Single & Multiplayer:
The game and engine it self
The way and method and quality of coding rendering will have an adverse affect on
every aspect of the game. OpenGL and Direct X are two major languages but there
are many different versions and different ways of doing things. Including how the or
with what the game was complied. Optimizations for any specific situation, card specific,
or brand specific or lack there of again adversely affects how well how poorly a game
plays. Also the amount and quality of testing on the developer end. Which not only
affects performance or what we call “BUGs”. For example a game that was tested and
coded only one set or brand of hardware is ultimately many times more likely to have
problems. When the games ran on other none tested or not as tested hardware as most
commonly seen with some endorsed games.
The amount of ram you have
This can be applied to your system memory and to your video card. In the case of
your systems ram and lack there of adversely affects the way games and applications
run on your system. The speed, latency, and dual channel are very important faste is
usually better but I will focus on the other big factor quantity!
For even just running windows XP and nothing else:
surfing the web, instant messenger, MS word that’s about it….
You should have a bare minim of 256MB, although 512MB is recommended
For occasional and light gaming to mild to frequent use
You should have a bare minim of 512MB although 1GB (1024 MB) is recommended
For frequent gaming heavy use or the latest games
You should have a bare minim of 1GB (1024MB) although at this point more can give
a lesser affect. You won’t see any major improvements in more at this point in time
unless you run a lot of applications at once. Or you do things like video editing etc.
That actually needs as much memory as possible.
When your system runs out of memory or is lacking enough memory it begins to use
something called virtual memory. Which is nothing more then a fancy name for the
space on your hard drive that you system treats as it would physical memory. The
problem is this is a major performance killer. You hard drive not only has a very slow
transfer rate but it also has a very high latency. It’s the equivalent of trying to drive a
car with the brakes engaged.
In the case of your video card it’s important but it can be to a lesser extent. Although
you can play most of today’s games with out the use of AA/AF, high resolutions, and
high quality settings with a video card only having 64MB of ram. Your better off the more
your card has. When 1st introduced people where skeptical about 128mb of ram the same
as they are about 256mb’s today. 128MB of ram should be the minim you look for but
256MB is about to rain in as 512MB and even grater are just over the horizon. Think of it
as future proofing as it stands with most titles you only see 1-5% gain for that extra 128MB
of memory. But that will change with time and the advancement of games.
When your video card runs out of ram it relies on what’s usually much slower system ram.
The more ram you have on your card the less it needs the use of the system ram. Known
as AGP Aperture a space of system ram addressed and made available for use by your
graphics card. Thus it will improve performance to have more memory. But it will still page
out unneeded textures to it for faster retrieval. Again leads you back to having enough
system memory