and sound font device. I'll try to find information about that, or will try to write such a VST proxy.
Regards,
Victor.
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Nov 30, 2003, 10:05 PM
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#9
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DriverHeaven Lover
Join Date: Dec 2002
Posts: 120
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hi,
The idea of a SF management VSTi is a great idea and not only solves some of the SF loading frustrations but opens up the possibility of interesting and useful realtime functions.
By driving multiple synth midi channels from a single VST midi channel, multiple "layers" are created allowing:
Velocity crossfade keyboard zones...
Use midi CC modulators selectively on layers...(env,filter,mod..,..etc)
I have experimented with this using a dedicated program to manipulate and redirect the midi data to SF synths, the results are really something!
So perhaps a VSTi SF loader could do the following:
1. Load and display SF's names
2. Realtime manipulation and layering (using midi)
3. Selectively load presets from multiple SF files (caching)
The other benefit is that (being a VST plug) it can used in very many hosts.
cheers
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Dec 4, 2003, 09:04 AM
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#10
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DriverHeaven Junior Member
Join Date: Dec 2002
Location: Paris, France
Posts: 48
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VictorR : it's a great idea, thks for trying, i'll test it!
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Dec 4, 2003, 11:17 AM
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#11
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DriverHeaven Newbie
Join Date: Nov 2003
Posts: 3
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Hmmm
Soundfont VSTi?
Does this help: (It's free)
http://www.rgcaudio.com/sfz.htm
Quote:
"Our revolutionary high quality sample-playback engine packed in a freeware SoundFont Player.
Outstanding sound quality, built-in effects, adjustable CPU/quality settings to adjust it to your hardware, fully multitimbral operation and several loading modes including direct-from-disk streaming make sfz the perfect choice for SoundFont enthusiasts and composers. A 'must-have' for any freebie-hunter."
-Mikko
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Dec 4, 2003, 11:32 AM
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#12
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DriverHeaven Lover
Join Date: Dec 2002
Posts: 120
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well, the soundfont loader/player being discussed in this thread is a bit unusual for a VSTi as it is not actually sounding throught the hosts VST audio stream rather is generated in the 10kX chip's hardware synth with massive hardware accelleration and near zero latency etc.
There are many softsynth sampler VSTi that will load SF's however, I havent seen a free one before...
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Dec 4, 2003, 12:53 PM
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#13
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DriverHeaven Addict
Join Date: May 2003
Location: Philadelphia, PA
Posts: 380
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The reason for a new soundfont vsti is for modulation control, out of all the soundfont vsti's I've used, none of them support that feature. sfz vsti is good and all, but without the modulation feature, one may as well just use the built in synth's from kx.
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