Source: IGN
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As the first title to support play between the PC and 360, we knew that Shadowrun was going to be unusual - specifically, how do you counteract the fine precision of a mouse and keyboard with the looser controls of the 360's control pad. During our preview session, we found the results, from a PC user's perspective, were less-than-pleasing. It wasn't the only part of the PC version we took issue with - graphically we weren't too impressed either.