Source: Eurogamer
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If you're remotely interested in videogames (and that's a safe assumption, we hope, unless you mistyped EuroGardener.net and just wanted to know if it's a good idea to fertilise petunias with coffee grounds), you may well feel somewhat swamped in massively multiplayer games at the moment.
It's all World of Warcraft's fault, of course. Put something on the market which gets just shy of ten million punters swinging you over ten dollars a month, and you'll make the publishers the world over sit up sharply from their expensive dinners and bellow for copycat games, right here and right now. All of a sudden, everyone wants a slice of that rich, fattening ten dollar a month pie.