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Feb 10, 2007, 01:32 PM
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#1
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DH SuperMod
Join Date: Jul 2004
Location: By the light of lamp I sit and type...
Posts: 15,852
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Episodic gaming: Do we want it? @ CVG
Source: CVG
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This week's bombshell dropped by Valve delaying Half-Life 2: Episode Two AGAIN has kicked off renewed discussion on episodic gaming. Is it working and is it a good idea to release games in this format? Eastenders would have been canned long ago if the BBC couldn't get its epidoes out on time.
It all hangs, of course, on the developer. When a major studio like Valve leaves us waiting 18 months between episodes, you'd be excused for reacting negatively to episodic gaming. But then take a look at Telltale Games with Sam & Max.
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Feb 10, 2007, 01:55 PM
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#2
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-DH Resident Uber Poster-
Join Date: Jul 2005
Location: Riverside, CA (right next to the f*ckin train)
Posts: 6,686
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Just another way for them to f*ck us and take our money while we are sleeping.
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Feb 10, 2007, 02:51 PM
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#3
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DH's Asteroids' Dominator
Join Date: Nov 2004
Location: UK and Hellas, mostly
Posts: 5,302
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More money for less game time. No thanks.
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Feb 11, 2007, 08:53 PM
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#4
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In Fedor We Trust
Join Date: Oct 2002
Location: Ottawa , Canada
Posts: 3,963
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With Sin being cancelled this proves Episodic gaming is bad for the consumer. There's no guarantee you'll ever see the next episodes and instead just wasted money on a couple hours of play time. Give us the full game or don't give us a game at all. Half Life is the only game that could work with the episodic content because it has such a huge fanbase, all the smaller titles probably won't sell enough to warrant future episodes.
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Feb 11, 2007, 09:10 PM
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#5
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banned
Join Date: Jan 2007
Location: USA
Posts: 1,678
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But look at how the newer Sam and Max titles are going. They are on their 3rd one already, and that's great!
It reminds me of the old days of shareware when they would release Part One of Commander Keen and then you could order Part 2 and Part 3 if you wanted.
Same thing with Epic Pinball, Duke Nukem and those too. It worked GREAT back in the day.
I guess if you know what you are doing and have a good programming staff, you can get it done the right way.
Valve is just inefficient, I guess.
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Feb 11, 2007, 09:21 PM
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#6
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DH's Asteroids' Dominator
Join Date: Nov 2004
Location: UK and Hellas, mostly
Posts: 5,302
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And Shareware is where now compared to full versions?
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Feb 11, 2007, 09:58 PM
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#7
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banned
Join Date: Jan 2007
Location: USA
Posts: 1,678
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Quote:
Originally Posted by BlueMak
And Shareware is where now compared to full versions?
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Episode 1 used to be free, if I remember, and you had to pay for episodes 2 and 3, and I think some additional content (levels, sounds) and the removal of the nag screens when you exited the game.
That's how Apogee, now 3D Realms, and Epic MegaGames, now Epic, got started, if I remember right.
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Feb 11, 2007, 10:28 PM
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#8
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Frozen in Carbonite
Join Date: Mar 2003
Location: Kansas City, MO
Posts: 1,407
Rep Power: 37
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Quote:
Originally Posted by OmegaRED
With Sin being cancelled this proves Episodic gaming is bad for the consumer. There's no guarantee you'll ever see the next episodes and instead just wasted money on a couple hours of play time. Give us the full game or don't give us a game at all. Half Life is the only game that could work with the episodic content because it has such a huge fanbase, all the smaller titles probably won't sell enough to warrant future episodes.
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Sin was cancelled? I didn't know that. I bet that pissed off alot of people.
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Feb 11, 2007, 10:38 PM
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#9
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-DH Resident Uber Poster-
Join Date: Jul 2005
Location: Riverside, CA (right next to the f*ckin train)
Posts: 6,686
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Quote:
Originally Posted by calidan
Sin was cancelled? I didn't know that. I bet that pissed off alot of people.
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You bet correctly
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Feb 11, 2007, 10:51 PM
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#10
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DriverHeaven Lover
Join Date: Aug 2002
Location: canada
Posts: 248
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I agree. Episodic games really aren't a viable concept anymore. I wouldn't mind if the time between was a couple of months in between, but 18 months is way too long to wait, and then another 18 maybe for 3? I'd rather have waited longer than we did for Episode 1 and get the complete game. Sin being cancelled shows what can happen over time...absolutely nothing.
Of course it can take an incredibly long time to get a complete game...DukeNukem 4ever anyone?
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Feb 11, 2007, 11:03 PM
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#11
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-DH Resident Uber Poster-
Join Date: Jul 2005
Location: Riverside, CA (right next to the f*ckin train)
Posts: 6,686
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Looks like I'll be pickin up Sin on steam when it drop to under 5$
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Feb 11, 2007, 11:13 PM
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#12
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In Fedor We Trust
Join Date: Oct 2002
Location: Ottawa , Canada
Posts: 3,963
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Let's not forget Sin also had steam as its online distribution and that's by far the most successful method if they couldn't succeed that doesn't bode well for other episodic content going through less known outlets.
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Feb 12, 2007, 09:57 AM
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#13
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Anti-Piracy Poster Boy
Join Date: Oct 2004
Location: NJ
Posts: 2,385
Rep Power: 30
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Half life isn't the only game doing episodes. Those aren't even really episodes, they're just brand new games that are short and have the word episode in the title.
For real episodic content, check out the new Sam & Max series that telltale games is doing. They release a new episode every month. You can prebuy the entire season for 35 bucks and that will get you 6 episodes. So far they've taken me around 3 hours each and I loved every minute.
If half life is your only experience with "episodic" content, it's time to stop talking. I think this is a really exciting way to play games and I hope sam & max does well enough to get other people to try the model in its true form.
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Feb 12, 2007, 10:22 AM
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#14
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-DH Resident Uber Poster-
Join Date: Jul 2005
Location: Riverside, CA (right next to the f*ckin train)
Posts: 6,686
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So just because you have played one other game besides Half-life 2 Episode 1 you are an expert on the subject and all other's opinions should be ignored?
I think not.
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Feb 12, 2007, 11:33 AM
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#15
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In Fedor We Trust
Join Date: Oct 2002
Location: Ottawa , Canada
Posts: 3,963
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Quote:
Originally Posted by YAYitsAndrew
Half life isn't the only game doing episodes. Those aren't even really episodes, they're just brand new games that are short and have the word episode in the title.
For real episodic content, check out the new Sam & Max series that telltale games is doing. They release a new episode every month. You can prebuy the entire season for 35 bucks and that will get you 6 episodes. So far they've taken me around 3 hours each and I loved every minute.
If half life is your only experience with "episodic" content, it's time to stop talking. I think this is a really exciting way to play games and I hope sam & max does well enough to get other people to try the model in its true form.
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We get it, you like Sam & Max...you and the other two guys playing it.
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Feb 12, 2007, 02:01 PM
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#16
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banned
Join Date: Jan 2007
Location: USA
Posts: 1,678
Rep Power: 0
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Quote:
Originally Posted by OmegaRED
Let's not forget Sin also had steam as its online distribution and that's by far the most successful method if they couldn't succeed that doesn't bode well for other episodic content going through less known outlets.
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I think STEAM itself may be the problem.
Half-Life had an EXCELLENT reputation and that drew people to steam and because it WAS Half-Life, people were willing to put up with steam.
SIN had no built-in following, so maybe people were just not motivated to use steam just to play that game?
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Feb 12, 2007, 03:16 PM
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#17
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DH's Asteroids' Dominator
Join Date: Nov 2004
Location: UK and Hellas, mostly
Posts: 5,302
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I don't know, I used to be against Steam, but the more I use it the more I like it. Of course there is always (as in other similar systems) the chance that the company will not be there one day, and make it impossible to play the games you bought, but I hope by that time (if it happens) there will be fixes for that.
I am against episodic gaming simply because I find it useless.
And because you pay more for what you would pay if it was full retail version.
SiN had a horrible past ( http://www.penny-arcade.com/comic/1998/11/18, perhaps that was the reason for the less than stellar future/past of it?
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Feb 12, 2007, 04:14 PM
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#18
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banned
Join Date: Jan 2007
Location: USA
Posts: 1,678
Rep Power: 0
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Hey, to each their own, man. I'm hatin' on steam and diggin' episodic stuff. I miss it.
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Feb 15, 2007, 10:31 AM
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#19
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Anti-Piracy Poster Boy
Join Date: Oct 2004
Location: NJ
Posts: 2,385
Rep Power: 30
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Quote:
Originally Posted by SFOSOK
So just because you have played one other game besides Half-life 2 Episode 1 you are an expert on the subject and all other's opinions should be ignored?
I think not.
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Actually I follow the model very closely because I've programmed a flash game with episodic distribution in mind and our "pilot" or "demo" or whatever it's called will be released soon.
Gamasutra has tons of reading on episodic content, especially in the past two years. Google can help you find them, but here's one of particular interest.
Gamasutra.com - Why Bother With Episodic Games?
The points about the shortened feedback loop are particularly interesting to me, as a game developer.
I never claimed to be an expert on the subject, but I do know a little something about it because I'm trying to use it to put food on my table.
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Feb 15, 2007, 10:43 AM
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#20
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banned
Join Date: Jan 2007
Location: USA
Posts: 1,678
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When Duke Nukem: Manhattan Project came out, I had heard that was going to be the first of a new trilogy like back in the day, but the 2nd one never came out.
That was a really fun side-scroller in a 3D world. I honestly wish that they had come out with part 2 and 3. I would have enjoyed it.
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Feb 15, 2007, 02:25 PM
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#21
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-DH Resident Uber Poster-
Join Date: Jul 2005
Location: Riverside, CA (right next to the f*ckin train)
Posts: 6,686
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Quote:
Originally Posted by YAYitsAndrew
Actually I follow the model very closely because I've programmed a flash game with episodic distribution in mind and our "pilot" or "demo" or whatever it's called will be released soon.
Gamasutra has tons of reading on episodic content, especially in the past two years. Google can help you find them, but here's one of particular interest.
Gamasutra.com - Why Bother With Episodic Games?
The points about the shortened feedback loop are particularly interesting to me, as a game developer.
I never claimed to be an expert on the subject, but I do know a little something about it because I'm trying to use it to put food on my table.
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So you think that you can actually sell a flash game using the episodic content method without having a complete game or original first?
gl with that
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Feb 15, 2007, 08:34 PM
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#22
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Anti-Piracy Poster Boy
Join Date: Oct 2004
Location: NJ
Posts: 2,385
Rep Power: 30
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Quote:
Originally Posted by SFOSOK
So you think that you can actually sell a flash game using the episodic content method without having a complete game or original first?
gl with that
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Well, selling to portals is a little different than selling to people. If that creates a fanbase, then there will be downloadable episodes.
Pilot is already bought and will be appearing soon. Thanks for the well wishes.
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Feb 15, 2007, 09:26 PM
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#23
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banned
Join Date: Jan 2007
Location: USA
Posts: 1,678
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Quote:
Originally Posted by YAYitsAndrew
Well, selling to portals is a little different than selling to people. If that creates a fanbase, then there will be downloadable episodes.
Pilot is already bought and will be appearing soon. Thanks for the well wishes.
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Congrats, man! It takes some stones to put yourself out there. Glad you are making it work for you.
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Feb 16, 2007, 02:12 AM
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#24
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-DH Resident Uber Poster-
Join Date: Jul 2005
Location: Riverside, CA (right next to the f*ckin train)
Posts: 6,686
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