Source: Gamasutra
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In today's in-depth main feature, designer Tyler Sigman (Age Of Empires DS) continues his article series, the first of which considered probability for game designers, by contributing a 'completely serious and academic' (ahem!) look at the usage of statistics in game design and focus testing.
In this excerpt, Sigman explains how, though statistics can be 'a little strange,' they can provide 'hard, scientific data to support meaningful design decisions'.