Before requesting this product for review, I had
seen a plethora of posts on various console forums
about this device along with the similar ones for
the Original Xbox. Many people were interested in
the device as they have come from a PC user / Gamer
background and therefore are already well attuned
to wielding a mouse and keyboard in combat.
The people more familar with console gaming didn't
seem to mind the joypad for first person shooters
and actually saw any attempt to use a keyboard and
mouse as 'cheating' since most PC gamers say that
the keyboard and mouse combination is more accurate
and intuitive.
With this in mind we decided to review the 'XFPS
360' to ascertain if it would make a worthwhile purchase
for a PC gamer using a 360 and perhaps see if it could
offer anything to the people already used to playing
with a joypad.
The XFPS arrived in a rather sturdy plain brown cardboard
box with the XFSP 360 logo on the front. On opening
the box inside I found two items. A compact instruction
manual and the device itsself.
IThe XFPS is rather substantial, around the size
of a regular 360 console joypad, and appears to be
very well constructed of tough black plastic. I think
it looks similar to a stingray…
The XFPS 360 has 5 input ports on the front, In the
middle there is a PS 2 port used for connecting a
Playstation joypad should you wish to do so. Each
side of that is a USB 2 port and a PS2 port. The Left
side is for connecting the PC keyboard and the Right
side for connecting a mouse.
On top of the device you get a bank of switches for
turbo fire and a little switch and button for redefining
the keys and mouse buttons to your own play style.
Finally there are 4 lights to denote which one of
the 4 360 console joypads your device is assigned
to.
I'm not sure why they went for a black device casing
instead of white to match the rest of your 360 Peripherals
but it's no major show stopper and will no doubt be
handy for people who have painted their 360 black.
OK now that the box is open and the contents are
inspected it's time to set it up and take it for a
test drive!
Firstly its worth pointing out that a 360 pad needs
to be plugged into the device first so that the console
recognises the device and will assign it one of the
4 joypad inputs. After this step you can unplug the
joypad and then plug in your keyboard and mouse, via
either USB or PS2 connectors. If you use either a
PS2 mouse or keyboard that means you can keep the
360 wired joypad connected should you wish. I should
mention that you can put the mouse and keyboard in
either of the USB ports (since USB doesn't mind where
you connect a device) but I kept it the same way as
the little diagrams on the front suggest.
During set up I found my Saitek Eclipse USB keyboard
didn’t work with the XFPS 360, this is not really
surprising to me as the keyboard is rather temperamental
on the PC as you have to disable functionality in
the Windows device manager so specific games don’t
end up with control issues. The Saitek also uses a
lot of power as it can be set to light up in the dark.
Luckily I had a spare PS2 keyboard laying around gathering
rather a large amount of dust so could proceed with
the rest of the setup.
The XFPS 360 cant be used with a wireless joypad,
since the device has to “pretend” its
a joypad, as far as the 360 console is concerned.
It needs to be connected to the console via one of
the USB ports at the front or back. Microsoft don't
allow 3rd party devices to use their wireless technology
unfortunately so it cannot pretend to be a wireless
device and needs the help of a wired pad to fool the
console into thinking its a valid joypad. This shouldn't
be a problem for any Xbox 360 Core pack users as they
got a wireless pad by default along with the console.
I quite liked the default button layout myself but
its easy enough to change. Connect your wired joypad
and then you move the 'default / set' button to 'set'
and then press the P button top of the device along
with whichever button on the joypad you want to define
and then finally the button on the keyboard or mouse
you want it to relate to.
So you are probably wondering how you would set the
controls if you are using both a USB mouse and keyboard
since the console joypad is plugged in and there are
only 2 USB ports. Well you just have to unplug the
mouse while setting up the keyboard and vice versa.
There is no way to alter the WASD keys which correspond
to the left analogue stick (usually movement in games)
in the device, but it would be safe to say that most
people are used to this layout.
Once the XFPS is programmed the way you like it,
it then stores the settings even when the console
is turned off saving any future hassle.
The Playstation joypad requires no button might configuration
as the pad has enough buttons to do everything the
regular 360 joypad does, with the exception of the
big “guide” button. All in all a painless
experience if you happen to be an ex PS2 gamer.
My mouse of choice is a Logitech MX510 which has
buttons to change the movement sensitivity.
Phew after all that we are finally ready to test
some games.
Crackdown:
I found using the XFPS 360 in Crackdown rather enjoyable,
the only bad point being that it was slower to turn
around than using the regular thumbstick, even when
altering the movement sensitivity via the controls
on my mouse. I did find it easier to aim at the gang
members and take them out however, so there are definite
positive points with regards to accuracy.
Lost Planet:
No issues with this game, other than the same as Crackdown
initially however Lost Planet allows for thumbstick
acceleration sensitivity changes. It is safe to say
that Lost Planet is perfectly playable with the mouse.
Halo 2:
First let it be said that I'm not the best Halo 2
player in the world, but no major complaints with
this game on the XFPS 360 once I had changed the thumbstick
sensitivity in game. A good experience overall and
the additional feeling of control certainly increased
my enjoyment of the game.
Gears of War:
You can change the sensitivity a bit, but not as much
as I would like. That said, it is quite accurate while
aiming and the only real issue I encountered was when
changing your viewpoint very fast. The zoomed in view
of the gun sight seems about the same speed.
Call of Duty 3:
You can set the horizontal and vertical sensitivity
and this game improved dramatically for my own personal
tastes with using the XFPS 360 system. Again, full
marks for the usability with this title.
Battlestations Midway:
I found trying to aim the ship guns with the mouse
very hard to do accurately as you needed exceptionally
small movements and the manner in which the dead zones
were set in the game were not helping with mouse control.
I would revert to pad control with this particular
game.
Worms:
No problems aiming and shooting in this game at all
and I played as well as I would with a regular joypad.
Street Fighter 2:
OK so why am I trying this game when it didn’t
even use a mouse when it was released eons ago? I
wanted to see if the keyboard input would make the
control any easier. The Microsoft standard 360 joypad
has a truly horrible D-pad and it is very hard to
use for these sorts of games, especially with some
of the fluid movements required. The result? Surprisingly
it is much easier to use the keyboard in this game
than the regular joypad for special moves. The ideal
control system would still be one of the arcade sticks
released specifically for this genre.
Geometry Wars:
This game isn't really intended for use on the XFPS
360 as it requires the right thumbstick to be held
in the direction of fire constantly and a mouse cant
do that without keeping it moving in the given direction
all the time, meaning eventually you run out of space.
Games in general:
The keyboard is not an analogue device so games that
require low levels of input to move slowly (such as
Splinter Cell Double Agent or Ghost Recon) are going
to be more of a pain to play with the keyboard but
that's not really the fault of this device.
Some games do allow you to adjust the sensitivity
of the input so it really depends on the options the
designers give you within the specific title.
Autofire buttons:
These can be used in a variety of games and is a very
useful addition.
Final thoughts:
I feel that on the whole this was a good attempt to
give PC gamers what they want in a input method, however
without a way to make the mouse sensitivity adjustable
its not suitable for competitive play against someone
using a regular joypad. On the whole it is good enough
for single player use and maybe co-op with friends.
Good Points:
Excellent if you want to use a Playstation 2 pad
on your 360
Can redefine nearly all the keyboard keys and mouse
buttons to your own play style
Great to use the keyboard instead of the joypad for
arcade games which need the D-pad
Handy if you are left handed as you can set things
up much better.
Good autofire feature.
Bad points: (or things I would change
for the next version of the device):
Allow some system to adjust the mouse
sensitivity as not every 360 game lets you change
the thumbstick sensitivity, this can cause issues
with games requiring fast 360 degree movement. Offering
the device in different shell colours would be a welcome
addition also.
Available from Divineo.net
for around £50.
Special thanks to www.xcmlive.com
for supplying the product for review

What
do these awards mean?