The
latest games in the Might and Magic series have been
mostly so-so. None of them were bad (far from it actually),
but for the most part they didn't quite meet expectations.
Fans of the lore (as well as fps junkies) had high
hopes for the next iteration of the franchise –
the medieval fps Dark Messiah. The preview videos
all looked great and from what could be seen the game
play wasn't bad either. Though some people were worried
that the game would get boring and repetitive very
quickly (kicking people into spikes is only fun for
so long) the general opinion was that the game would
be good.
Not
quite Middle Earth
Most
of the classic fantasy worlds are almost exact copies
of one-another. This holds true for the world of Might
and Magic, but luckily for the game the presentation
and the story manage to keep things interesting. The
later depicts the adventure of Sareth, a young warrior
(or thief or mage or something in between) on his
quest which starts out as a simple crystal delivery.
It doesn’t take long for the story to pick up
and start throwing Cyclops and dragons at the player.
To spice things up a major part of the game takes
place on an island where the architecture is quite
a bit different than what you are used to in medieval
themed games.
The
boot of doom
Most
of the game play revolves around you trying to convince
several opponents to just lie down and die. Depending
on your play style your main argument could be a pair
of daggers, harvesting lives from the shadows. If
you are a more head on guy you could always try to
persuade your enemies with a sharp sword and a shield
to prevent any rebuffs. Last but not least is the
option to simply set your enemies afire with the help
of magic. All three approaches are viable and result
in painful deaths of those that oppose you. Most of
the time the choice comes down to personal preference,
but some (small) parts of the game are only available
to a certain class (locked doors that only a thief
can unlock).
Regardless
of your profession you’ll be using your boots
a lot. Kicking enemies into spikes and off ledges
is by far the most effecting way of eliminating them,
often outperforming even the most powerful abilities/spells.
To keep things balanced the authors included stamina
which gets drained as you flail your leg around. This
prevents kicking to be overused; however the amount
of enemies you’ll kill simply by pushing them
into a sharp object is ludicrous.
Besides
kicking around and using your fighting abilities an
effective way of sending your enemies to an early
grave is using the environment to your advantage.
I’ve already mentioned spikes and bottomless
pits, but they are not the only environmental hazards
for your enemies. Destructible wooden constructions,
fragile statues, traps and more can often determine
the length of a battle – 5 enemies can be easily
dispatched with a single dropped statue for example.
RPG-Lite
You
will rarely see mages, warriors and thieves staring
in a game without some sort of experience points appearing
somewhere in the mix. Dark Messiah is no different
and you get experience points for carrying out objectives
and solving optional tasks. You can than spend these
points in one of the three skill trees – combat,
magic and misc. Combat is further split up into heavy
melee weapons, ranged weapons, light weapons (daggers)
and more. Magic covers all of the classic spells and
misc encompasses mana and health regeneration, sneaking
and similar skills.
How
you spend your experience points is up to you and
hybrid characters are not out of the question. Specializing
makes your character extremely powerful in one area,
but being a jack of all trades gives your more possible
solutions to the problems you encounter, be they enemies
that need dispatching or traps that can be avoided.
RPGs
often promote exploration and freedom of choice. The
first is present here in the form of hidden areas
where better weapons and potions can be found. The
freedom in this game is also very hard to match. Although
the path you have to take to complete the game is
very straightforward you have free hands when it comes
to how you intend to follow that path. You can blast
everything in the path or you can try to get by enemies
without them even knowing you are there. Than there
are the already mentioned environmental traps that
you can lure your foes into. Throughout my adventure
I often loaded up a recent savegame just to see if
I could get rid of the bad guys in a more amusing
or perhaps a more visceral way.
The
combat system in the game is one of the best in the
recent years. Playing a mage is in some ways similar
to a regular fps experience and playing a stealthy
character has you killing opponents that don’t
even know you exist. Melee combat on the other hand
is something that has to be experienced first hand
to truly appreciate. You can almost feel the impact
when your sword hits the enemy and the way the camera
moves when you get hit is a good indicator that you
are vulnerable to sword hits yourself. If I’d
have to name a single thing that separates this game
from the rest I’d probably go with sword combat.
The
magic behind it
As
you probably already know the game uses Valve’s
Source engine. While some may disagree, the Source
engine is one of the prettiest engines of this generation.
Half Life 2 and its sequel/expansion Episode 1 have
shown this in the past, but Dark Messiah manages to
raise the bar even higher. The environments you’ll
explore look breathtaking most of the time, and you
won’t find more impressive castles and temples
in any other game. Bumped up textures can be found
literally everywhere and pixel shaders are used for
almost every effect in the game. They include spell
effects and what I find to be the most amazing looking
water ever (even better than the proverbially good
looking water in HL2). Enemies are all well detailed
and since you’ll be often fighting them from
up close you can really appreciate the amount of time
the authors put into creating them.
Unfortunately
the great looks of the game have a negative effect
on its performance. While most of the performance
issues you’ll experience with the game can be
attributed to bugs it is annoying to be forced to
play with some settings set to medium quality (textures
for example) only because the game is not optimized
and higher settings cause crashes when loading levels.
Having a video card with 512mb of memory fixes most
of these crashes and helps keep the fps high. (The
first patch which fixes 80% of the crashes has been
recently released).
Audio
quality is top notch as well and the voiceovers are
well done. Since the game is based on the Source engine
the notorious sound stuttering returns and trying
to play the game at settings higher than the recommended
for your machine will cause annoying audio skipping
whenever the game is loading something – this
is particularly annoying during conversations.
Older
hardware (GeForce 7300 equivalent, 512mb of memory
and a 2Ghz processor) won’t have problems running
the game but you should expect it to look a good bit
worse – textures will be all blurry, there will
be fewer effects and you’ll have to do without
HDR. All in all the game will still look ok, but nowhere
near what you would see on a high end machine.
One
to rule them all
The
multiplayer component of Dark Messiah was developed
by another team and somehow you can tell that straight
away as you enter the game. The menus are different
and the settings are not linked to those in the single
player mode (similar to HL2 and HL2:DM). This is not
bad however, as most of the performance/stability
issues I had with the singleplayer portion of the
game were absent here.
When
playing a multiplayer match the player can choose
from 5 classes – mage, fighter, cleric, assassin
and ranger. Each of them plays completely differently
and has access to skills available only to that class.
Killing enemies (or keeping your friends alive as
a cleric) earns you experience which can be spent
in a skill tree with skills belonging to the chosen
class.
The
multiplayer modes available are the standard (team)
deathmatch and a more interesting crusade mode. In
it two teams battle each other across 5 maps, with
the 1st and 5th map being the citadels of one of the
teams. The 2nd and 4th maps are both more neutral,
but the team whose citadel map is nearer has a tactical
advantage. The 3rd (middle) map is the map where the
matches start out. The objective on each map is to
hold capture points and holding them slows down the
rate at which your team points drop (the first team
to lose all points loses the map). Winning a map makes
the next match to take place on the map closer to
the enemy’s citadel. The citadel maps are a
bit different since on them one team is trying to
capture all the points while the other one is desperately
trying to prevent this from happening. All in all
this mode is very enjoyable, especially since the
usual machine guns and pistols are replaced with swords
and magic.
Unfortunately
the nature of combat (melee) often makes battles difficult
if even the slightest lag is present. While this is
generally not a problem I’ve often had problems
hitting an enemy even though my ping was below 60.
Perhaps a future patch will address this issue.
Conclusion
It
turns out that Dark Messiah is at long last a Might
and Magic game that does not disappoint. It has certain
issues and while some of them are due to the nature
of the game (overuse of kicking) most of them will
be ironed out soon enough. The combat in this game
is simply one of the best experiences of the past
few months and the length of the game is reasonable
(I’d say about 10 hours for a single run –
multiple endings and different classes encourage several
play-throughs). Add the multiplayer and you have a
package that will keep you occupied for weeks.
Gameplay
18/20
Sword
combat has never been this fun. Being a mage or
thief is also enjoyable. A truly epic story keeps
you hooked until the very end.
Graphics
18/20
The
Source engine at its best. Beautiful vistas and
great looking enemies make this one of the prettiest
games available at the moment.
Sound
17/20
A
good sound background makes the experience come
to life. The Source sound stuttering makes a return
and causes some gray hairs to the one playing.
Value
17/20
Roughly
10 hours for a single run-through * several classes
and endings + multiplayer = hours upon hours of
fun
Preference
16/20
RPG
fans will want more depth and FPS addicts won’t
care much for the world, but overall both will
enjoy the experience.
Overall
84/100
If
you thought Oblivion had engaging sword fighting
you will be blown away by Dark Messiah. The fantasy
setting is a breath of fresh air in the WW2 stuffed
FPS genre – highly recommended
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