As
I survey the battlefield, my sole destroyer stands
afloat amidst the remains of my sunken fleet. The
battle has been intense and my final aerial bombing
run managed to take out the enemy flagship destroyer.
My repair crew are currently putting out fires on
deck and the ship is taking on water. Hidden nearby
within my proximity lies an enemy submarine, a stealthy
harbinger of death. My engines are damaged and I
unleash an array of depth charges as I limp slowly
to safer waters covering my retreat.

Let's
not mince words, Battlestations Midway
is an intense game and with a wealth of units ranging
from fighter planes, torpedo bombers and aircraft
carriers to battleships and cruisers there is a
great level of combat diversity at your fingertips.
This diversity is the titles greatest strength,
with aerial and nautical aspects combining to make
a hybrid strategy/action game.
Battlestations
Midway presents the Pacific campaign of World War
II giving a fresh perspective to this somewhat saturated
genre. There are historical events as well as cameo
appearances from Roosevelt and Kennedy. The single
player portion of the game opens in Pearl Harbour
with the story focusing on the career of Henry Walker
as he proceeds up the ladder from being a mere gunner
on a PT boat to a commander of a carrier group at
Midway. Initially his in game standing is reflected
by being unable to control more than one unit at
a time. This quickly changes and the game becomes
a more frantic experience of managing a whole fleet
of ships.
The game really only starts to come alive about
half way through when you take control of multiple
units and prepare your various strategies to defeat
the Japanese fleet. However this is unfortunately
the killer weakness, the length of the single player
portion, comprising a mere 11 stages it is quite
possible to complete the game within 6 hours. It
seemed I was just starting to really get into
the game when it was all but over. There is the
inclusion of "bonus" missions which I
found less than satisfying, especially after completing
the superior single player storyline levels. These
12 ship, sub and plane challenges are difficult
and will generally place you in heavily outnumbered
situations, they took me a few days to complete.
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Strategy
certainly commands a large portion of Battlestations
Midway and it is, thankfully not one of
those appalling titles in which you can group select
15 units and charge headlong into the frey while
still coming out on top. There is a huge amount
of choice and it takes the patience of a chess player
to fully ascertain how to approach a specific battle
while ensuring minimal casualties. Each unit has
strengths and weaknesses which you will need to
fully exploit to achieve that all important victory.
Learning
how to actually play the game comes in the shape
of an arduous tutorial section which takes the guts
of an hour to complete. After completing this, there
is still plenty to learn during the game, and you
will quickly learn how to send fighter plane escorts
when on torpedo and dive bombing runs. Bracketing
torpedo fire behind and ahead of enemy ships is
another strategy to ensure a good success of causing
destruction as they will do all they can to avoid
taking damage. As a submarine commander you will
soon learn how to dive beneath sonar range while
attempting to escape a pounding from a destroyer,
meanwhile watching your oxygen tanks and hull pressure.
While
this wealth of diversity will sate the majority
of strategic gamers there are annoying distractions
such as the horrifically rendered cutscenes. These
could easily be taken from a B list game circa 2000,
the substandard voice acting and forced dialogue
becomes a nerve grating experience.
Thankfully
the units are well rendered and there are around
60 vehicles, well designed and based on their real
life counterparts and as this is the meat and bones
of the game, the aforementioned cut scene problems
are easily overlooked. All the vehicles behave and
control just like you would expect, with massive
lumbering carriers seemingly taking forever to perform
even a basic turn, while nimble destroyers lend
cover support with AA fire and depth charges. There
really are so many strategic combat combinations
it would be impossible to go over them all in a
single game review.
As
I briefly mentioned earlier, there are aircraft
in this primarily nautical based experience, and
their inclusion surprisingly does not feel like
an afterthought, in fact I preferred the way they
moved and handled to games such as Blazing Angels.
That is some feat in itself as Angels is a dedicated
aerial combat oriented title.
The
strategic map will play a large part especially
during the larger more complex battle situations,
this is accessed via the "back" button.
This allows you to control all your units and organise
combined attack runs or defensive maneuvers. Thankfully
the in game AI is extremely sophisticated and if
you so desire the game can be controlled entirely
from this screen. You will never find a unit "stuck"
in the water, or randomly performing some bizarre
and useless strategic movement. This certainly adds
to an already impressive gaming experience.
 |
This
leads me nicely into the multi player portion of
the game which will pit you in the middle of some
epic battles via xbox live. You will experience
hundreds of units fighting across massive battlefields
all inspired by historical events. There is a great
diversity here as well, with certain maps featuring
only planes or ships and others containing combinations
of carriers, airfields and shipyards. The online
configuration tailors for eight players to join
a four on four, American V Japanese battles. These
can range from 10 minute hit and run affairs to
full on multiple hour strategic warfare, I was impressed
by the online section of this game. You can also
play as a one man team controlling all the units,
and for this you will probably find yourself quite
often in the MAP screen. I experienced no lag when
playing this game online, even with literally hundreds
of units on screen. Unfortunately it isn't all positive,
as there is no clan support and I feel that four
man clans and perhaps even a leaderboard would be
a welcome addition. So while online gaming with
Battlestations Midway is a highly enjoyable experience
there are very few options available in the grand
scheme of things.
 |

Graphically
Battlestations Midway is reasonably impressive
however it is certainly not pushing the Xbox 360
anywhere near its limits, especially after playing
my way through Gears Of War and
Lost Planet in the last month.
That is not to say it is poor, as it has
clearly been coded to allow for up to 50+ units
on screen with no frame rate slowdown whatsoever,
and there has been attention paid to dynamic lighting,
clearly seen when the sun hits the ocean and filters
through little puffs of cloud and smoke. That said,
the landscape and islands are less than impressive
with a certain "flatness" clearly visible,
even up close. A little more work could have been
placed into generating higher quality texture mapping
all round. There is also the issue of a lack of
AA throughout the game, with the boats having a
roughness to their edges, clearly seen when playing
on a 52inch LCD at a rescaled 1920x1080 resolution.
In conclusion, it is graphically acceptable with
a constant high framerate, but those on larger screens
will notice rough edges clearly in need of some
AA and more work could have gone into creating higher
quality textures. As I also mentioned earlier, the
cutscene renders struck me as exceptionally shoddy
and certainly not anything like we have seen on
A list Xbox 360 titles in the last two to three
months. It would have been acceptable two or three
years ago, but in 2007 we all expect a little more.
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Aurally,
the title is a mixed bag. The in game sound is excellent
with all kinds of gun fire and explosion effects
being generated faithfully. The underlying cinematic
score is also impressive and adds tension at key
moments during heated battles, however negatively
it could be said that the musical score and voice
acting commentary are repeated too often mission
after mission, which will add a certain feeling
of irritation to the experience.
 |
Conclusion:
Eidos have created a solid and professionally handled
strategic title with Battlestations Midway. The
game is both fun and rewarding to play with a steady
learning curve as the single player missions develop.
Patience with the game is clearly rewarded and initial
frustration can quickly turn into great satisfaction
when a particular strategic maneuver wins an hour
long battle. The graphics can be rather bland and
lifeless yet at times can be equally breathtaking
when a screen full of units are battling to stay
alive. The artificial intelligence is also, rather
pleasantly, capable and varied during combat, leaving
you in the position of being able to sit back within
the strategic map and reap the rewards of your strategic
genius, if you so wish. The online multi player
part of the game is also extremely enjoyable and
will prolong the life of the game if you are lucky
enough to be able to connect to Xbox Live.
For
all the faults I have mentioned with this title,
specifically the rather short single player experience,
it has been a game I have returned to this month
several times, even after completing in single player
mode. I highly recommend it to both action and strategy
fans as there is definitely enough diversity to
merit long term game play and value for money.