Source: ShackNews
__________
Manhattan-based Kaos Studios, formed by lead designer Frank DeLise around the team that developed the popular Desert Combat mod for DICE's Battlefield 1942, is currently heading into the alpha stage of its debut title, Frontlines: Fuel of War. Heading to PC as well as PlayStation 3 and Xbox 360, Frontlines aims to take the nonlinear multiplayer mentality that is at the core of Kaos' heritage, without skipping the carefully crafted single-player experience of other modern shooters. Set in the near future as the Western Coalition of the United States and United Kingdom battle the Red Star Alliance of Russia and China, Frontlines is a team-based tactical shooter allowing players to choose various roles which can be improved from game to game. At a recent press event held by Kaos parent company and publisher THQ, I had the opportunity to sit down with Frontlines producer Joe Halper in order to get a sense of where the game is going, as well as how the past experiences of the studio and Halper himself have contributed to the game's design.