Introduction
Consoles have
always had plenty of exclusive titles that have left
PC gamers rather resentful, forcing them to pray that
one day, that amazing game featured on Nintendo or
Sony’s platform might arrive onto their computers
too. While famous franchises like Metal Gear Solid,
Halo or Grand Theft Auto finally do make it onto the
beige box, somehow car games always get left out and
are never ported over. Sure, the Need for Speed and
Test Drive franchises exist on everything including
computers, but the true gems of the genre like Gran
Turismo on Sony’s Playstation or Forza Motorsport
on Microsoft’s Xbox have never, and most probably
will never be brought to the trusty old computer.
But luckily, it just doesn’t matter anymore
because the of late, the tables have turned since
it’s finally the PC that has an exclusive title
that is making the console gamers envious; GTR2.
Simulation
For
the vast majority of people, the chance to race in
a Lister Storm on the famous Monza circuit is a fantasy
that shall never be accomplished. However, that’s
where simulation games come in, since they bring you
as close as possible to achieving your dreams, without
actually putting your life in danger or heavily damaging
your wallet. Richard Burn’s Rally, for example,
is fairly realistic and one of the best ways to “experience”
racing down narrow dirt roads in turbocharged monsters.
As for on road simulations, quite a few games have
existed over the years like rFactor or Live for Speed,
but neither of them gained much attention from the
mainstream audience due to their difficult accessibility.
Thankfully, all this was about to change with the
arrival of GTR in March 2005, bringing life-like driving
to the masses. While it wasn’t especially user-friendly
either, compared to what already existed on the market,
Simbin’s simulation was in a different league
altogether. Unfortunately, GTR wasn’t without
it faults since it included the controversial Starforce
anti-piracy system, a slightly dated graphics engine
and an unmanageable netcode that resulted in plenty
of online lag. But hope wasn’t lost because
Simbin listened to the gaming community and thus,
after one and a half years of development, GTR 2 was
unleashed and ready to carry on the legacy of its
predecessor.
Engine
As
is common with sequels, the same 3D engine as in GTR
is being reused, meaning that in general, the system
requirements are practically the same as in last year’s
game. The only real changes are the amount of system
RAM and the amount of video graphics RAM, both of
which have slightly increased to cope with the new
graphics:
•
Microsoft Windows 2000, XP Home/Pro, x64
• 1.3 GHz Intel Pentium III or 100% compatible
• 512 MB RAM
• 2.5 GB free space
• DirectX 8.1 compatible graphics card with
64 MB memory
• DirectX 8.1 compatible
Even
though the minimum requirements seem quite generous,
if you wish to run GTR2 decently with most of the
graphical effects, I advise you to have a respectable
machine, especially when it comes to the processor
and system RAM. Despite the fact that my current computer
is still reasonably powerful (3.0 GHz Intel Pentium
IV, 2048 MB RAM, X850XT PE, etc.), with more than
twenty different racers on screen, I could barely
even achieve an average frame rate of fifteen frames
per second, even with the extra goodies like anti-aliasing
completely disabled. But curiously, somehow this is
also dependant on the level you have selected to race
on, given that the same amount of racers on one level
won’t automatically mean you’ll get a
similar frame rate on another level with the same
amount of opponents. Regrettably, that isn’t
the only bad news about the game’s 3D Engine
since it seems to be fairly fragile as I ran into
several unfortunate bugs that forced me to reinstall
the entire game, which is relatively tedious and an
annoying task. Obviously, a couple of patches could
easily remedy these different problems, but as of
yet, that isn’t the case and I can only hope
that Simbin will keep on providing support for GTR2.
Graphics
Whilst
amazing visuals aren’t always a necessity in
a video game, it never hurts to have them since it
will undoubtedly attract some consumers. For my part,
I love great graphics and in that aspect, GTR2 easily
caught my attention since few games have such realistic
and detailed car models. Every curve and crease is
painstakingly recreated, bringing an impressive amount
of photorealism to Simbin’s excellent simulation.
Personally, my favorite aspect of GTR2’s visuals
is the interiors of each of the 25 different cars
as they are all expertly modeled, expertly textured
and put simply; look absolutely outstanding. Everything
just feels incredibly real since all the mirrors reflect
the environment correctly, the gear stick shifts appropriately
and best of all, the driver’s feet actually
move accordingly from the clutch to the brakes and
accelerator as you drive along. It’s thanks
to these minute details that GTR2 stands out from
the crowd, helping the player immerse himself into
the game.
Sadly
though, Simbin’s graphical prowess didn’t
go beyond the car models since the tracks are usually
lifeless and bland, almost ruining the immersion factor
entirely. The textures are also extremely repetitive
throughout the various levels, dulling the general
graphical experience, much to my dismay. To be frank,
the contrast in between the tracks and diverse cars
is truly disconcerting and even though the graphics
have greatly improved over the original GTR, Simbin
still has a long way to go in this domain.
Sounds
This
being already such a great achievement in the first
game of the series, it’s without surprise that
in GTR2, the sound department is just stunning beyond
belief. Each and every sound effect, whether it’s
the splatter of rain against your car’s aluminum
hood or the screeching of your tortured tires around
a bend is remarkably realistic in every sense of the
word. Add to that the wondrous noise of a throaty
straight-six or the scary howl of a lumbering V8 and
you’ll soon be in a world of aural pleasure.
No other car game on any platform can recreate the
immersion achieved by GTR2’s audio department
as it’s utterly subliminal. If you own a decent
5.1 system, then the experience will be even more
exhilarating as the noise of tires and engines overwhelms
your room, pleasing the petrol head within each of
us.
As
for the music, while it isn’t astounding or
anything, thankfully, it isn’t horrible and
ear-shatteringly painful either. If you can tolerate
the European techno-pop featured in the game, then
you’ll actually realize that it fits the game
perfectly. Even if you can’t put up with the
music, you’ll only have to endure it during
the menu, unless you decide to turn it off completely.
In my opinion, music isn’t crucial in GTR2 because
one will always have those phenomenal engine notes
to keep oneself satisfied!
Gameplay
Knowing
that the original GTR was extremely realistic and
pleasant to play, I was quite impatient to get my
virtual ass into a racing seat and belting down a
fast racetrack like Catalunya in Spain. Alas, all
did not go to plan because it took me several minutes
to actually find the correct menus and even once I
found them, a couple of minutes more passed before
I was actually able to start playing. Clearly, you
must be wondering whether I’m even capable of
navigating through menus and I assure you, I can,
except in GTR2. The reason is simple; Simbin has a
very mediocre user-interface that requires a little
bit of time to get used to. Everything is controllable
and customizable; you just need to find out how. But
once you get past this small inconvenience, get ready
to have the time of your life because GTR2 is just
what it markets itself to be; a great car simulation.
The
first time you take a ride in one of the famous GT
cars, you’ll most probably be in for a shock
since within seconds, your tires will most probably
start spinning uncontrollably, leaving you facing
the wrong way. And obviously, this is a reassuring
thing in view of the fact that if you’d try
this in reality, in a real GT car, the same exact
thing would happen! The learning curve is steep, demanding
a lot of time from the gamer, meaning that patience
is key to everything here. Driving is an art in itself
and requires you to have very fluid and precise movements;
otherwise you might just finish your race into a wall.
Before, in GTR, learning to drive properly would only
have been accomplished by trial-and-error, which can
be very dull and dreary. However, Simbin listened
to the gaming community and inserted an especially
helpful “driving school” where you are
slowly taught how to accelerate, brake, corner and
overtake correctly and effectively. The results are
immediately perceptible, especially if you race with
many of the driver assistants off (anti-lock brakes,
traction control, etc). For myself, given that I wanted
the full-blown racing experience, I played without
any of the aids enabled and found myself in a world
of frustration and exaltation. Just like in reality,
there wasn’t any place for mistakes and as a
result, I became utterly addicted to GTR2. In addition,
each of the 25 cars behave tremendously different
from one another, forcing the player to constantly
adapt his driving style. While a mid-engined Lotus
Elise is easy to drive and handle, the same cannot
be said about a Porsche GT3 that is rear-engined and
loves to oversteer out of control.
Evidently,
the simulation aspect of GTR2 isn’t solely tangible
on the road but even in the garage, seeing as almost
every imaginable setting can be setup to your desire.
Gear ratios, tire pressure and even the amount of
fuel can be calibrated, helping you gain those few
extra milliseconds that can change the entire face
of a qualification round, or even the results of a
championship. Speaking of championship, you have several
different modes in Simbin’s racer, like the
traditional time trial and practice, but also some
interesting modes like the twenty-four hour races.
The latter is a welcome addition since few games offer
it and in GTR2, the day-night cycle is superb to watch
as it’s done in real-time. Of course, you can
also accelerate the time so that a twenty-four hour
race can be completed in a quarter of the time but
racing with thirty-one other opponents in day long
endurance race is a must for anyone who considers
himself a true driver.
Last
but not least, the multiplayer has been greatly improved
over GTR2’s predecessor since much of the lag
is gone, thanks to some clever optimizing of the netcode.
Racing against the game’s polished AI is a joy
rarely experienced in racing games, due to the fact
that they react intelligently and logically. They
will brake if they see an obstacle on their path and
will try daring overtaking maneuvers whenever they
see fit. Nevertheless, playing against a friend is
always more fun and with a fixed multiplayer mode,
there isn’t any reason not to try it out. Unless
that is, you don’t own a steering wheel... Sadly,
the largest problem with GTR2 is that, unless you
have the proper equipment to play the game with, there
really is no reason in purchasing it, as a keyboard
will never be satisfactory and leave you feeling continually
frustrated.
Finish
Line
In the end, GTR2 is a good improvement over GTR, even
though nothing fundamental has changed in between
the two titles. The driving experience is still topnotch,
which is the most important aspect of any simulation.
While the graphics have been improved, and the netcode
corrected, the essence of GTR2 is just as captivating
and addicting as its older brother, meaning that the
game is a no-brainer for anyone who enjoys racing
simulations. While the learning curve might be steep,
and a steering wheel an obligation, if you have the
patience and the motivation, you mustn’t miss
out on this sensational game.
Gameplay
18/20
Graphics 14/20
Sound 18/20
Value 17/20
Preference 18/20
Overall
85/100