Sonic's airboarding racer first appeared on GameCube almost three years ago, earning double respect for not being a Mario Kart ripoff and for looking incredibly similar to the admirable F-Zero GX, also from Sega.
Unfortunately, it wasn't amazing to play, and the short-term appeal of its good looks and speed soon gave way to the irritations of a clumsy boost system, confusing track design and repetitive on-rails sequences.
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Review: CVG