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» GH Review: Gothic 3 (PC)


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Gothic 3 – Collector's Edition

Older RPG players will remember that about 10 years ago buying a cRPG meant getting a box filled with goodies. Besides getting the game and a 10lb manual (not exaggerating by much here as some manuals had over 300 pages) the buyer often received items like cloth maps and figurines. With the years and the switch to DVD box sizes such extras became sparse and today getting anything more than a 10 page manual is rare.

For people who liked all those maps and lore books that were also a common extra item this would be a sad time if it weren’t for collector’s editions (CE) of games. These editions usually deliver similar items as the games of the past. When opening a CE box there is an added thrill of laying eyes on cool collectables that users who purchase the regular version don’t get.


Seeing how I am an avid RPG player and I really enjoy the games packages as a whole, often reading several times through the manual (provided it contains some lore and not just technical mumbo jumbo), I decided to get the CE version of Gothic 3. The first surprise comes in the form of the box itself. It is larger than the DVD boxes most games come out in today (at least here in Europe). In fact it is the same size game boxes were about 6 years ago. The box contains not only the game DVD and manual but also a making of DVD (always nice to see the interviews about how the game was made), the CD with the soundtrack (more about the games soundtrack later), a 100 page “Art of Gothic” booklet, a cloth map of the game world and a “Mask of the Sleeper” amulet. Usually I’d immediately grab the art book and read through it, but this time I was too anxious to start playing. During the time the game took to install I also downloaded the first patch (released on the same day the game shipped) as I have read around the web that the game is very buggy without it.

A dream shattered

How often do you get a bad feeling about a game even before the game starts up? Probably not very often, but Gothic 3 made me fear the worst even before it started up. As I was staring at my windows screen, waiting for the game to start up I realized that for about a minute nothing was happening. The DVD kept spinning faster and faster and after another 30 seconds or so the game finally started. A quick jump into the options followed by setting everything to their absolute maximum values and I was ready to start playing. After another long wait (I’d say about 1 to 2 minutes) the intro sequence finally started.


Without revealing what happens in the game, the first scene has left me with mixed feelings. The combat system is changed from what I have been used to in previous titles and has developed into a slightly more dynamic version. While there are several positive sides to this change the combat is more frantic now and relies heavily on button mashing. I’m sure that this is not what the authors had in mind and a future patch is bound to tweak the system somewhat.

Another thing that bothers me is the low performance, the FPS remains around 30 during the entire scene (and there are a lot of enemies on the screen), but the constant hitching makes me wonder what the game is doing with the hard drive. All in all, the first 30 minutes with the game have certainly been far from stellar.

Hope on the horizon

Even with all the game faults, I decided for the purposes of this review to put in more time to ascertain if it improves. The extra hours have made me realize how beautiful this game actually is. I have not tested the medium or low settings in the game, but playing with everything maxed out is a sight to behold. The terrain is nothing short of amazing and on the whole the graphics look better than those in Oblivion. While there are some glitches that prevent it from looking perfect the sheer amount of details that can be seen on every object in the game is incredible. The shape of the terrain also makes the world more believable than the one found in Oblivion. Whereas Oblivion had forests and plains Gothic 3 features canyons, mountains, Niagara style waterfalls, deserts, snowy plains, lush forests and more. As if this wasn’t enough all of the world textures (ground, buildings, etc.) are normal-mapped to give them depth. The tradeoff is that the performance is somewhat lower than that of Oblivion, and the game becomes really ugly very quickly when scaling details down.

One of the selling points of Oblivion was that all of the NPCs had advanced AI managing their daily schedules. Gothic games had this feature since the get-go and the NPCs in Gothic 3 are again surprisingly life-like. They still do stupid things like watch you steal something and just ignore the vile deed, but for the most part they have no problems acting out their roles.

Quests were always one of the strong points of the Gothic series. The quests found in this game follow that tradition and offer a lot of challenge and fun. They range from the classical escort and delivery quests over more uncommon spy hunting escapades to huge battles in which you try to take over a city or destroy a rebel camp. Yes, you heard me correctly – there are two major factions found in the game, namely the orcs and the human rebels. Later on you encounter more groups you can work for and doing quests for any of them doesn’t lock you to that particular group. You can decide to help the rebels in conquering one of the cities and than turn sides in the next city and wipe out a rebel hideout found somewhere near. Because of this the player can go through the game several times without experiencing all the possible outcomes and the end of the game also changes depending on the players actions throughout the adventure.


I’ve mentioned that the CE version of the game comes with a soundtrack CD in the bundle. If the music from the game was bad this CD wouldn’t have much value but such fears are unfounded. It has been a while since the soundtrack of a game made such a strong impression on me. The tunes are all similar in nature (fantasy orchestral music), but unlike many other soundtracks they fit very well with the mood of the game and help the player to get immersed into the game even more.

The other side of the coin

All of this artistic beauty in the form of amazing music and eye-dropping graphics has its dark side as well. As mentioned before the performance of the game is not exactly stellar. On my machine which consists of a dual-core 4600+ Athlon, 2 gigs of dual-channel RAM and a 512mb Radeon X1800XT the game performed quite well, but nowhere near what would be expected on such a machine. The constant stuttering due to the game accessing the hard drive is one thing, but having the game run out of memory when saving (thus corrupting the save game) on a machine with 2 gigs of memory shows that the game is actually far from finished. Checking around the internet also reveals that this save game corrupting issue is very common and that even people with out of this world machines are experiencing it.

As if the fairly common memory related crashes weren’t enough the game is full of annoying bugs and glitches. One of the most annoying ones is the bugged up combat system where it is possible to kill even the most tough enemies just by using button-mashing techniques. But even the most experienced fighter like the player doesn’t stand a chance against the wild animals (especially the wild boars) which are capable of wiping out entire towns and than beating the crap out of the player character for desert.

From the looks of it, it will take Piranha Bytes (the game developers) quite a bit of work to get this game to a state expected of a finished title. Some people are saying that the European market is playing a beta version of the game, and judging from my 30 or so hours with the game they are absolutely correct.

Conclusion

Gothic 3 has been in development for over 3 years. During that time fans of the franchise have been waiting anxiously for the second coming in the RPG genre. Does Gothic 3 deliver what it promised? Yes and no. It delivers a huge world, filled with interesting quests and great looking to boot. It also remains true to the Gothic franchise by staying a hard-core RPG, devoid of any aids like the famous Oblivion quest compass.

But while all of the above help make this one of the most ambitious games coming out this year it also isn’t enough to make people ignore the constant crashes, bugs and the ridiculous combat system.

Should you buy the game? Absolutely! But it would be smart to postpone the purchase for a month or two to give the authors the time to fix what can now only be called a very broken game.


Gameplay
11/20
A score of 17 or more would have been given if it weren’t for all the bugs found in the game
Graphics
17/20
A beautiful appearance marred only by frequent display glitches and high system requirements
Sound
18/20
A masterpiece soundtrack and solid sound effects are accompanied by some lacking voice acting
Value
15/20
60 hours of gameplay time sound tempting, but at least 10 hours will be lost due to corrupted save files
Preference
18/20
If you are a Gothic fan you will enjoy this game immensely. Others will probably have to wait a while before getting much fun out of it.
Overall
79/100
One of the most expected RPG of the recent years falls short because of a premature release. A month or two longer in development would have helped the game to attain 85/100 or even more.




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