15 racers wait at the starting line, each in his
vehicle of choice. Some sit confidently in their
trucks while others are hoping their bikes will
enable them to outmaneuver their rivals. One of
the buggy drivers looks around this pack and notices
that one of the female motorists is watching him.
For a second he thinks that she is admiring his
ride, but those thoughts are quickly forgotten when
she gives him the finger. Suddenly a signal horn
sounds. All the racers get ready, even the Quad
biker who was looking at the behind of the cute
motorist in front of him. A few seconds pass and
the horn sounds again. This time all the racers
start revving up engines, ready to drive off when
they hear the horn for the third time. The buggy
driver manages to look at the motorist once more
before the final horn sounds. As a frightened gazelle
they all spring into motion and drive off. If nothing
goes terribly wrong most of them will be back in
a few minutes. Oh, did I mention that the starting
line was situated near the top of a desert mesa?

MotorStorm has been one of the most anticipated
launch titles of Sony’s Playstation 3. Early
trailers showed an almost photorealistic driving
experience with crashes that rivaled those seen
in Burnout, all of it taking place in Monument valley.
At that time most of us were already skeptic about
such trailers, but nevertheless the game showed
promise. With most of the PS3 launch being focused
on the hardware itself the release of MotorStorm
was not advertised all that much. Still, the game
quickly became a hit in Japan where it was exclusively
released. While waiting for the Euro/US release
which is currently slated for March we decided to
take a look at the Japanese version to see what
awaits us then.
I like it dirty
As the game intro (which is by the way the best
racing intro ever) shows, MotorStorm is a huge racing
festival where maniac racers do their best to stay
ahead of the competition, even if it means jumping
across a 30feet wide chasm or wrecking a wooden
house which just happens to be in the way. And believe
me - you’ll be doing it just about every race
as will the AI opponents. Another thing the AI is
quite good at is the art of pushing you out of the
way, a tactic every player will have to learn in
order to finish the races at all, let alone amongst
the first three.
But it won’t be just the other racers that
will be causing you trouble during the races. Your
biggest adversary will be the tracks themselves.
While other racing games are content with the occasional
hill here and there, MotorSport thinks you should
change your altitude almost every few seconds. This
means that you’ll be driving uphill a lot
and jumps that end several feet lower are not uncommon
either. You can dream about level surfaces as well,
as I’m almost sure that there aren’t
any. As if all of this wasn’t bad enough all
the courses have their share of natural hazards
such as deadly falls and the quite common reefs
in your path. Regardless of that the authors (the
British Evolution Studios) decided to make the tracks
quite long, and the 3 laps needed to complete a
race will usually take you around 10 minutes and
longer.
By now you are probably thinking that I hate the
game. You couldn’t be more wrong! While my
first 30 minutes or so almost had me throwing the
joypad against the wall, things got better soon
after that. While I’m not a racing aficionado
I’ve played quite a few racing games throughout
the years so I half expected to win the first few
races without problems. Imagine my surprise when
not only was I the last to cross the finish line,
but I came in about a minute after the rest of the
racers. When the next few races showed almost no
improvements on my part I was ready to give the
game a score of 20 and say it sucked. Around that
time I discovered I had a speed boost at my disposal
(which I’d have read about in the manual if
it was not in Japanese). Things improved drastically
after that, as I quickly learned that the boost
is very helpful for those last second direction
corrections and for speeding up on those few relatively
straight parts of the tracks.
Quality > Quantity
The current trend in racing games dictates that
a successful game should have at least 10 or more
tracks and 20 or so different cars. MotorStorm ignores
that and instead offers fewer tracks and only a
few variations of each type of vehicle. So you will
only see 3 different motorbikes throughout the entire
game (not counting the different “skins”)
and the same is true for the rest of the vehicles.
When you add them all together you get just around
20 different vehicles though, so unless you just
hate driving a buggy or rally car there is quite
a wide variety of transportation available.
The tracks themselves are in short supply, but
once you realize that each track has about 3 different
paths available you begin to understand the low
number. Each of the paths is usually intended for
a certain type of vehicle, so you’ll often
see trucks take a different path than the car drivers.
The motorists (regular and quad bikes) will most
likely take a third route, which is usually full
of jumps and narrow paths. Nothing prevents other
vehicle types to follow the same route, but you
can be sure that a truck will have trouble navigating
the treacherous corners while a motorist will have
to avoid wrecked cars and similar obstacles that
a truck could easily just push out of its way. Because
of that every single game track is a completely
different experience depending on your vehicle of
choice and since the races take place at different
times of the day you’ll be hard pressed to
want more diversity.
So how does the racing actually look? If you are
in one of the middle-class vehicles (meaning a buggy
or rally car) you speed through mud pits, being
careful to avoid any obstacles that might lie in
your path. The speed boost allows you to force your
car into the direction he is facing, as the engine
itself will be unable to provide enough power to
stop the car from sliding through mud pits or across
sloped terrain. The experience is similar when driving
a truck, except for being a bit slower and needing
more time to turn. The upside is that except for
bigger obstacles (rock formations and such) you
don’t have anything to fear, plus you can
push most of the competition out of the way. The
experience is the complete opposite of a biker’s
one – when on a bike you have to avoid everything
and everyone, but you are extremely fast and are
less dependant on the speed boost when you want
to change direction at high speed. The speed boost
on all vehicles is disabled for the first 15 seconds
of a race, and it overheats quite quickly, so you’ll
have to be careful if you wish to stay in one piece
(the car explodes if you push it too hard).

Next gen technology
Being a high budget PS3 title it is only natural
that the game looks amazing. The vehicles are full
of detail and get dirty gradually through the race.
They also display their damage (which is thankfully
only esthetic) in a fairly realistic way –
by the end of the race you’ll often be missing
a door or two and your engine will be out in the
open. The tracks themselves are also very pretty
to look at, although most of the textures are not
even bump mapped (they are high res and photorealistic
though). The authors paid special attention to how
the tracks are affected by the racers, so not only
is almost everything on the track destructible,
but the vehicles leave realistic tire marks behind
them. This effect is especially pretty too look
at in the various mud pits, which turn into a shiny
pool of brown after a lap or two (yes, the tire
tracks don’t disappear over time). On top
of everything there is a well handled motion blur,
as well as mud and dirt that stick to the screen
– you might think they detract from the enjoyment,
but they actually help feel everything more real.
Unfortunately the game is locked at 720p, which
might bother owners of big HD screens.
Developing for the PS3 grants programmers access
to several libraries, amongst which is the famed
havoc physics engine. The authors took the opportunity
and made everything in the game react realistically
(well, kind of) to outside forces. Even the vehicles
themselves are governed by the laws of gravity,
although some sacrifices were made to make the game
more fun and less frustrating. You might occasionally
stumble upon a bug where your car will be destroyed
when crossing a terrain type transition for unknown
reasons, but it happens rarely enough not to be
an issue.
The sound in the game is also top notch, with a
great soundtrack (Nirvana, Slipknot, etc.) and terrific
engine sounds. Raising the volume and closing your
eyes makes you feel like you are actually there
and all that’s missing to make it perfect
is the smell of gasoline in the air.
Conclusion
First-gen titles on a console are usually lacking
and unfortunately MotorStorm is no exception. The
Japanese version lacks any kind of multiplayer,
which would be perfect for a game like this. Fortunately
the Euro/US versions will have multiplayer capabilities,
which will make this the definitive racing game
for the PS3. If you are hungry for adrenalin pumping
racing and don’t care much for multiplayer
you should get your hands on the Japanese version.
Otherwise wait for a few more weeks and buy the
translated version. Either way, no one should miss
out on this great title.