With
many major titles such as S.T.A.L.K.E.R. and Command
& Conquer 3 shortly available for the PC platform,
it isn’t difficult to miss out on some of the
less hyped games, especially when it’s being
released from a developer almost nobody has ever heard
of. More often than not, this usually means the game
isn’t going to be particularly special or outstanding,
though exceptions do exist and with that in mind,
I picked up my copy of Infernal, a game from Polish
developers Metropolis Software. To be honest, I wasn’t
expecting much at all ….
Infernal
If
you hadn’t heard of this game before reading
this article, don’t worry, you’re most
probably with the majority. In fact, even the publisher
Playlogic was a complete mystery to me, since I never
had the chance to play a game released by them. But
in a way, this is a good thing because the underdog
typically ends up surprising everyone with an unsuspecting
game. In this case, that game would be Infernal, where
you end up taking control of Ryan Lennox, a fallen
Angel who quickly joins the ranks of the Devil’s
army. Nothing exceptional in any regards but the story
does offer a couple of twists and turns, all of them
quite predictable if truth be told. This isn’t
to say that the story is atrocious, but Infernal’s
story isn’t great either, falling into that
middle zone called “average”.
First thing many players will
notice with Metropolis Software’s Infernal is
that the game has a high quality feel about it, ranging
from the interface to the 3D engine. The latter of
which is, in my humble opinion, one of the best game
engines to grace the PC platform, given that it can
churn out some gorgeous graphics and even scale well
to lesser hardware.
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These
are the minimum requirements:
•
Windows 2000 / XP / Vista
• Pixel Shader 2.0 compatible ATI Radeon 9600
/ NVIDIA 5950
• Pentium IV 1.7 GHz or AMD equivalent
• 512 MB RAM
• 2 GB hard disk free space
• Direct Sound compatible sound card
• DVD drive
As
you can tell, not only are the necessary specifications
almost laughable but this is one of the few games
that is officially compatible with Windows Vista.
While I personally played Infernal mostly on a Windows
XP system, I did try it on Windows Vista and was pleased
to see that it ran extremely well and without any
noticeable performance loss. In addition, Infernal
also supports the AGEIA PhysX card which will enable
several extra graphical effects for those few lucky
people who actually own one.
While
all this is nice and dandy, I personally consider
stability the most important aspect of any 3D engine.
Thankfully, Infernal doesn’t disappoint, seeing
as it was perfectly stable throughout my long gaming
sessions. Not only that, but both my mid-ranged systems
(C2D E4300, 2 GB RAM, 7900 GT & PIV 3 GHz, 2 GB
RAM, X850XT) ran the game exceptionally fluidly, even
when fully maxed out thanks to some great optimizations.
All in all, Infernal is proof that any developer ready
to invest enough hard work can create wonderful 3D
engines, allowing a greater number of people to enjoy
their games.
Subliminal
Visuals
Normally,
I’d say something witty before talking about
the visuals but for once, I’ll skip straight
to the point: Infernal is gorgeous. Come to think
of it, gorgeous is actually an understatement because
very few engines even today can match the visual effects
in Infernal. If you don’t believe me, simply
take a look at the screenshots and I dare you not
to drool. Every imaginable effect is put to use for
this game, from HDR to parallax mapping, creating
some of the best eye candy imaginable. Personally,
the best visual effect in Infernal is the use of the
various color palettes, giving each level a very distinctive
feel and mood, which in turn, helps the immersion
factor.
As
for all you people who think that the levels are boring
and static, you couldn’t be further from the
truth. In fact, thanks to the AGEIA drivers installed
with the game, you’ll soon realize that a good
majority of objects are interactive. Sure, it isn’t
anything revolutionary to see destructible crates
and movable barrels, but helps that all important
immersion factor. But the real icing on the cake is
that all this glorified onscreen action was happening
at a smooth 70 frames per second, without any significant
dips or stutters. However, if I had to be picky, and
I do of course, I’d have to say the animations
could have used a bit more work because sometimes,
do they seem slightly unnatural and rigid. But overall,
Infernal is one stunning game to look at, and it runs
as smooth as butter.
Subliminal
Aural
The
good news continues with the audio department, seeing
as the sound effects and music were quite pleasant.
Starting with the music, even though it isn’t
very memorable, it suits the game’s “Angel
turned to Demon” theme perfectly, with dark
and eerie music during the exploration parts and industrialized
guitar rifts during the combat segments. As for the
sound effects, they are decent and complete what they
set out to do, but I found many of the guns lacked
“oomph”.
But
when it comes to the voices, well I can’t say
I was balled over. The main protagonist, Ryan Lennox,
tries to sound like a smartass but, apart from a select
few moments, just ends up sounding an ass. Actually,
that’s the major problem with most of the characters,
seeing as they end up sounding quite generic, which
is a true pity, especially when some of the voiceovers,
like the Devil’s, sound awesome. The voice acting
overall is cheesy and forgettable.
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Down
to Earth
So
far, we’ve established that the visuals are
superb and that the audio, while nothing spectacular,
doesn’t ruin the overall impact. But what about
the gameplay, by far the most important aspect of
any videogame? Well, it’s a very mixed bag because
there are moments of total exhilaration, immediately
followed by moments of complete and utter frustration
where I literally ended up ripping my hair out. Let’s
first start off with the positive aspects, shall we?
As you might have guessed by looking at the screenshots,
Infernal is a third person action game with a large
emphasis on mindless killing. And to help Ryan eliminate
his foes throughout all five levels, he’ll have
at his disposal all the traditional weapons, from
pistols to rocket launchers. In addition, to help
Infernal stand out from the crowd, Ryan has a couple
of demonic powers, such as teleportation and telekinesis.
While I’ll admit that the powers were mostly
used to solve puzzles, it was still a welcome feature
in some of the more intense combats.
Unfortunately,
the pleasant killing was frequently forgotten thanks
to some stupidly infuriating design choices. For example,
it wasn’t rare to find myself clean up an entire
area of baddies, just to find myself stumped at where
to go next. Yes, this might be because of my embarrassing
incompetence but a quick scan on the official forums
shows that many other gamers were stuck and didn’t
have a clue what to do next. The same can be said
for the bosses, some of which just seem impossible
to kill until you figure out what their weak points
are by accident. Honestly, Infernal was the first
game in years that made me throw my keyboard and mouse
in frustration! And to imagine, all this could have
been avoided if the game gave some tips to the player
from time to time. But the bad news doesn’t
stop there and continues with the controls, which
end up feeling clunky and unresponsive, again, aggravating
even the most patient of players.
But
worst than all this is the fact that Infernal is a
short game, given that the singleplayer campaign barely
last more than six hours and after that, there isn’t
even any multiplayer to continue the experience. While
this isn’t something new, seeing as games like
Tomb Raider Legend were also exceptionally short,
at least they were enjoyable from beginning to end.
Infernal was, ironically, an infernally annoying experience
(sorry I couldn’t resist).
Conclusion
It’s
always sad to see a game with so much potential fall
short of the mark. Infernal could have been magnificent
and been a breath of fresh air for the PC platform,
especially since on the surface; it’s quite
a treat for the eyes and ears. Even the gameplay is
initially quite interesting, given that Ryan can shoot
from behind cover and use demonic powers to stop the
endless flow of enemies. In addition, puzzles were
offered to add some variety to the gameplay but regrettably,
they weren’t fun and just ended up confusing
and exasperating the player more than anything. I
lost my temper more than once playing Infernal, and
that’s exactly the opposite effect that games
should have on people. Games should be fun, not a
rollercoaster of enjoyable shooting and maddening
puzzles and level design. In the end, the most memorable
aspect of Metropolis Software’s Infernal is
its amazing 3D engine. Hopefully it can be put to
better use in the not too distant future.
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Gameplay
12/20
In
the beginning quite fun, since you can cover and use
demonic powers for some intense firefights, but soon
enough, the clumsiness of the controls ends up ruining
the experience.
Graphics
19/20
Gorgeous!
No other way to describe the visuals, they are simply
beautiful and help the player get immersed into the
game. And of course, one mustn’t forget that almost
any system can run the game fully maxed out!
Sound
14/20
The
music was particularly enjoyable, seeing as it was dynamic
and constantly kept on changing depending on the situation.
The sound effects were passable but the majority of
the voices were far too bland.
Value
10/20
You’re
looking at a six to eight hour game, even for the most
casual of players. And once the main campaign has been
completed, apart from replaying it on a different difficulty
level, there isn’t anything left to do. Not even
bonuses to unlock…
Preference
12/20
There
aren’t many third person action games on PC anymore
and Infernal could have been a real success, if it didn’t
make the gamer pull his hair out in frustration.
Overall
67/100
Infernal
is one of those games that seemed to have plenty of
potential, but somehow, just doesn’t end up delivering
the goods.
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