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Old Dec 1, 2006, 10:14 PM   #1 (permalink)
Vikingod
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Origin of Quake3's Fast InvSqrt() @ Beyond3d

Source: Beyond3d
____________
To most folks the following bit of C code, found in a few places in the recently released Quake3 source code, won't mean much. To the Beyond3D crowd it might ring a bell or two. It might even make some sense.
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