Introduction
Back
before home consoles took the world by storm, arcades
reigned supreme. Gamers could head to their local
game plaza with a pocketful of quarters without
a care in the world, but games have evolved significantly
since the 80s. Rampage was a smash hit back in the
day as three monsters wreaked havoc over a series
of cities, and at the time this mindless button
mashing was a great source of entertainment. However,
the gaming industry has developed a lot in the last
twenty years, but sadly Midway didn’t receive
this memo. Rampage: Total Destruction on the Wii
does sport a slew of new characters and competitive
multiplayer modes, but sadly this game’s repetitive
nature leaves it eons behind the rest of the crowd.

What
is Rampage: Total Destruction?
The
concept behind Total Destruction is fairly simple
– you select from one of forty unlockable
monsters and then smash your way through some of
the world’s most profound cities. There’s
an extremely vague storyline that tells how test
subjects for Scum Soda mutated into disastrous beasts,
but nothing of this is mentioned after the slightly
comical introduction trailer. Only about ten or
so monsters are available right from the start,
so you need to release other characters from captivity
in order to play as them. Each one of these ferocious
beasts carries its own unique set of statistics,
but the difference in attributes is hardly noticeable.
In addition, the same set of five special moves,
including roar attacks and smash jumps, needs to
be unlocked individually by completing certain challenges.
There really isn’t a whole of depth to this
game; all you have to do is obliterate everything
in your path. As you might have already guessed,
this title is plagued with repetitive, tacked on
controls that lead to an overall poor gaming experience.
Looking
and Sounding like the 80’s
Even
if the gameplay hasn’t changed over time,
one could at least expect to see some enhancements
in the presentation department, but again it’s
hard not to feel shortchanged here. To give Total
Destruction some credit, the level designs do a
solid job in representing their respective locations;
beaming lights in the Las Vegas strip and double-decker
busses in London are just some of the creative touches
that went in to making each level. The monster designs
aren’t half bad either, and it’s hard
to complain about the vast character selection.
Aside from this, though, there isn’t a whole
of good things to say about this game either. Every
stage within each city is near identical, and the
low-resolution textures and overly repeated animations
don’t make this any better. The explosion
effects are just average, but considering the Wii
isn’t all about graphics this alone shouldn’t
be a decisive factor as to whether or not this title
warrants a purchase.
Unlike
the visuals, there’s hardly anything positive
to say about sounds used in this game. The soundtrack
is composed of a few short tunes that repeat over
and over again, and this alone is enough to make
someone want to blow their brains out. Sound effects
from scrambling citizens get old fast, but above
everything else the announcer will get to you after
your first few stages. His commentary is arbitrary
to begin with, but the fact that all of his phrases
are blurted out over and over again is just mind
numbing. Sound effects from buildings being smashed,
cars being thrown across the streets, helicopters
exploding aren’t too bad in their defense,
but the sheer amount of repetition causes Total
Destruction to lose any credibility it could have
earned here.

Let
the World Tour Begin
Especially
on the Wii, mediocre visuals and drab sounds shouldn’t
totally turn you off from a game, so if you’re
still undecided about this one surely the total
lack of fun will be enough to save yourself. The
idea for Rampage undoubtedly carries a lot of potential,
but the same formula that worked back in the 80s
merely isn’t strong enough.
First
of all, the control scheme is incredibly half-baked,
and titles like these really misrepresent the entire
point of the Wii motion sensor technology. With
the Wii Remote and Nunchuk setup, the control stick
allows you to walk around while the remote takes
care of all forms of attack. Swinging the remote
forward from a vertical to horizontal position will
perform a stomp attack, while moving it left and
right will have your monster punch hard. Pressing
‘A’ will execute a weaker punch, while
the ‘B’ trigger is used to jump. Several
variations can be carried out as well, including
powerful ground smashes and even a helicopter spin
attack, but it’s incredibly difficult not
to fall victim to the dullness.
After
you take down your first couple of buildings, it
becomes clear that the entire premise for the game
is astonishingly weak. Every single stage revolved
around climbing up a building, punching out enough
areas of the building to make it collapse, and then
repeating this until no more buildings stand. Objectives
challenging you to eat X amount of people or eat
a certain item attempt to diversify the game somewhat,
but a majority of these tasks are simple to complete
and only end up wasting even more of your time.
As
you progress to some of the latter cities, more
and more opposition will appear to prevent you from
your destruction. At first a few police officers
in windows will hopelessly try to bring you down,
but before you know it SWAT trucks and even tanks
will stop at nothing to reduce you to blood, guts,
scales, or whatever your monster happens to be made
of. While the idea of enemies might make you think
that there is hope for this game after all, dealing
with attackers is nothing more than a nuisance.
When you’re mechanically climbing up and down
buildings punching everything in your way, having
to deal with pesky gunners on the ground seems like
a chore.
If
you have the time and patience to make it to the
last level of the city, you’ll still have
to destroy every building in site, except now there
will also be a powerful boss that wont’ succumb
to your blows easily. None of these sequences are
particularly exciting, but instead you’ll
just take care of business as usual while also bopping
a tank or a helicopter if it happens to get to close.
Defeating a boss isn’t even necessary, but
instead it offers a few bonus points to your score.
If you really care about your grade for each level
and have your mind set on unlocking every last feature
in this game then maybe these fights pertain to
you, but the majority of gamers simply won’t
care at all to boost their score.
Multiplayer
Mayhem?
The
single-player campaign is unmistakably boring to
triumph through alone, so Midway decided to throw
in a few multiplayer options as a feeble attempt
to spice things up. For starters, players have the
option of going through the campaign with two monsters
instead of one, so clearly this mode will be plagued
with the same problems as before. The only real
change lies within the King of the Hill and King
of the World modes, which both have up to four players
compete for the highest score. The only aspect nice
about this mode is that players can now attack each
other, and it can be fun to beat on your friends
for a little bit. Had there been some type of arena
mode which featured monster-to-monster fights exclusively
then maybe there’d be something worth playing,
but we’re just left with less-than-epic multiplayer
modes that won’t keep you coming back for
more.

Conclusion
Simply
put, if you were considering picking up this game
due to its relatively cheap price of $29.99 USD
then you should strongly reconsider. There’s
hardly anything commendable to say about Rampage:
Total Destruction, and unless you were a diehard
Rampage arcade fanatic longing for nostalgia, chances
are you will only be disappointed after purchasing
this. It’s disappointing to see such poor
titles released so early in the Wii’s life,
and we can only hope that this trend doesn’t
continue.