In the beginning there was Indiana
Jones… but no matter how cool Indy was, he was
soon forgotten once Lara Croft first appeared in Tomb
Raider. By today’s standards the game was awful
– low resolution textures, blocky environments,
a retarded camera system and triangular breasts (which
we all still drooled over nevertheless, right?). The
game spawned a legacy that is still alive and kicking
today, though only a few selected titles in the series
were any good. With the recent jumpstart the franchise
got with TR: Legend and 2007 being the 10th anniversary
of the series the news that the original game would
be remade caused quite the uproar amongst fans. Was
the uproar warranted?
Nothing like the previous
titles
The thing that made TR: Legend so
great was that it was almost nothing like the previous
titles. This sounds kind of ironic, but nobody in
their right mind would consider the original concept
to be good in today’s gaming world. The game
introduced new controls which not only made it way
more forgiving but also made exploration more fun.
Some might say that the spirit of Tomb Raider was
lost by doing that, but what good is keeping the spirit
intact when you can’t enjoy the game because
of it.
Porting the new controls into a 10
year old title wasn’t a piece of cake, especially
considering the original game focused on platforming
and exploration unlike Legend which was more action
oriented. I’m still not sure how exactly the
authors did it, but Anniversary plays just as good
as Legend did, if not even better. The Prince of Persia
like controls fit the tomb exploration theme perfectly
and after a few hours of playing you’ll start
asking yourself why Legend didn’t focus more
on this aspect of tomb raiding.
The story in Anniversary is…
well, the same as it was 10 years ago. The sparse
in-game cinematics portray Lara as a daring tomb explorer
and don’t touch her background at all. In fact,
the story is barely existent, but you’ll barely
notice that. Oddly enough Lara doesn’t comment
on her surrounding anymore either, so you are left
with a very limited journal (which is surprisingly
enough voiced over) that gives you hints on how to
progress.
Cartwheel through a series
of traps
It’s not often that a game manages
to strike the perfect gameplay balance and remain
enjoyable even though you are doing the same 3 things
over and over again throughout the entire length of
the game. In this case the 3 things are platform jumping,
animal killing and puzzle solving. The first is a
mix of the new Legend controls with the huge tombs
and temples found in the first Tomb Raider. Because
of the more fluid controls the remade levels aren’t
exact copies of the originals, though the authors
did their best to keep the flow of each level intact.
Fans of the first game might recognize some of the
locations, though more often than not the similarities
are found only in the way you have to pass a certain
obstacle and not in the appearance of the locale.
While I wasn’t convinced this was the best way
to go at first I soon realized that the old level
design had some serious flaws that would be even more
apparent with the improved graphics the game has.
For example, while square blocks sticking out of the
wall made sense back then it would be a bit hard to
explain a 1 ton block levitating hundreds of feet
about the ground (especially when located in a crumbling
temple). Outside of changes like these the levels
didn’t change much. They are generally more
open and you’ll see the clear blue sky quite
often, something that was a rare occurrence 10 years
ago.
While all the jumping and hanging
on the edges works extremely well it doesn’t
take long before it becomes second nature. You’ll
be able to spot crevices you can grab and fragile
spots with ease, so even though the occasional jump
does end with Lara falling into the depths of a bottomless
pit, you’ll mostly have no trouble staying alive.
That is, until a huge bear attacks you or a crazed
T-Rex decides to spice up his raptor-based diet. Back
in the original TR it was possible to survive such
encounters by just jumping around like mad and letting
the automatic targeting do the rest. The approach
still works in Anniversary, though it is not nearly
as fool-proof as it was. Except for the larger enemies
you’ll usually face entire packs of animals,
so aimlessly jumping around usually ends up with Lara
getting cornered. Due to the somewhat rigid camera
it is also near impossible to jump-strafe around the
foes. Usually the best way to handle an encounter
is to find a high spot which your hunters can’t
reach and finish them off one at a time. Hardly an
ideal approach, but it works.
That leaves us with puzzles. The later
Tomb Raider games introduced puzzles that required
more than just block pushing or lever pulling. Unfortunately
most of those ideas didn’t make it into Anniversary.
When entering a new room you usually only have a few
possible ways of progress (only one at a time though).
The first and most common one is to jump/crawl/swing
over a series of chasms, grab a few ledges and move
on. The next is finding an item (or several items)
that can be found somewhere in the room or in the
adjacent halls (which often turn out to be entire
“levels”). With the item in your backpack
you’ll usually be able to unlock a door or trigger
a mechanism which will allow you to progress. The
last trick the game has up its sleeve are levers/buttons.
I personally didn’t miss them in Legend and
am still not too thrilled with their return, but alas,
here they are. Most of the time these levers function
just like items, so you only have to climb/swim/cartwheel
through a series of traps to get to them, activate
them and then move through the newly opened doors.
Unfortunately sometimes the levers are timed, so getting
to them is only part of the problem. I never was a
fan of such timed sections, but thankfully the time
frame given usually allows a few mistakes to be made.
 |
Depth-of-field blur took a
leave of absence
Graphically the game looks years better
than the original did (well duuh!!!). Unfortunately
it doesn’t look much better than Legend did.
In fact, some of the very nice next-gen effect Legend
had are nowhere to be found. Depth-of-field blur took
a leave of absence as did all the bump-mapped textures
found in the previous title. Generally speaking the
environments aren’t as detailed as they were
in Legend and Lara lost some (polygonal) weight. On
the bright side the performance is improved and the
next-gen effects (what little there is left of them)
aren’t limited to pixel shader 3.0 enabled cards
anymore.
Where the graphics of the game took
only a slight hit compared to Legend the audio front
didn’t fare so well. Music is now limited to
combat tunes and the occasional chord or two that
play when you enter a new area. As mentioned before
Lara has become strangely quiet and will only mutter
the occasional *oomph* when catching onto a ledge
(she still screams like mad when falling to her doom
though). At least the environmental sound effects
still rock and standing near a waterfall feels like
the real thing, save for the mandatory water in the
air (a humidifier comes to mind).
Conclusion
Out of all the games this reviewer
has played in his lifetime the original Tomb Raider
still holds a place at the top of the favorites list.
With Anniversary the authors didn’t just take
the original and slapped on some pretty graphics,
but decided to pay a tribute to the father (or should
that be mother?) of dungeon exploration games. The
new levels play and feel like the originals, but with
all the extra work that went into them they are a
fresh experience as well. For the masochists the authors
even included the option to play the game with auto-grab
turned off (it works, but it makes the game frustratingly
hard, just like the original). At times the game might
feel like a crude mix of Legend and the original TR,
but such times are few and far apart. In-between however
the game feels like a refined culmination of all the
made the Tomb Raider franchise so popular.
| Gameplay
|
18/20 |
It’s
the original Tomb Raider with all the improvements
the series made packed in. |
| Graphics
|
18/20 |
Not as good
looking as Legend, but a very close second. |
| Sound
|
16/20 |
The tombs
sound like tombs… Unfortunately Lara is
dead quiet as well. |
| Value
|
18/20 |
Tons of
unlockable material make the game last for a
while. |
| Multiplayer |
N/A |
You’ll
be doing all the raiding and mansion exploration
on your own. |
| Overall
(not
an average) |
88/100 |
If
you ever wanted to give the original another
spin but dreaded the dated looks and rigid controls,
Anniversary is just what you were looking for! |
