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Old Feb 10, 2007, 01:32 PM   #1
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Episodic gaming: Do we want it? @ CVG

Source: CVG
__________
This week's bombshell dropped by Valve delaying Half-Life 2: Episode Two AGAIN has kicked off renewed discussion on episodic gaming. Is it working and is it a good idea to release games in this format? Eastenders would have been canned long ago if the BBC couldn't get its epidoes out on time.

It all hangs, of course, on the developer. When a major studio like Valve leaves us waiting 18 months between episodes, you'd be excused for reacting negatively to episodic gaming. But then take a look at Telltale Games with Sam & Max.
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Old Feb 10, 2007, 01:55 PM   #2
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Just another way for them to f*ck us and take our money while we are sleeping.
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Old Feb 10, 2007, 02:51 PM   #3
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More money for less game time. No thanks.
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Old Feb 11, 2007, 08:53 PM   #4
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With Sin being cancelled this proves Episodic gaming is bad for the consumer. There's no guarantee you'll ever see the next episodes and instead just wasted money on a couple hours of play time. Give us the full game or don't give us a game at all. Half Life is the only game that could work with the episodic content because it has such a huge fanbase, all the smaller titles probably won't sell enough to warrant future episodes.
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Old Feb 11, 2007, 09:10 PM   #5
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But look at how the newer Sam and Max titles are going. They are on their 3rd one already, and that's great!

It reminds me of the old days of shareware when they would release Part One of Commander Keen and then you could order Part 2 and Part 3 if you wanted.

Same thing with Epic Pinball, Duke Nukem and those too. It worked GREAT back in the day.

I guess if you know what you are doing and have a good programming staff, you can get it done the right way.

Valve is just inefficient, I guess.
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Old Feb 11, 2007, 09:21 PM   #6
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And Shareware is where now compared to full versions?
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Old Feb 11, 2007, 09:58 PM   #7
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Quote:
Originally Posted by BlueMak View Post
And Shareware is where now compared to full versions?
Episode 1 used to be free, if I remember, and you had to pay for episodes 2 and 3, and I think some additional content (levels, sounds) and the removal of the nag screens when you exited the game.

That's how Apogee, now 3D Realms, and Epic MegaGames, now Epic, got started, if I remember right.
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Old Feb 11, 2007, 10:28 PM   #8
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Quote:
Originally Posted by OmegaRED View Post
With Sin being cancelled this proves Episodic gaming is bad for the consumer. There's no guarantee you'll ever see the next episodes and instead just wasted money on a couple hours of play time. Give us the full game or don't give us a game at all. Half Life is the only game that could work with the episodic content because it has such a huge fanbase, all the smaller titles probably won't sell enough to warrant future episodes.
Sin was cancelled? I didn't know that. I bet that pissed off alot of people.
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Old Feb 11, 2007, 10:38 PM   #9
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Sin was cancelled? I didn't know that. I bet that pissed off alot of people.
You bet correctly
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Old Feb 11, 2007, 10:51 PM   #10
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I agree. Episodic games really aren't a viable concept anymore. I wouldn't mind if the time between was a couple of months in between, but 18 months is way too long to wait, and then another 18 maybe for 3? I'd rather have waited longer than we did for Episode 1 and get the complete game. Sin being cancelled shows what can happen over time...absolutely nothing.
Of course it can take an incredibly long time to get a complete game...DukeNukem 4ever anyone?
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Old Feb 11, 2007, 11:03 PM   #11
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Looks like I'll be pickin up Sin on steam when it drop to under 5$
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Old Feb 11, 2007, 11:13 PM   #12
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Let's not forget Sin also had steam as its online distribution and that's by far the most successful method if they couldn't succeed that doesn't bode well for other episodic content going through less known outlets.
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Old Feb 12, 2007, 09:57 AM   #13
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Half life isn't the only game doing episodes. Those aren't even really episodes, they're just brand new games that are short and have the word episode in the title.

For real episodic content, check out the new Sam & Max series that telltale games is doing. They release a new episode every month. You can prebuy the entire season for 35 bucks and that will get you 6 episodes. So far they've taken me around 3 hours each and I loved every minute.

If half life is your only experience with "episodic" content, it's time to stop talking. I think this is a really exciting way to play games and I hope sam & max does well enough to get other people to try the model in its true form.
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Old Feb 12, 2007, 10:22 AM   #14
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So just because you have played one other game besides Half-life 2 Episode 1 you are an expert on the subject and all other's opinions should be ignored?

I think not.
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Old Feb 12, 2007, 11:33 AM   #15
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Quote:
Originally Posted by YAYitsAndrew View Post
Half life isn't the only game doing episodes. Those aren't even really episodes, they're just brand new games that are short and have the word episode in the title.

For real episodic content, check out the new Sam & Max series that telltale games is doing. They release a new episode every month. You can prebuy the entire season for 35 bucks and that will get you 6 episodes. So far they've taken me around 3 hours each and I loved every minute.

If half life is your only experience with "episodic" content, it's time to stop talking. I think this is a really exciting way to play games and I hope sam & max does well enough to get other people to try the model in its true form.

We get it, you like Sam & Max...you and the other two guys playing it.
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Old Feb 12, 2007, 02:01 PM   #16
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Let's not forget Sin also had steam as its online distribution and that's by far the most successful method if they couldn't succeed that doesn't bode well for other episodic content going through less known outlets.
I think STEAM itself may be the problem.

Half-Life had an EXCELLENT reputation and that drew people to steam and because it WAS Half-Life, people were willing to put up with steam.

SIN had no built-in following, so maybe people were just not motivated to use steam just to play that game?
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Old Feb 12, 2007, 03:16 PM   #17
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I don't know, I used to be against Steam, but the more I use it the more I like it. Of course there is always (as in other similar systems) the chance that the company will not be there one day, and make it impossible to play the games you bought, but I hope by that time (if it happens) there will be fixes for that.

I am against episodic gaming simply because I find it useless.
And because you pay more for what you would pay if it was full retail version.

SiN had a horrible past (http://www.penny-arcade.com/comic/1998/11/18, perhaps that was the reason for the less than stellar future/past of it?
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Old Feb 12, 2007, 04:14 PM   #18
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Hey, to each their own, man. I'm hatin' on steam and diggin' episodic stuff. I miss it.
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Old Feb 15, 2007, 10:31 AM   #19
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So just because you have played one other game besides Half-life 2 Episode 1 you are an expert on the subject and all other's opinions should be ignored?

I think not.
Actually I follow the model very closely because I've programmed a flash game with episodic distribution in mind and our "pilot" or "demo" or whatever it's called will be released soon.

Gamasutra has tons of reading on episodic content, especially in the past two years. Google can help you find them, but here's one of particular interest.
Gamasutra.com - Why Bother With Episodic Games?

The points about the shortened feedback loop are particularly interesting to me, as a game developer.

I never claimed to be an expert on the subject, but I do know a little something about it because I'm trying to use it to put food on my table.
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Old Feb 15, 2007, 10:43 AM   #20
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When Duke Nukem: Manhattan Project came out, I had heard that was going to be the first of a new trilogy like back in the day, but the 2nd one never came out.

That was a really fun side-scroller in a 3D world. I honestly wish that they had come out with part 2 and 3. I would have enjoyed it.
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Old Feb 15, 2007, 02:25 PM   #21
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Quote:
Originally Posted by YAYitsAndrew View Post
Actually I follow the model very closely because I've programmed a flash game with episodic distribution in mind and our "pilot" or "demo" or whatever it's called will be released soon.

Gamasutra has tons of reading on episodic content, especially in the past two years. Google can help you find them, but here's one of particular interest.
Gamasutra.com - Why Bother With Episodic Games?

The points about the shortened feedback loop are particularly interesting to me, as a game developer.

I never claimed to be an expert on the subject, but I do know a little something about it because I'm trying to use it to put food on my table.

So you think that you can actually sell a flash game using the episodic content method without having a complete game or original first?

gl with that
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Old Feb 15, 2007, 08:34 PM   #22
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So you think that you can actually sell a flash game using the episodic content method without having a complete game or original first?

gl with that
Well, selling to portals is a little different than selling to people. If that creates a fanbase, then there will be downloadable episodes.

Pilot is already bought and will be appearing soon. Thanks for the well wishes.
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Old Feb 15, 2007, 09:26 PM   #23
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Well, selling to portals is a little different than selling to people. If that creates a fanbase, then there will be downloadable episodes.

Pilot is already bought and will be appearing soon. Thanks for the well wishes.
Congrats, man! It takes some stones to put yourself out there. Glad you are making it work for you.
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Old Feb 16, 2007, 02:12 AM   #24
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