Much
has been said about Forza Motorsport 2,
and the challenge it will pose to the massively successful
Project Gotham Racing 3. To be fair, there are distinct
differences between both titles, with Forza 2 being
extremely focused on the cars. If you are
fanatical about cars then Forza is sure to get you
turned on.
Forza
2 has over 300 cars with developer Turn 10 apparently
aiming to offer more via downloadable content in the
near future, so it would be fair to say that running
out of car choice will never be an issue. Each of
these cars is set within a specific class, so competitive
races are aimed to be kept fair. Not only does Forza
deliver specific performance classes, but there are
various styles of car from good old fashioned muscle
cars to high end exotic sports cars.
I
have been playing this game for around 60 hours so
far, and there are certainly some cars which suit
my driving style more than others. In fact one of
my favourite cars is rooted in Class C and while not
one of the fastest, is well matched for my driving
style of late braking and fast corner speeds. This
is really one of the games biggest strengths, you
can choose a car to suit your own style of driving,
and putting time into the game reaps massive rewards
down the line.
The
graphics are a mixed bag, with the engine running
at an extremely impressive 60fps it is one of the
smoothest console racing games I have seen, however
a downside to this high frame rate is the lack of
Anti Aliasing which is not very pretty to look at.
That said, most of the time you only notice this is
as a race is starting rather than during gameplay.
To compliment the high frame rate, the physics run
at 360 frames per second with incredibly detailed
analysis on the physics and car handling taking place
in total realtime. This is how the game differentiates
from others on the 360, the amount of detail the developers
have coded into car handling, ranging from tyre temperatures
to damage.
Those
of you wanting variable weather conditions will be
disappointed as races only take place during perfect
day conditions, again this is a trade off for the
amazingly high frame rate. I personally can forgive
the lack of anti aliasing and weather effects for
the high frame rate because after playing Forza 2,
PGR3 looks like it is running on older hardware.
This
brings me onto one of my gripes with Forza 2, the
lack of an interior "in the seat" viewpoint.
Surely with this game being marketed as a car simulator
they should have included the most immersive viewpoint
possible, but sadly this is not to be. We are left
with third person views (which are useless for a game
like this), and an "on the bonnet" mode.
I can only think the reasons they have not included
this viewpoint would be the incredible task of modelling
the interiors of 300 cars. I doubt it would take a
further graphics performance hit, as less of the track
and surrounding environment would be rendered at any
one time. Still it is a substantial omission in my
opinion and even the option of a generic interior
car view might have helped.
 |
Single
player mode took me around 25 hours to complete and
I thoroughly enjoyed every minute of it! Career mode
has driver regions which was not present in the first
Forza, when you start the game you can choose between
Europe, Asia or America and for every region you choose
you get different rewards and this alters the pricing
of further cars and addons. So don't expect to get
a good deal on an american muscle car if you come
from China. Why have they added this? After speaking
to one of their developers, the idea for this was
to create an online trading environment, so people
in different parts of the world could offer their
cars to others. Obviously this shouldn't be confused
with the fact an American would be limited to American
cars, but it means you will be paying through the
nose for "foreign" cars and parts. It is
an interesting idea in theory and time will tell if
it works well via Xbox live.
In
career mode, Forza 2 features a dual-experience
system. Every race earns credits, which act as experience
for your driver and the car. As your Driver Level
increases, new events open to you as well as further
discounts from car manufacturers which I mentioned
above. Every vehicle can earn up to five Car Levels,
which are awarded for whichever car you are driving
in a race. As you level up a car, you earn parts discounts
acting as a incentive to race the same car multiple
times and will appeal to many people who are particularly
fond of a car.
I
like Career mode and it works well as an overall playing
mode, however you will soon realise that when playing
an event you need to earn gold in all races within
that event to get an overall gold. So if
you get 3 golds and a silver, you still end up with
a silver for that event. Getting gold on all races
can certainly prove to be time consuming as the racing
AI can be aggressive. This leads me into the car selection.
All cars have various ratings, from acceleration,
top speed to handling. Generally cars have a trade
off, those which are faster tend to spin out easily
on cornering if you aren't careful with the brakes
and throttle. Some of the races are extremely hard
to win gold with a slower, good handling car as the
computer AI will always have a faster car right at
the front. Whether this makes an individual a better
driver is a topic open for debate as you can in theory
just pick a car with great handling and upgrade the
engine specifics. So it is quite clear that unless
you have an extremely competitive car you will have
a hard time beating the AI.
This
brings me to the AI. While it is certainly not bad,
I feel the fact that the computer cars tend to follow
racing lines without any acknowledgement or respect
to your own car is an oversight. You do not often
see racing drivers ramming into the back of other
cars on a straight. This causes some frustration,
and you quite frequently spend quite a lot of time
looking in the rear view mirror to make sure no one
is right on top of your fender. I have had many a
start end up with me facing the other way on the grass,
when the computer decided he could go right through
me.
The
upgrading options are excellent and you can even move
cars into higher classes with enough upgrades. This
means that if you (like me), fall in love with a lower
level car, you can take it right the way with you
through the game, improving engine and traction statistics
all the time.
Multiplayer
options are extremely good, you can play against 7
other gamers on LAN or Xbox Live, however if you get
annoyed with the aggressive computer AI, then be prepared
for more of the same online! Online elements include
tournament, career and exhibition races. Like single
player mode, career races earn experience points for
your driver and car and tournament offers an overall
winner style competition. If you don't have high speed
net access then you can play a live person via split
screen in the same room.
Forza
2 has taken Xbox 360 racing to a new level, the array
of options is just mind blowing, with so many cars
and upgrades available it will be some time before
you even stratch the surface. Not only this but you
have the option to make your own unique skins. This
will certainly appeal to gaming clans, who can create
their own car artwork and apply it across the group
with minor variances between individual clan members.
The
icing on the cake is the Auction house, in which you
can sell your cars online to the highest bidder. You
can lock this skins out, so when the car is sold,
it will always look the same. There are already gamers
selling cars with specific styles, so everyone knows
it was created by that user ! It is an extremely easy
to use online feature and im sure the popularity will
increase over the coming months.
Conclusion
Forza
2, is most assuredly a success even with all the hype,
the physics are unparalled, the racing engine is super
smooth and the sheer amount of customisation options
are second to none. All is not good however, with
a lack of anti aliasing and no simulation style "in
car" view, it is lacking in some key areas.
The
meat is in the gameplay however, and this is where
Forza 2 excels. I have been racing the nurburgring
(a track I have raced my Yamaha R1 SP on a few years
ago) for almost a week now, and the track is accurately
modelled, with a level of detail missing from PGR3.
This track alone, for me personally is worth the asking
price, as you can use any one of 300 cars (or you
own modified cars) and push your driving ability to
new levels via time trials. A few weeks with this
game would actually improve your chances of going
to Germany and racing the track for real ! If you
can break a 8 minute lap you are a kick ass driver.
Highly
recommended and another quality title for the Xbox
360, just make sure you get the wireless steering
wheel and pedals to take full advantage of the physics
and handling.
| Gameplay
|
9/10 |
A
stellar driving experience, enhanced by the
use of the steering wheel. If only they had
included the "in the seat" viewpoint
to increase the immersion factor. How can you
fault a game that has such a perfectly rendered
"nurburgring"? |
| Graphics
|
7.5/10 |
The engine
is extremely well coded and as it is locked
to 60 fps it runs much smoother than other racing
games on the 360. The only downside is the apparent
omission of Anti Aliasing. |
| Sound
|
8/10 |
Car engine
sounds are well executed, however the music
throughout the game is annoying. |
| Value
|
9.5/10 |
Replay value
is extremely high, with time trials, and a wealth
of cars and tracks available. |
| Preference
|
9/10 |
Any racing
game fan simply has to get this game. One of
the best console race games ever made. |
| Overall
(not
an average) |
9/10 |
An
long awaited release which lives up to the hype.
If you a car fanatic, then you should already
have this in your 360 collection. Will someone
please make a game like this for motorbikes? |
