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» GH Review: Gothic 3 (PC) |
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Gothic 3 – Collector's
Edition
Older RPG players will remember that
about 10 years ago buying a cRPG meant getting a box filled
with goodies. Besides getting the game and a 10lb manual
(not exaggerating by much here as some manuals had over
300 pages) the buyer often received items like cloth maps
and figurines. With the years and the switch to DVD box
sizes such extras became sparse and today getting anything
more than a 10 page manual is rare.
For people who liked all those maps
and lore books that were also a common extra item this would
be a sad time if it weren’t for collector’s
editions (CE) of games. These editions usually deliver similar
items as the games of the past. When opening a CE box there
is an added thrill of laying eyes on cool collectables that
users who purchase the regular version don’t get.
Seeing how I am an avid RPG player and I really enjoy the
games packages as a whole, often reading several times through
the manual (provided it contains some lore and not just technical
mumbo jumbo), I decided to get the CE version of Gothic 3.
The first surprise comes in the form of the box itself. It
is larger than the DVD boxes most games come out in today
(at least here in Europe). In fact it is the same size game
boxes were about 6 years ago. The box contains not only the
game DVD and manual but also a making of DVD (always nice
to see the interviews about how the game was made), the CD
with the soundtrack (more about the games soundtrack later),
a 100 page “Art of Gothic” booklet, a cloth map
of the game world and a “Mask of the Sleeper”
amulet. Usually I’d immediately grab the art book and
read through it, but this time I was too anxious to start
playing. During the time the game took to install I also downloaded
the first patch (released on the same day the game shipped)
as I have read around the web that the game is very buggy
without it.
A dream shattered
How
often do you get a bad feeling about a game even before the
game starts up? Probably not very often, but Gothic 3 made
me fear the worst even before it started up. As I was staring
at my windows screen, waiting for the game to start up I realized
that for about a minute nothing was happening. The DVD kept
spinning faster and faster and after another 30 seconds or
so the game finally started. A quick jump into the options
followed by setting everything to their absolute maximum values
and I was ready to start playing. After another long wait
(I’d say about 1 to 2 minutes) the intro sequence finally
started.
Without
revealing what happens in the game, the first scene
has left me with mixed feelings. The combat system is
changed from what I have been used to in previous titles
and has developed into a slightly more dynamic version.
While there are several positive sides to this change
the combat is more frantic now and relies heavily on
button mashing. I’m sure that this is not what
the authors had in mind and a future patch is bound
to tweak the system somewhat.
Another
thing that bothers me is the low performance, the FPS
remains around 30 during the entire scene (and there
are a lot of enemies on the screen), but the constant
hitching makes me wonder what the game is doing with
the hard drive. All in all, the first 30 minutes with
the game have certainly been far from stellar.
Hope
on the horizon
Even
with all the game faults, I decided for the purposes of this
review to put in more time to ascertain if it improves. The
extra hours have made me realize how beautiful this game actually
is. I have not tested the medium or low settings in the game,
but playing with everything maxed out is a sight to behold.
The terrain is nothing short of amazing and on the whole the
graphics look better than those in Oblivion. While there are
some glitches that prevent it from looking perfect the sheer
amount of details that can be seen on every object in the
game is incredible. The shape of the terrain also makes the
world more believable than the one found in Oblivion. Whereas
Oblivion had forests and plains Gothic 3 features canyons,
mountains, Niagara style waterfalls, deserts, snowy plains,
lush forests and more. As if this wasn’t enough all
of the world textures (ground, buildings, etc.) are normal-mapped
to give them depth. The tradeoff is that the performance is
somewhat lower than that of Oblivion, and the game becomes
really ugly very quickly when scaling details down.
One of the selling points of Oblivion
was that all of the NPCs had advanced AI managing their
daily schedules. Gothic games had this feature since the
get-go and the NPCs in Gothic 3 are again surprisingly life-like.
They still do stupid things like watch you steal something
and just ignore the vile deed, but for the most part they
have no problems acting out their roles.
Quests were always one of the strong
points of the Gothic series. The quests found in this game
follow that tradition and offer a lot of challenge and fun.
They range from the classical escort and delivery quests
over more uncommon spy hunting escapades to huge battles
in which you try to take over a city or destroy a rebel
camp. Yes, you heard me correctly – there are two
major factions found in the game, namely the orcs and the
human rebels. Later on you encounter more groups you can
work for and doing quests for any of them doesn’t
lock you to that particular group. You can decide to help
the rebels in conquering one of the cities and than turn
sides in the next city and wipe out a rebel hideout found
somewhere near. Because of this the player can go through
the game several times without experiencing all the possible
outcomes and the end of the game also changes depending
on the players actions throughout the adventure.
I’ve mentioned that the CE version of the game comes with a soundtrack CD in the bundle. If the music from the game was bad this CD wouldn’t have much value but such fears are unfounded. It has been a while since the soundtrack of a game made such a strong impression on me. The tunes are all similar in nature (fantasy orchestral music), but unlike many other soundtracks they fit very well with the mood of the game and help the player to get immersed into the game even more.
The other side of the coin
All of this artistic beauty in the
form of amazing music and eye-dropping graphics has its
dark side as well. As mentioned before the performance of
the game is not exactly stellar. On my machine which consists
of a dual-core 4600+ Athlon, 2 gigs of dual-channel RAM
and a 512mb Radeon X1800XT the game performed quite well,
but nowhere near what would be expected on such a machine.
The constant stuttering due to the game accessing the hard
drive is one thing, but having the game run out of memory
when saving (thus corrupting the save game) on a machine
with 2 gigs of memory shows that the game is actually far
from finished. Checking around the internet also reveals
that this save game corrupting issue is very common and
that even people with out of this world machines are experiencing
it.
As if the fairly common memory related
crashes weren’t enough the game is full of annoying
bugs and glitches. One of the most annoying ones is the
bugged up combat system where it is possible to kill even
the most tough enemies just by using button-mashing techniques.
But even the most experienced fighter like the player doesn’t
stand a chance against the wild animals (especially the
wild boars) which are capable of wiping out entire towns
and than beating the crap out of the player character for
desert.
From the looks of it, it will take
Piranha Bytes (the game developers) quite a bit of work
to get this game to a state expected of a finished title.
Some people are saying that the European market is playing
a beta version of the game, and judging from my 30 or so
hours with the game they are absolutely correct.
Conclusion
Gothic 3 has been in development for
over 3 years. During that time fans of the franchise have
been waiting anxiously for the second coming in the RPG
genre. Does Gothic 3 deliver what it promised? Yes and no.
It delivers a huge world, filled with interesting quests
and great looking to boot. It also remains true to the Gothic
franchise by staying a hard-core RPG, devoid of any aids
like the famous Oblivion quest compass.
But while all of the above help make
this one of the most ambitious games coming out this year
it also isn’t enough to make people ignore the constant
crashes, bugs and the ridiculous combat system.
Should you buy the game? Absolutely!
But it would be smart to postpone the purchase for a month
or two to give the authors the time to fix what can now
only be called a very broken game.
Gameplay
|
11/20 |
A score of 17 or more would have been given if it weren’t for all the bugs found in the game |
Graphics |
17/20 |
A beautiful appearance marred only by frequent display glitches and high system requirements |
Sound |
18/20 |
A masterpiece soundtrack and solid sound effects are accompanied by some lacking voice acting |
Value |
15/20 |
60 hours of gameplay time sound tempting, but at least 10 hours will be lost due to corrupted save files |
Preference |
18/20 |
If you are a Gothic fan you will enjoy this game immensely. Others will probably have to wait a while before getting much fun out of it. |
Overall |
79/100 |
One of the most expected RPG of the recent years falls short because of a premature release. A month or two longer in development would have helped the game to attain 85/100 or even more. |
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