Sony
console launches go hand in hand with new releases
of Ridge Racer. Although the series jumped platform
a while ago and appeared on the 360 it is now back
on its native turf, ready to drive the Playstation
3 into next-gen. And no, this is not the Riiiiiidge
Racer Playstation’s father Ken Kutaragi was
so enthusiastic about, which is definitely good in
this case (for those of you who are unfamiliar with
the incident, Kaz Hirai displayed an unprecedented
level of enthusiasm when the original
Ridge Racer was shown running on the PSP).
If you fail to make a good first impression
It
might be just me, but Ridge Racer games never managed
to make a good first impression. Sure, each and every
single one of them had great graphics and the sense
of speed was there. But the on-rails driving model
left a lot to be desired. Things are no different
this time around.
Starting
the game up we are greeted with a 2D eighties style
shoot them up mini-game, which is fairly typical for
RR games. Since nobody wants to play a prehistoric
game instead of the actual game purchased I’m
not sure why they force this mini-game on us every
single time the game is started, but a quick button
press is all that is needed to advance to the actual
game. If we ignore this minor annoyance the first
impression one gets from the menus is actually very
positive. The slick interface full of options, stat
tracking from the get-go and a nice video playing
the background don’t leave many things to be
desired. The choices in the main menu are the classic
RR Grand Prix, Online play, Global Time attack (time
attack against real players), Arcade racing (all tracks
and non-customized cars available) and special Events.
The last are special races that can be downloaded
from the PSN store every once in a while and offer
the winners the ability to give interviews which can
then be admired by other players for the rest of eternity.
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The
meat of the game is the Grand Prix though. When starting
out the player has access to exactly zero cars and
must compete in the manufacturer trials first, hoping
to get sponsored. Since this is only the beginning
of the game, the task is a fairly trivial and doesn’t
present a real challenge. After unlocking your first
car you can then try and unlock the rest of the starting
lineup, or start competing in the various races. Every
race you win with a certain car earns you respect
from the manufacturer of the car, which is important
for when you will need to switch to faster cars. There
is little to no variety to the types of races, as
you only have regular races where you race against
a predetermined number of AI controlled cars or overtake
races, where you start the race at the end of the
line and have only three laps to overtake the competition.
Where
Ridge Racer fails to impress newcomers is the actual
races. It takes only a few seconds to realize that
the cars behave as if they were on rails of sorts.
The very pathetic way the game handles crashes doesn’t
help either – regardless of your speed all that
happens when you collide with something is a slight
bump and if you hit the object at an angle a slight
change of direction. No sparks, no damage, no nothing.
Hitting the competition is the same. The worst thing
that can happen is that you’ll get slowed down
and your opponent will gain a small boost because
of you. When cornering, the cars literally can’t
lose grip unless you want them to. And even then they
remain fairly easy to control, staying on track even
if the car is facing 90° or more off. All in all
the game leaves a pretty sour after-taste.
Giving
it a second chance
If
one manages to look past these initial issues all
Ridge Racer games have a lot to offer. Ridge Racer
7 being the finest representative of the brand is
no different. After spending some time racing around
you realize that the game requires considerable skills
later on. The lackluster collision detection is also
intentional (either that or the authors don’t
know how to make a good one) and allows players to
focus on racing more. Drifting which is considerably
easier to control than in any other game becomes the
main tool for achieving low times and trying to drive
through a corner following the ideal line requires
a lot of practice.
Higher
car classes are noticeably harder to control and not
just because of higher speeds. Drifting becomes more
important and because of the increased speeds also
a lot more difficult to pull off successfully. The
other racers become more aggressive as well, so it
will take a lot of work to win some of the races (it’s
not impossible, but it requires near-perfect driving).
Slipstreaming also plays a bigger role later on –
trailing an opponent allows you to achieve higher
speeds due to the decreased air friction behind him.
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Borrowing
from the PSP Ridge Racer the game awards nitro for
long drifts. It takes roughly 5-10 seconds of pure
drifting to fill up one of the three nitro bars. In
time trials as well as in some of the more difficult
races nitro boosts play a crucial role and timing
them right can be the difference between winning and
losing. You don’t have to use a boost the moment
you fill the bar up though. In fact, if you fill up
all three bars you can start a longer and more powerful
boost that is especially useful on some of the long
ravines found around the tracks.
After
getting used to the whole concept of drift-boost-drift,
racing becomes very enjoyable - almost a work of art.
Timing your boosts so that they end just before a
corner which you than use to replenish your nitrous
bar is easy on paper, but very hard in practice. Some
of the Pros spend unbelievable amounts of time studying
the tracks, trying to find a flaw in their style that
would allow them to increase their record by another
second or two.
Sterile
Ridge
Racer is a next-gen title; there is no doubt about
that. The extremely well modeled cars look lifelike,
even though they are entirely fictional. The tracks
are full of detail as well, and most of the texturing
is unbelievably good. I’m not exaggerating when
I say that no other racing game has textures that
are so high-res. Thanks to the high framerate the
racing feels fast, especially later on with the faster
cars. Considering that the game runs at 1080p the
high framerate is even more impressive.
Regardless
of all that the games appearance is not perfect. The
biggest issue I had with the graphics in this game
is that they feel very lifeless and artificial. It
might be the countless hours I spent in Motorstorm,
but most of the tracks in the game felt computer generated.
If
you like electronic music you probably know that Ridge
Racer games are filled to the brink with electric
beats. While I normally wouldn’t be able to
stand listening to such music, it fits very well into
the whole futuristic theme of the game and makes racing
quite enjoyable. Sound effects get their job done,
but I highly doubt that such powerful racing cars
would have engines as tame-sounding as the ones in
this game.
Multiplayer
Sony
decided to give game developers free reign over the
multiplayer features, unlike Microsoft with their
Live! service. Judging by RR7 this was a smart choice,
as Namco Bandai did a fabulous job of integrating
the multiplayer aspect of the game in with the rest.
Stat tracking is done completely via their online
servers and you have access to worldwide scores from
virtually anywhere in the game. The netcode is top
notch as well and I had no issues racing against Japanese
people (which left me behind, eating their dust after
about 5 seconds into the race). The whole implementation
is one of the best I have ever seen, and even Live!
falls short in some aspects.
Conclusion
In
the review I haven’t mentioned the fact that
you can customize the cars beyond recognition, both
in terms of appearance and driving characteristics.
The authors claim that there are several tens of thousands
available combinations and judging by the sheer amount
of options in the menu they are probably not exaggerating.
These customization options are a first in the franchise
and just like the multiplayer they were realized flawlessly.
Who
to recommend the game to? If you require your racing
games to have crashes stay away from this one. Those
looking for a realistic experience should also keep
their distance. Perfectionists and people who like
every corner to count might want to give the game
a try though. Just be sure to play enough to be able
to look past the lackluster physics and sterile feel
the game has. You won’t regret it.