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Old Aug 3, 2005, 12:23 PM   #1
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Splinter Cell: Chaos Theory retail patches v1.04

A new round of patches for Splinter Cell: Chaos Theory is now online, bringing the US and European (Canadian, Australian) retail and downloadable editions of the stealthy 3D action sequel by Ubi Soft Montreal to version 1.04. This update implements support for ATI Shader Model 2.0 and fixes a divergence problem.

Overview
-Highlights of patch 1.04 include various fixes and minor enhancements.

Bug Fixes
- Fixed divergence after restarting/quick loading with users using non-default control settings.

General Improvements
- ATI Shader Model 2.0 support has been implemented.

Download: US Update 33mb : European Update 33mb
_______________
Source: 3dgamers
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Old Aug 3, 2005, 02:14 PM   #2
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Sweetness I haven't played this game since upgrading, now I have a reason to. I haven't been because of Suck Force.
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Old Aug 4, 2005, 01:00 AM   #3
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sorry mig, i should read the frontpage more.
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Old Aug 4, 2005, 01:12 PM   #4
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Interesting, will try it later today :-)
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Old Aug 4, 2005, 01:22 PM   #5
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Quote:
Originally Posted by ChoGGi
sorry mig, i should read the frontpage more.
No need to apologise.

Now played through the first level,after a re-install of windows and all updates applied...The is huge increase in graphic quality after applying this patch... highly recommended this is installed and run through the game one more time if you're bored.
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Old Aug 4, 2005, 01:33 PM   #6
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'bout time they fix that shader bug. Sweet.
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Old Aug 4, 2005, 04:19 PM   #7
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hehe yes the quality is vastly improved woohoo

you will notice a drastic quality increese when you get to the caves if you take a left instead of going over the bridge look up at the bridge and watch the soilders go over it, look at the GREEN SHADER QUIALITY thats HDR.
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Old Aug 4, 2005, 06:05 PM   #8
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Yea, too bad they didn't fix anything in SvM, or Co-op for that matter.
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Old Aug 4, 2005, 06:20 PM   #9
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Getting it now. I've already played through twice. Now I have a good reason for a 3rd time. Also, I've upgraded my vidcard from 9600 Pro to X800 XL since last time I played. TWO good reasons to play again.
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Old Aug 6, 2005, 01:56 AM   #10
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UPDATE:

Well, I started up the game after applying this patch and resetting my game to utlilize the Shader 2.0 functions.

In almost every environment, the game looks so incredible!! I'm at 1600x1200, and the game occasionally dips below 30 FPS. I've seen it down to 23 FPS for a short time.

BUT, in the Lighthouse level, there are several areas where you can stand and overlook the ocean. IT'S UGLY!!! Totally reprehensibly ugly!!! Only if you look toward the horizon does it resemble water.

Anyone else notice this?
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Old Aug 6, 2005, 02:03 AM   #11
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This is fucking bullshit. Those ubisoft dickheads release a SM2 patch months after the fucking game was released, kind of late don't you think. I still think the only SC ever worth playing was the first one, these new ones have lost the vibe.
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Old Aug 6, 2005, 02:23 AM   #12
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Slinter cell is still awesome TBH i would love to see the Splinter cell engine used with a resident evil type game using stealth and all out action


the original RE1 mansion would be stunning for it
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Old Aug 7, 2005, 12:33 AM   #13
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Quote:
Originally Posted by cairo
Slinter cell is still awesome TBH i would love to see the Splinter cell engine used with a resident evil type game using stealth and all out action


the original RE1 mansion would be stunning for it
I agree that the game is tops! I've enjoyed playing through it and enjoy it even now. I was just hoping there'd be a big improvement in how the water looks. Since there are only a few places where water is involved, it's sort of a minor annoyance. But, it could have been so much better.
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Old Aug 10, 2005, 11:26 AM   #14
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Bit-Tech has a nice little article about this patch.

http://www.bit-tech.net/gaming/2005/...20_sm30/1.html
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Old Aug 10, 2005, 11:36 AM   #15
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Gonna have to hook up with someone in here to play some co-op some time. Never even tried it yet.
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Old Aug 11, 2005, 04:32 AM   #16
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yeah i would like to try that too daedal, i haven`t tried it yet either
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Old Aug 11, 2005, 07:44 PM   #17
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Quote:
Originally Posted by daedal
Gonna have to hook up with someone in here to play some co-op some time. Never even tried it yet.
Well, the co-op is broken for 99.5% of all players, so I wouldn't count on it.
If you play SvM, though, my name is NS-Cheese Thief, if you can find me.
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Old Aug 13, 2005, 04:04 AM   #18
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when i set the game to run in ps 2.0 it wont let me enable anti aliasing does anyone know why???
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Old Aug 13, 2005, 06:22 AM   #19
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You cant enable AA in PS3 either, can you enable soft shadows now though?
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Old Aug 13, 2005, 08:20 AM   #20
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Yes I Can Enable Soft Shadow Now But I Dont Like It!! I Want Aa.
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Old Aug 13, 2005, 08:54 PM   #21
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If you want AA while having SM2.0, you need to disable HDR in the Shader Options menu.
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Old Aug 14, 2005, 04:36 AM   #22
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Quote:
Originally Posted by jasonbourne
Yes I Can Enable Soft Shadow Now But I Dont Like It!! I Want Aa.
Q: I can't change antialiasing because it's grayed out and says "Disabled".

A: If you have HDR rendering enabled from "Shader Options" antialiasing will be
always disabled. This is a hardware limitation of current graphics cards and
there is nothing we can do to enable it.

Quoted from the SC:CT readme, HDR is much better than AA anyway in my opinion, and of course you can try enabling AA in the ATi CP.
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Old Aug 14, 2005, 07:37 AM   #23
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ok thanks alot, so what is the real differende between aa and hdr???
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Old Aug 14, 2005, 08:54 AM   #24
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They are different technologies, HDR is a very very nice looking lighting method, you know what AA is, problem is they dont work well together, its up to you though, I prefer a SC:CT to be well lit rather than jaggy free, but thats just me.
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