On
Guild Wars: Nightfall Collector’s Edition
If
I start a sentence with “I really like Star…”
most of you will finish it with “…Wars”.
Judging from ArenaNet’s current offerings they
intend to make the Guild Wars series just as popular
and well known. With the balanced mix of online fighting,
an intriguing story, well designed player versus player
combat and the lack of any kind of subscription they
might just make it.
For
those of you who have been living under a rock for
the past few years here is an overview of what this
franchise is all about. The first Guild Wars (now
subtitled Prophecies) took the recipe for a standard
online RPG and then hacked it to pieces. From the
remains it took only the most appealing parts and
meshed them together into something the world has
never seen before. There are still fierce arguments
raging around the net about Guild Wars being or not
being a true MMORPG. While nobody is questioning the
“Online” part several have their doubts
about the “Massively Multiplayer” in the
definition. Their main argument is that except for
the player hubs in the game (cities, settlements,
outposts…) everything is instanced. This means
that when a player leaves an outpost he enters into
an instanced version of the world where he and his
party don’t have any contact with other players.
While this might bother some players the general consensus
is that this instanced nature of the game helps make
the adventures more personalized and dynamic.
Unlike
other MMORPGs the past Guild Wars titles (Prophecies
and Factions) featured a solid story which took the
player through several quests and missions (the games
name for longer and more scripted quests). This approach
made questing in Guild Wars a more challenging and
involved activity as opposed to what can often be
considered a grind in other online RPGs.
Skills
are also an important concept in the fantasy world
of GW. At any given time the player can only have
8 skills (out of more then 100 available to a single
character) equipped (they can be freely changed when
in an outpost). This forces players to think ahead
and equip skills that complement the skills of other
party members. It also makes the battles more tactical
as they sometimes begin to resemble matches of Magic
(the card game).
Another
area where the past games of the series shined in
are player versus player (PvP) battles. They took
(and still take) place in separate arenas where random
or predefined teams of 4 to 8 players battle one another
for fun and the rewards (items, experience, new skills).
This part of the game is in fact so refined and well
thought out that there are championships going on
all the time with the prizes reaching unholy amounts
of money for the winning team.
All in all the Guild Wars games have so far managed
to impress a great number of players and while the
series might not be as popular as World of Warcraft
it is without question one of the best online RPGs
available to date.
When
Nightfall comes
Nightfall
is obviously the third installment of the GW games.
It takes the refined formula of the past two games
and together with some enchantments puts it into a
desert world similar to ancient Egypt. Contrary to
Factions which placed a lot of weight on PvP combat
Nightfall focuses on questing and the overarching
tale of the desert.
The
story this time around plays a bigger role than in
the past two games and involves the player to a higher
degree. The main character (controlled by the player)
belongs to the order of Sunspears, an organization
sworn to protect the desert world of Elona. A few
hours into the game a plot to reawaken a banished
god forces the player to wage war against a formerly
allied nation in a desperate try to prevent the god
Abbadon from returning to Elona. The story is of course
much more detailed and there are some interesting
(and often unexpected) twists in this epic tale.
A
Sunspear never fights alone
An
important addition to the series is the concept of
Heroes. Whereas before the players had the choice
to adventure together and complete quests in groups
composing of human players or to roam the world with
the help of computer controlled henchmen, Nightfall
gives adventures another option. It comes in the form
of Heroes, computer controlled but completely customizable
henchmen which can be told exactly what to do. In
past games the henchmen were a nice substitute when
you were unable to form a full group, but their lacking
AI and the inability to control them made adventuring
with the lot less than a perfect experience. With
heroes this problem is solved, as not only is their
AI better (henchmen AI also got improved) but you
can tell them who to attack, what to do when attacked
and which skills to use. Yes, those of you who know
Guild Wars will be happy to hear that you can tell
heroes which skills to use. When you are in an outpost
you can even select which skills they will take into
the fray. Basically you can tweak every aspect of
them, just as if they were your character.
As
if this wasn’t enough heroes also help make
the story more personal. They join you one by one
as you progress deeper into the story and they stay
with you till the very end. You can only have 3 grouped
with you at the same time, but you can change between
them in any of the settlements. Sometimes a certain
hero is needed for a quest or mission and you cannot
undertake it unless that hero is grouped with you.
You may wonder why this is necessary, but believe
me that by the end of the story you will care deeply
for at least some of your heroes and will do your
best to keep them alive. In this aspect Nightfall
comes close to some of the popular single player RPGs
such as Baldur’s Gate.
The
Dervish and the Paragon
As
expected Nightfall introduces two new playable classes
(the two Faction classes are obviously unavailable
in this campaign). Both classes fit well into the
game but one of them (the Dervish) seems to be a good
bit more popular than the other.
Once
you realize how the Dervish profession works its popularity
comes as no surprise. At its core this class is a
melee profession, similar to the warrior class. The
main difference is that the Dervish relies on magic
to stay alive and is able to hit multiple enemies
at the same time with its scythe. The Dervish is also
capable of taking the form of the god’s avatars,
making it the possibly most badass class of the bunch.
The
Paragon may look boring and bland in comparison, but
once properly mastered it is all but. His ability
to give massive boosts to the teams damage output
make it an excellent supporting class and most of
his skills work better if there are more team mates
present. He is also quite capable of surviving on
his own as he wears heavy armor and is capable of
dealing quite some damage with the help of his spears.
Because of this an experienced Paragon never has problems
finding his place in a good team.
The
beauty of Elona
Past
Guild Wars games were always praised for looking good
even on older hardware. This is still true in Nightfall,
but this time around the game looks even prettier
on high-end systems. I’ve played the game on
two computers, one being a dual core desktop machine
with a Radeon x1800xt and 2 gigs of ram and the other
one being my laptop running on a dual core Centrino
(1.66Ghz) with a poor GeForce 7300 and only 512mb
of memory. While there was no surprise in the fact
that the desktop machine had no problems running the
game I was quite impressed when I saw the performance
levels of the laptop. The fps were for the most part
in the low thirties and even the stuttering (due to
HD swapping) was only noticeable in the player hubs
(with hundreds of players in sight). Note that I was
still running the game with all the details maxed
and the resolution was set to 1280*800. I was unfortunately
unable to use AA as the framerate dropped significantly
when I enabled it.
The
performance on the desktop machine was expectedly
very high and using 4*AA didn’t bring the framerate
below 60 even in the most intense PvP battle. It has
to be said that Nightfall does an amazing job of looking
great (as you can see in the screenshots) and the
augmentation of the game engine with per pixel lightening
makes this game one of the prettiest out there. While
the engine is impressive on its own the game wouldn’t
look half as good if it weren’t for the amazing
art direction. There are several occasions in the
game where you just have to stop and enjoy the scenery,
be it an old ruin or the vast savannah stretching
into the distance.
Sound
is also well done with sound effects being of the
highest quality. Music fits the mood of the game well
and the new combat tunes make combat even more exciting.
Voiceovers are well done and the cinematics in the
game are handled better than in the past games.
Collector’s
Edition
The
Collector’s edition of the game comes packed
with goodies. The now standard Art of Guild Wars (Nightfall)
book is accompanied by a well written manual (also
part of the regular version of the game), a poster-sized
map of Elona and a poster of a Nightfall character,
a desktop character standee, a making-of DVD, the
games soundtrack on a CD and a bonus key to download
additional in game music from DirectSong. Last but
not least the box includes two pins depicting two
skills from within the game. Another important fact
is that the box itself is great looking and gives
the owner a sense of superiority (yes, I’m a
total geek).
In
the game owners of the Collector’s Edition have
access to two signature dances (one for each of the
new professions) which mark them out from a mile away.
All in all the Collector’s Edition is a nice
upgrade over the standard version and easily warrants
the extra bucks they ask for it.
Conclusion
If
you liked the previous Guild Wars titles you are bound
to love this one. PvP takes a side role in this installment
as except for hero PvP (1on1 combat with the help
of 3 heroes for each player) there are no new PvP
features. The players still have access to all the
old arenas (plus 2 new ones) and the classic PvP modes
though.
People
who disliked the past Guild Wars games might try to
avoid Nightfall, but I can guarantee that if you like
role playing games you are sure to enjoy Nightfall
a lot.
| Gameplay |
19/20 |
The
Guild Wars formula at its best. Fun quests,
challenging missions and heroes you care about
make this game a must for MMORPG fans. PvP is
still the best in the genre. |
| Graphics |
19/20 |
A
great engine coupled with amazing art makes
this one of the prettiest games on the market. |
| Sound |
18/20 |
A
typical Guild Wars soundtrack with the added
feature of a dynamic music system helps the
player feel like he is really there. |
| Value |
19/20 |
The
game offers hours upon hours of questing and
following the main storyline. The excellent
PvP adds even more hours to the stack. |
| Preference |
18/20 |
If
you liked previous GW games you will like this
one as well. There is a big chance that even
if you don’t like the GW franchise you
are still going to enjoy Nightfall |
| Overall |
93/100 |
Nightfall
is another successful release by ArenaNet. If
they continue at this pace we can expect the
ultimate MMORPG in the near future. |
