World
of Warcraft: The Burning Crusade
For
a few years now market analytics have been saying
that PC gaming is in decline. Judging from the sales
figures of PC games there is at least some truth
to their claims. But every single claim of theirs
is void when you look at the sales figures of Blizzards
MMO behemoth – World of Warcraft. The latest
reports say that currently there are over 8 million
active subscribers playing the game, every one of
them shelling $15 per month to Blizzard.
Surprisingly
it seems that even those numbers are not big enough
for the team responsible for WoW. As with every
MMO an expansion pack was bound to come out and
I'm sure that no matter how bad it was people would
still buy it like there was no tomorrow. But as
Blizzard have shown with The Frozen Throne (the
expansion pack for Warcraft III) their expansions
are usually just as good as the original product
if not better. That leaves us with the question:
“Just how good is The Burning Crusade?”
The
opening of the Dark Portal

Veteran
MMO players have grown accustomed to expansion launches
meaning that the game servers will be offline for
at least 10 hours or so. To counter that Blizzard
prepared the servers in advance, so all it took was
a quick server reset and everything was set. I personally
have never seen a launch go this smoothly and Blizzard
should be applauded for giving players the ability
to jump into the new content literally minutes after
buying the game (many stores across the world opened
at midnight to sell TBC). From a players standpoint
the launch was a first as well. Minutes before the
expansion launched the area around the Dark Portal
(the entry zone to the new areas) was swarming with
players who wanted to experience one of the largest
events in gaming ever (check the screenshots to get
a rough idea of just how many players there were).
At midnight the servers restarted and only minutes
later the first TBC players started exploring Outland.
A
fresh start
One
of the major features Blizzard advertised for TBC
were the two new playable races, each coming with
their own brand new starting city. The two capitals
are just as big as the other race starting cities
and their design is by far superior. Blizzard have
learned from their past mistakes and made sure that
the two new cities have a much better flow and are
filled with commodities which are usually in short
supply in the other towns. Because of that the new
towns have two banks, two auction houses and there
are mailboxes all over the place. Having created a
new character I really appreciate the improvements
done to the towns as the new layouts help eliminate
crowds and thus help with high latency issues.
The
two new races both fit in well with the lore of Warcraft.
The crowd favorites, the blood elves have already
played a major role in the history of the world, so
getting the opportunity to play as one of them is
something a lot of Warcraft fans wanted to do for
a long time. For those of you who are not up to date
on the ongoing Warcraft lore, the blood elves are
your regular elves who lost the connection to their
magic. Because of that they turned to fire/demon magic
which in turn gave them back some of their lost power.
Playing with demon magic had its dangers however and
many blood elves succumbed to its lure. Those remaining
have learned how to use it, but there is a constant
danger that they might slip just like some of their
siblings. The blood elves are the first of the Horde
races that has access to the paladin class so a lot
of players created a blood elf just so they could
finally be a paladin (without playing with an Alliance
race). While not being as important as the paladin
issue, the blood elves are also the first good looking
Horde race, which makes them an even more tempting
choice for the fashion conscious Alliance hater.
The
Draenei on the other hand are newcomers to the Warcraft
universe and as such aren't all that appealing. Their
high-tech city is in fact the crashed remains of their
mothership which they used to escape from their dimension.
As if their strange past wasn't enough, their octopus-like
faces make them what could possibly be the ugliest
player race ever. To be fair though, they do radiate
a sense of nobility and their big stature makes them
the brutes the Alliance sorely needed. They are also
the first Alliance race that has access to the shaman
class.
The
starting areas for the two new races are very well
designed. The warm colors of the autumn forest give
you the impression that the blood elves are a peaceful
race, but just when you let your guard down the contrasting
green color of some of their demon power nodes remind
you that all is not as it seems. The Draenei starting
area has a cold purple touch to it and until you enter
their capital you would easily think they are somehow
connected to the undead scourge. Some of the post-infancy
quests make you understand the races and their motives
a bit better, but for the most part the two new races
and their starting zones aren't all that different
from the old ones.
Venturing
into Outland
While
the new races and starting areas are a nice addition,
the meat of the expansion is the new area called Outland.
Accessible only through the dark portal by people
above level 58 who have purchased TBC, this new floating
continent is roughly as big as half of one of the
old continents. The new zones all use completely new
artwork and they are different than anything you have
ever seen in WoW. The zones also differ from one another
so much, that it is sometimes hard to cope with the
drastic changes when you travel between them. The
creatures in each zone are suited for a specific level
range, so players won't have problems finding stuff
to kill, regardless if they are level 58 or 70 (the
new level cap). The areas are also slightly bigger
than the old ones and the number of quests available
in them is greater than in any other old zone.
Speaking
of the quests, I should point out that the new quests
in Outland are extremely well designed and a lot more
fun than the old quests. Except for some flying bombardment
quests most of them are just kill this, pick up that,
but the way these quest lines progress makes them
feel less of a grind. The new spawn system for the
enemies also makes sure you won't have to compete
with other players for your quests, as enemies spawn
dynamically based on how fast they are getting whipped
out. This new system eradicates the old problems where
10 players would camp the same type of creature and
then bicker on who would get the first shot when the
creature finally spawned.
The
new high level instances are (from what we saw) very
well designed and the lower player requirements make
accessing them much easier. They are also a bit shorter
than the old ones, which makes them more casual-friendly.
It is too early to tell how well the end-game instances
are designed, as it will take weeks of playing and
hundreds of raids to truly appreciate their designs.
The new drops are a bit problematic though. Their
stats are, when compared to the pre-TBC items, extremely
good. This makes some of the old rare items worthless
within hours of entering Outland. Blizzard probably
did this on purpose, so players would have an equal
start in TBC, but considering some people spent months
acquiring their gear this move is not exactly fair.
This move can also be seen as forcing people to upgrade
to TBC if they want to remain competitive, as some
of the NPCs across the old continents (City guards
to be specific) have grown stronger and are thus impossible
to kill if you remain at level 60.
Amongst
the improvements TBC brought is also a new crafting
profession – Jewelcrafting. These artisans can
create trinkets and earrings, as well as socket gems.
They can be then inserted into socketed items to give
them additional bonuses. If the colors of the gems
match the sockets there are also extra bonuses to
be had. While it may seem as if this is not such a
big deal, the increased level of customization this
feature brings is very important to the players who
want to squeeze those last few points of damage out
of their character. Level 70 players will also welcome
the new flying mounts, which can be used to access
additional content around Outland that is not accessible
on foot.
Conclusion
Reviewing
a big title that people will play for months, if not
for years can be frustrating. On one hand you have
to point out all the new improvements (such as the
new spells for the higher levels) and big changes
while at the same time trying to think ahead and seeing
if some of these changes will cause problems over
the long haul. And unless you are psychic you are
bound to be wrong on at least some of your predictions.
From
the technical standpoint not much has changed since
the release so everybody who is able to run WoW will
have no problems playing TBC. The graphics in the
expansion as still very cartooney, but when playing
at 1920x1200 without a hitch you can actually appreciate
the engine. The music in the expansion is without
a doubt just as good as it was in the original WoW,
which means that most of the game musical scores aren't
even comparable to it.
So
how good is The Burning Crusade? For someone who plays
WoW only casually the answer is quite simple: Very
good. The new starting areas are a good reason to
create a new character and having more choices can't
be bad. Outland is also very casual friendly and the
new quests are some of the best WoW has ever seen.
What about the die hard WoW players? They are most
likely among the 2,4 million players who bought TBC
within the first 24 hours. If not, the same reasons
still hold and the new raid instances are just an
added bonus. Buying TBC is a win-win situation for
everyone, except maybe for the friends who will miss
seeing you outside of your house. Highly recommended!
Gameplay
|
18/20 |
TBC
brings better quests, new environments, new
races, a new profession and a bucket load full
of improvements. |
Graphics
|
16/20 |
Technically
this one is no jewel. You will hardly see any
advanced effects, but because of that even older
computers can run the game. Considering that
there are no loading screens between the zones
that is quite an achievement still. |
Sound
|
18/20 |
Wow,
just wow! (pun intended) |
Value
|
19/20 |
For
a relatively low price you get enough new content
to last you a few months. And knowing Blizzard
they'll keep releasing free content as well,
so no worries about running out of things to
do. |
Preference
|
17/20 |
If
you didn't like WoW, TBC doesn't bring much
to the table to change your mind. On the other
hand, if you liked what WoW offered, TBC offers
more of the same with some major improvements. |
Overall
|
88/100 |
The
biggest MMO in history just got the best expansion
pack in history (Can anyone see a pattern here?).
Millions of people just can't be wrong! |
