I have high, apple pie in the sky hopes for this game, and they seem to be crashing down in front of me.
Quote:
Are there any lessons from Deus Ex 2 that the team has learned and is using when making BioShock?
Many development teams have learned important lessons from previous attempts to bring PC games to the console, though Deus Ex 2 is an infamous example. One of the main things we are doing differently is that we are leading our development efforts with the 360. Therefore all decisions on HUD and gameplay situations are made on the 360 and brought over to the PC to avoid the situations you are thinking about.
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I love games that are consolified in any way after being pretty much exclusively for PC at the outset.