Source: EuroGamer
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Guild Wars began as three people's big idea, an MMORPG to break the mould, and one that would feature no monthly subscription fees - something many of us predicted would certainly lead to an early demise, especially against such fierce opposition.
However, that couldn't be further from the truth, and developer ArenaNet continues to go from strength to strength, bulging to over 130 staff today.
Guild Wars has also grown, flaunting two standalone expansion packs - with a third in development - plus sales exceeding three million for the series. We also recently found out that a sequel was in development, Guild Wars 2, scheduled to start beta testing some time in 2008.