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Old Dec 1, 2006, 11:33 PM   #1
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Who governs virtual worlds?

Source: News.com
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As games like World of Warcraft, Second Life and EverQuest grow and develop more sophisticated communities, that question will become more and more important. So much so that a group of experts appearing Friday at the fourth annual State of Play/Terra Nova symposium at New York Law School here spent nearly two hours putting the subject in context.
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Old Dec 2, 2006, 06:03 PM   #2
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I can't see the point of discussion here!?! The respective development firm clearly has legal right of ownership. They set the "terms of service", or End User License Agreement, and players don't have rights outside of that.

Now, to my understanding, Second Life is intended to be different. Companies have tried promoting this concept before, with limited success. But discussing Second Life has no bearing WoW or EQ, regardless of the fantasies of the player base.
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