Source: ShackNews
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During the launch party for Irrational Games' (now 2K Boston and 2K Australia) BioShock, I sat down with creative director Ken Levine for a long talk about the game, which had already been garnering rapturous reviews. The first part of that interview was published last week, but a considerably longer portion was locked away in the Shack vault for safekeeping.
I have finally succeeded in hacking that vault by way of a video game-like pipe-arranging puzzle game, and now we can present to you the remainder of our epic interview with Ken Levine on BioShock. If you want some in-depth discussion about the world of Rapture, its creator Andrew Ryan, and its various antagonists from the man who conceived it, this is the interview for you--in all likelihood the only interview of its kind. But first, a warning:
WOULD YOU KINDLY STOP READING IF YOU DON'T WANT TO BE SPOILED?