Odds are that you won't hear veterans of the original
Killzone bemoaning the myriad changes being made to its PlayStation 3 sequel. Several aspects of the first game simply didn't work, and developer Guerrilla Games has no qualms about rethinking fundamental design choices. "Killzone was our first game, so of course you're going to find some mistakes and glitches," says Visual Designer Roland IJzermans. "We really had to figure out what people liked and didn't like about the first game and then fix what was broken." Their first order of business? Add a jump button. "I had no idea that everyone thought jumping was so precious!" IJzermans says. Another big design shift pares the number of playable characters down from four to only one, fresh-faced protagonist Sev. "We wanted to have one stronger main character as opposed to having four separate heroes," says Game Director Mathijs de Jonge. "We feel that having one hero will lead to a better experience."
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