Introduction
Although
World War II might have officially ended September
2nd 1945, millions of people are still fighting it
out everyday on virtual battlefields. Video game series
like Call of Duty, Medal of Honor and Commandos have
all enjoyed phenomenal success by depicting the most
memorable and infamous moments during the war. Invading
Normandy on D-Day through the eyes of a solider is
an exhilarating experience that can only be relived
via these different games. However, one thing that
is rarely represented in most World War II series
is the strategic finesse required to win battles against
overwhelming odds. While the Commandoes franchise
does necessitate tactics and strategy, it’s
only on a small scale since you never end up controlling
more than four or five men at a time. But all that
was about to change when the Relic Entertainment unveiled
the revolutionary World War II based RTS game called
Company of Heroes.
History
In the past seven years, the Canadian based developers
Relic have unleashed plenty of the innovative RTS
games that have completely changed the way people
think about the genre. Personally, I find that their
most pioneering franchise to date has been the critically
acclaimed Homeworld series, bringing full 3D space
battles to the masses. While this might seem trivial
today, in 1999, when RTS games were still for greater
part in 2D space, this was a radical change that instantly
set Homeworld apart. Then, fast forward to 2002 and
another ground-breaking RTS game was unveiled called
Impossible Creatures, where the player could literally
create any army he could imagine. Mixing the initial
animals together allowed gamers over a 127,000 different
combinations, resulting in a very unique gameplay
experience.
But,
being too revolutionary has it’s downsides also
because many people simply can’t grasp the extra
freedom offered to them. The mild success of the two
franchises I have stated above was proof of this and
as a result, in 2004, the Canadian developers decided
to stay a bit more conventional, yet still offer innovation
wherever feasible. The end product was Warhammer 40,000:
Dawn of War and it immediately became one of the most
successful RTS games of its year, being nominated
for several GOTY awards from various magazines. And
now, by keeping the same subtle philosophy in mind
and using all their knowledge from past experiences,
Relic Entertainment has released their most ambitious
game yet; Company of Heroes.
Essence
Company of Heroes, like all the previous game series
from the Canadian developer, has a brand new 3D engine
called Essence that pushes the limits of what is technically
possible. Sadly though, this comes at an incredibly
steep price since the minimum requirements are astonishingly
high:
•
Windows XP or Vista
• 2.0 GHz Intel Pentium IV or AMD Athlon XP
equivalent
• 512 MB RAM
• 100% DirectX 9.0c compatible 64MB video card
• 100% DirectX 9.0c compatible 16-bit sound
card
• 6.5 GB of uncompressed free hard drive space
Obviously,
the recommended specifications are even more demanding
and while my computer (3.0 GHz Intel Pentium IV, 2048
MB RAM, X850XT PE, etc.) can run other intensive games
like The Elder Scrolls IV: Oblivion relatively smoothly
at high resolutions; this was simply not possible
with Company of Heroes. Even with many of the settings
on medium and a low screen resolution of 1024x768,
the in-game benchmark gave an average of barely 27
frames. And during a normal session, it wasn’t
rare to see my FPS dip into the single digits as the
action got rather intense. While I am sure that part
of the performance impact is legitimate, especially
considering the graphical quality of the game, I’m
also certain that poor optimization also has a part
to play. By looking at the “out of the box”
product, it’s obvious that Company of Heroes
was slightly rushed since SLI cannot be enabled and
a few other bugs rendered the Essence Engine fragile.
However, these minor annoyances where solved by a
couple of patches that Relic quickly released, to
the relief of many.
Mouth-Watering
When you think of sublime graphics, rarely do Real
Time Strategy games ever come into mind, given that
it’s typically First Person Shooters and Role
Playing Games that benefit from the latest of technologies.
Well, this is all about to change the moment you witness
Company of Heroes’ Essence Engine in action,
since it makes sure that the World War II game has
every graphical effect imaginable, even out-doing
games like Half-Life 2. If your video card is up to
the task, High Dynamic Range, normal mapping, advanced
shader effects, dynamic lighting, high polygon models
and dynamic shadows are all available to make Company
of Heroes a gem to behold. In fact, the visuals are
so impressive that I actually confused an in-game
cinematic for a CG one! Everything is polished, from
the detailed textures to the vast amount of animations,
immersing the player into war-torn Europe like no
other game ever has.
Last
but not least, Company of Heroes also utilizes the
wonderful Havok 3 Physics Engine, helping it reach
an astonishing level of immersion. I’ve rarely
seen a strategy game where collateral damage irreversibly
transforms the level in which you play. Entire buildings
can be obliterated by an artillery strike or even
collapse as a tank decides to drive straight through
them. Dust and smoke behaves just how you’d
imagine, being influenced by the wind and debris reacts
realistically as various explosions send barrels and
bricks flying, showering your troops with them. Best
of all though is that large blasts leave craters behind
where units can actually find refuge in, aiding them
in their combat. It’s these kinds of details
that make Company of Heroes stand out from the competition.
Ear-Shattering
Whereas the graphics are truly magnificent, the sound
department is almost perfect, if such a thing is possible.
It isn’t rare for the audio to be overlooked
in many games, especially RTS ones because it just
doesn’t seem that important. Thankfully though,
Relic Entertainment didn’t cut any corners in
this area and instead, have given it an unprecedented
amount of attention which shows in the final product.
Starting with the music, there isn’t much to
say except that it’s faultless for Company of
Heroes, helping the game convey its sense of urgency
and war ideally. As is the custom for games these
days, the music varies and adjusts itself perfectly
to the onscreen action, either increasing the tension
or adding to the grandeur of battle.
Add
to that the great sound effects that immerse the player
even deeper into the game and you’ll start to
understand why I consider this department one of the
highlights of Company of Heroes. Each sound, whether
it’s the rumbling of a tank, the thud of a bullet
hitting flesh or the bang of a M1 57mm AT gun going
off is exactly what you’d expect in reality,
reinforcing the authenticity of the game. If you are
fortunate enough to own a 5.1 Dolby Surround system,
you’ll be in for a real treat as all five speakers
will be occupied, filling your room with the sounds
of battle while the subwoofer will perfectly recreate
the powerful explosions from tank shells and mortars.
My favorite sound effect in Company of Heroes is when
an Axis V1 Rocket is about to devastate a large area
because all you can hear is the wail of a huge bomber
flying overhead, followed by the sudden shock wave
created by the gigantic explosion, filling you with
awe.
Ground-Breaking
If anyone has played Relic Entertainment’s previous
strategy franchise, Dawn of War, they will immediately
find themselves in similar territory with Company
of Heroes. What the developers have achieved for the
World War II strategy game is again, keep a very simple
and conventional looking game, but full of subtle
gameplay mechanics that make it stand out and shine.
The game focuses a great deal on the combat and resource
gathering, leaving the base building less importance
than typically seen in RTS games. Resources are divided
into three distinct categories; manpower, munitions
and fuel, each serving a very different purpose. Manpower
is the basic resource since your Command Post will
generate a small supply of it, which is enough to
sustain a few soldiers. On the other hand, munitions
and fuel can only be acquired by capturing strategic
points, helping you upgrade and improve your defensive
and offensive capabilities. However, it must be noted
that not all fuel or munitions point have the same
value, forcing the player to think intelligently about
where to send his troops and how to set up defenses
to make sure that the enemy won’t be able to
steal away the high value areas. In addition, quickly
rushing forward and capturing a strategic point which
isn’t connected to your other zones is rendered
useless, as you won’t receive its benefits.
All these variables make each game very interesting
and also give them an incredibly fast pace, where
speed is important but finesse also. It really is
a perfect mix and one that I instantly fell in love
with since you can’t just stay in your base
and build up a gigantic army. You are obliged to venture
into the unknown and fight for your very survival,
meaning that action is always just around the corner.
Company
of Heroes has a very stylish menu with three distinct
different modes where you get to put your strategy
to action; campaign, skirmishes and multiplayer. First
of all, the campaign mode is absolutely terrific since
it’s well presented and extremely varied; always
making you want to play more. You are mostly in control
of Able Company, following their path into Europe
from D-Day and onwards, continuously fighting the
stiff German resistance.
And
all this eventually leads you to the skirmish and
multiplayer modes, both of which are absolutely terrific.
Here, both the Allies and the Axis are available to
the player as he decides whether he wants a one on
one or a cooperative game with up to eight players,
four per team. Unfortunately, Free For All is missing
as a game mode but it is understandable why the Canadian
developers didn’t introduce, since it would
lower the reality of the game. Apart from that, choosing
a side is an important decision given that each team
has very different units and very dissimilar Command
Trees that can determine the entire skirmish. During
each session, you will earn points that can be attributed
to three different Command Trees, enabling abilities
like the Allies’ airborne bombing run or the
Axis’ Blitzkrieg technique. When timed properly
and used shrewdly, these special skills can be a matter
of life and death.
Finally,
while the physics are especially pretty to look at,
they are also extremely practical since they have
real gameplay consequences. As I mentioned a while
ago, the landscape can be totally transformed during
the course of a battle, either intentionally or unintentionally,
forcing the player to keep adapting his strategy as
new chokepoints are created or old ones lost. Craters
can become vantage points for squads of soldiers or
the perfect place to set up an MG turret, obliging
your enemy to consider a way of flanking you. Anything
that should be fully destructible, is fully destructible
and this allows an unprecedented amount of freedom
that can completely change the course of a battle.
If I had to pick just one thing that I loved most
about Company of Heroes, it would definitely be the
way physics and gameplay are intertwined and part
of each other. Lastly, we can discuss the most important
part of any RTS game, the AI. I’ll start with
the good part first, which is the general computer
AI during skirmishes or the campaign and the AI of
your troops. Both are quite exceptional since the
AI of the skirmishes is continuously changing strategy,
trying to outsmart you, and usually succeeding if
you aren’t wary. But even better than this is
the AI of your own soldiers that will automatically
dive for cover when shot upon, or even change position
as they get flanked. If an explosion goes off too
close, you’ll see them blocking their ears,
maybe even covering their heads with their arms as
debris falls all over them. They react eerily realistically,
like true men under your control which again, reinforces
that all important immersion feeling. Sadly, I can’t
say the same thing about the AI of the vehicles under
your command since they simply don’t react well
at all. It isn’t rare to see them get stuck
into buildings or other units as they try and reach
their destination. While I’m sure this can be
corrected with a patch, that isn’t the case
yet and it can become frustrating as your tanks need
constant attention if you want to get anything out
of them.
Conclusion
Company of Heroes is an amazing World War II based
strategy game that has set the bar awfully high for
future games. It is absolutely superb in almost every
way imaginable, whether you take into account the
gorgeous graphics, magnificent audio or exhilarating
gameplay. Relic Entertainment has proven again that
when it comes to innovative RTS games, they are simply
unstoppable. This review can barely scratch the surface
of what Company of Heroes has to offer and I can only
say one thing; go out and buy it. It doesn’t
matter what RTS games you’ve played over the
years, this World War II based game is a must have
in any gamer that considers himself an RTS veteran.
My only warning is the following; make sure you have
the power to run the game, otherwise you might miss
out on possibly the best game of 2006.
Gameplay
19/20
Graphics 19/20
Sound 20/20
Value 20/20
Preference 20/20
Overall
97/100