Review: GameDaily
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A beat'em up game like Marvel: Ultimate Alliance sounds like it would be a recipe for a surefire hit. Take a large number of well and lesser known Marvel heroes, pit them against the countless villains of the Marvel universe, mix in an experience system that provides new and more powerful attacks over time, and call it a game. The formula works, but the Wii's unique controller throws a wrench into things. Despite the presence of two different control schemes -- one motion-based and one reliant upon button presses -- both fail in their efforts to create an engaging experience.