|
 |
Jan 15, 2008, 07:13 PM
|
#1 (permalink)
|
|
Burned
Join Date: May 2002
Posts: 29,277
|
GH Review: Supreme Commander Forged Alliance (PC)
Read The Review Here
______________________
Earlier last year, Gas Powered Games released Supreme Commander, the spiritual successor to the revolutionary RTS game Total Annihilation. SC's reception was kind of a mixed bag, due to its rather unforgiving, newbie slaughtering game-mechanics, monstrous system requirements and flood of issues. SC capitalised mostly on catering to players who want to control grand armies, and coordinate lengthy, well planned combat manoeuvres, compared to the micro-management that we are accustomed to from games such as Company of Heroes or Command & Conquer 3. Supreme Commander's expansion, Forged Alliance, aims to enhance this in every possible way.
|
|
|
Jan 15, 2008, 08:14 PM
|
#2 (permalink)
|
|
Xtreme
Join Date: Oct 2003
Location: Grande Prairie, AB, Can
Posts: 3,361
|
Still haven't beat SupCom yet, but i'll likely be picking this up sometime
|
|
|
Jan 15, 2008, 09:40 PM
|
#3 (permalink)
|
|
Hezbollah supporter
Join Date: Oct 2003
Location: Gefle, Sweden
Posts: 3,038
|
I've been knowingly saving this experience for later so it was interesting to read some reflections on what kind of changes had been brought to the game. I'm especially glad to hear that the skirmish AI has been touched up a bit.
Had any time to play it yourself, Z?
|
|
|
Jan 15, 2008, 10:15 PM
|
#4 (permalink)
|
|
DriverHeaven Lover
Join Date: Mar 2006
Posts: 161
|
It really does improve on the original game in every way. Get it.
|
|
|
Jan 15, 2008, 11:05 PM
|
#5 (permalink)
|
|
In the Octagon
Join Date: Oct 2002
Location: Ottawa , Canada
Posts: 3,595
|
Good review, although a bit late, it touches on most of the criticisms I've seen in other reviews and then found myself. The most annoying change in the expansion was the nukes being useless and mass fabricators not being as good as before, the rest is all improved. It's been a couple of months since I last played it but the missions are long and entertaining plus there's plenty of "Oh Shit! Oh Shit! Oh Shit!" moments when a wave of experimental units marches on your base. It's definitely worth getting and puts C&C 3 to shame.
__________________

MASSIVE JUNE MMA UPDATE! MUST SEE FIGHTS.
|
|
|
Jan 15, 2008, 11:07 PM
|
#6 (permalink)
|
|
DriverHeaven Lover
Join Date: Mar 2006
Posts: 161
|
Quote:
Originally Posted by OmegaRED
The most annoying change in the expansion was the nukes being useless and mass fabricators not being as good as before, the rest is all improved.
|
I think nukes still build fast in skirmish or multiplayer, just slowly in the campaign (probably because the campaign AI sucks at defending itself from them). Mass fabs farms were a huge problem in vanilla SupCom, they completely encouraged turtling and discouraged map control. They needed to be nerfed, though I think they're just slightly overnerfed in FA.
|
|
|
Jan 15, 2008, 11:14 PM
|
#7 (permalink)
|
|
In the Octagon
Join Date: Oct 2002
Location: Ottawa , Canada
Posts: 3,595
|
Maybe so, but for people like me who like to go through the campaigns (which can be quite time consuming) it's a real setback struggling to get your economy going while your energy is in abundance. There's just something not right when you've always got more energy than mass and since the AI doesn't seem to have monetary problems it would be nice to cut the player some slack.
__________________

MASSIVE JUNE MMA UPDATE! MUST SEE FIGHTS.
|
|
|
Jan 16, 2008, 05:19 AM
|
#8 (permalink)
|
|
Burned
Join Date: May 2002
Posts: 29,277
|
Quote:
Originally Posted by mkk
I've been knowingly saving this experience for later so it was interesting to read some reflections on what kind of changes had been brought to the game. I'm especially glad to hear that the skirmish AI has been touched up a bit.
Had any time to play it yourself, Z?
|
Yeah, I gotta say SC was my game of last year. I love it, although the downside is, the only PC I could really play it properly on, cost quite a bit of money. Its a system killer to run at 1920 resolution.
|
|
|
Jan 16, 2008, 05:46 PM
|
#9 (permalink)
|
|
DriverHeaven Lover
Join Date: Mar 2006
Posts: 161
|
Quote:
Originally Posted by OmegaRED
There's just something not right when you've always got more energy than mass
|
You also use a lot more energy than mass.
|
|
|
Jan 17, 2008, 05:46 AM
|
#10 (permalink)
|
|
Nature's Wrath
Join Date: Jan 2005
Location: Finland
Posts: 238
|
Should get my hands on SC. I already have C&C3 on line to be played next, should I play SC before it?
Playing The Witcher now. Just finished Crysis and Call of Duty 4.
__________________
Server: Currently Offline
|
|
|
Jan 17, 2008, 09:10 AM
|
#11 (permalink)
|
|
In the Octagon
Join Date: Oct 2002
Location: Ottawa , Canada
Posts: 3,595
|
Play C&C 3 first because after playing SupCom you'll find that game far too simple.
__________________

MASSIVE JUNE MMA UPDATE! MUST SEE FIGHTS.
|
|
|
Jan 17, 2008, 09:12 AM
|
#12 (permalink)
|
|
Nature's Wrath
Join Date: Jan 2005
Location: Finland
Posts: 238
|
Allright, thanks for the advice.
__________________
Server: Currently Offline
|
|
|
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|
|
|