Gameplay
Most
games fall into well defined genres, but S.T.A.L.K.E.R
is an exception to the rule. It can’t really
be classified as an RPG, even though it offers many
of the genre’s attributes, and it can’t
be called a pure FPS either, seeing as it has those
RPG elements. While this isn’t anything new
per say (Deus Ex for example), GSC Game World dared
to try and mix two genres, creating the unique experience
that is S.T.A.L.K.E.R.
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Starting
with the FPS part of the game, with the exception
of the Tom Clancy games, most of the shooters I’ve
played in recent memory have been far from lifelike.
However, this wasn’t the case with S.T.A.L.K.E.R,
which came as a bit of a surprise to be honest, given
that it opted for a more realistic style of shooting.
Within the first few minutes, gamers will realize
that pointing a gun at an enemy and holding the trigger
isn’t ever going to get them a kill. In fact,
GSC Game World forces the player to be mindful of
each gun’s characteristics, as well as use short
bursts of firepower to achieve the accuracy required
for survival in the game’s Zone. While I’ll
agree that none of this is anything revolutionary,
not many FPSs play like GSC Game World’s shooter,
which makes it slightly unique (and trust me; that’s
a good thing).
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As
for the RPG part of the game, don’t expect anything
ground-breaking because you won’t find it. There
aren’t any classes or various skills to play
with, though the game does allow the player to manage
a few basic elements, such as clothing, food and such.
While it isn’t an Oblivion, it does have its
merits, seeing as it diversifies the gameplay, adding
another aspect on top of the shooting, which I appreciated
greatly. Actually, come to think of it, the mix of
RPG and FPS create the “survival” aspect
of the game feel real. Surviving in the Zone which
is filled with radiation, mercenaries, mutants and
military is something I hadn’t experienced in
any game before. And of course, how can one forget
the fact that the Zone is gigantic, open world that
will take players hours to explore.
Unfortunately,
S.T.A.L.K.E.R does have its faults, which end up ruining
some of the appeal. For starters, the PDA that one
has to use throughout the entire game has a pathetic
interface, meaning you can never find out the information
that you want. In addition, even though the Zone is
quite large, it does feel slightly “boxed in”
because of diverse obstacles like barbed fences. But
worse than the somewhat claustrophobic feeling of
the Zone, is that you won’t end up exploring
much of it since there isn’t any incentive to
do so. More often than not, you loose ammo and health
over nothing…
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S.T.A.L.K.E.R.
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Impressions
Overall,
S.T.A.L.K.E.R left a positive impression on me, even
though initially, I disliked the game quite a bit.
On the surface, GSC Game World’s title doesn’t
deliver everything that had been originally shown
so many years ago, like vehicles and a more in-depth
RPG aspect. In addition, not only are the graphics
far from gorgeous, but the 3D engine that renders
them is quite poor to be frank. Crashes and bugs are
a typical sighting when playing S.T.A.L.K.E.R, which
is quite sad, especially when one remembers that this
game has been in development for more than six years.
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But
as I persevered, the game began to grow on me and
soon enough, I couldn’t get enough of it. The
sound effects are a real treat for the ears, as is
the demanding gameplay, though for newcomers to the
FPS genre, the steep learning curve can be annoying.
But best of all is the atmosphere that the game creates,
immersing you into a post apocalyptic Chernobyl. All
in all, even though this game has taken its sweet’ole
time coming out onto PC, now that it’s finally
here, its set the bar high for games hoping to merge
RPG and FPS elements. There are many mistakes, but
thankfully, they don’t end up ruining the enjoyment
to be had from S.T.A.L.K.E.R.

Read
the S.T.A.L.K.E.R. Journals
| Gameplay
|
17/20 |
A
lot of the originally planned features were
cut down the line, but what remains is still
a solid, very realistic shooter based in a post-apocalyptic
world.
|
| Graphics
|
16/20 |
Some
of the textures looks delicious and at times
the game looks photorealistic. The characters
and animations are lacking though, and the performance
far from perfect.
|
| Sound
|
17/20 |
The
sound effects are top notch – you can
feel the Zone around yourself with a good audio
setup. There is not a lot of music in the game,
but most of the time that helps with immersion.
|
| Value
|
16/20 |
The
game is not short, and there are plenty of side
quests. The game is still very linear though
and it if wasn’t for the solid online
play you would only get 20 odd hours out of
it.
|
| Preference
|
16/20 |
Killing
enemies takes more skill than you might be used
to, but with practice anything is possible.
Not many RPG elements can be found in the game
either, so you could consider this sort of a
Deus Ex lite.
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| Overall
|
82/100 |
The
long years of development hurt Stalker in the
long run. The engine is showing its age in parts,
but for the most part it still does well. The
game is still very buggy as well, but underneath
it all there is a jewel hidden. It may be toxic
from the radiation, but it’s still a jewel.
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