• Home
  • Reviews
  • Articles
  • News
  • Tools
  • GamingHeaven
  • Forums
  • Network
 

Go Back   DriverHeaven.net > Forums > GamingHeaven Gaming > Gaming News

Notices

Reply
 
LinkBack Thread Tools
Old Apr 10, 2007, 06:12 AM   #1
DH SuperMod
 
Vikingod's Avatar
 
Join Date: Jul 2004
Location: By the light of lamp I sit and type...
Posts: 15,763
Vikingod is just super!Vikingod is just super!Vikingod is just super!Vikingod is just super!Vikingod is just super!Vikingod is just super!Vikingod is just super!
System Specs

World in Conflict Preview @ Eurogamer

Source: Eurogamer
____________
World in Conflict started life two years ago as a multiplayer concept: specifically, it was born from the desire to recreate the accessibility of first person deathmatch games but in a real-time strategy game. The game's developer, Massive Entertainment, wanted to create an RTS title that's as easy to pick up and play as an FPS, and the key to doing that, it reckoned, was to emulate the respawn function that's a hallmark of most arena combat games. And it's this that gives the game its defining characteristic: when your units die, the credits they cost to produce are returned and can be used again to produce further reinforcements. Thus, every player has the same amount of resources and is competing on a totally level playing field.
Vikingod is offline   Reply With Quote
 

 
Powered by: vBulletin
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
Artwork by Allan 'Zardon' Campbell, vBulletin implementation by Craig '5320' Humphreys based on original artwork by Ratchet.

All times are GMT -5. The time now is 05:42 AM. Copyright ©2008 HeavenMedia.net