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Originally Posted by YAYitsAndrew
At least around level 16 battles weren't difficult and required very little coordination. There is no good intuitive control system for healing/buffing your party. There's no attack queuing (like in city of heroes) and that would be nice.
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Well the entertainment value of this game is a matter of a person's own opinion, but I'd like to point out a few things.

The control system is very nice. Buffing and healing can all be done with mouse clicks to the roster on the right of the screen and pressing the numbered skills. Attack queuing isn't apparent, but a glimpse of it is there. For my Warrior/Monk, I'm able to trigger signet, Sever Artery and 100 Swords all in succession and my character would do it all in succession.
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There's no sense of roleplay (a common trend in today's mmo), nothing unique about the battling or leveling, and really no reason to get higher levels. This game is the definition of level grind. Even the massively multiplayer aspect of it could be argued since most of the time you're in an instanced dungeon with 5 other people. When you're in town, you're broken up into districts with maybe 50 other people. You have to constantly hop around to find trades and deals. This game parallels with phantasy star online very well. Sit in a central meeting place, join a party, grind grind grind, go back to the meeting place.
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Numerical leveling caps off at 20. Why? So that the new comer doesn't get intimidated by the fact that there's a level 95 Warrior/Monk out there. I gained 4 levels over the WPE, playing about 6 hours in total. Not bad considering the fact you can get XP from PvP. You can avoid a lot of district hopping by going to District 1 or 2 in any given town.
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There's also only 5 classes which do cover everything (melee, ranged, hurty magic, helpy magic, stat magic) but I'd like more choice from within those 5 sets. Maybe I don't want to be a fighter, I want to be a barbarian.
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There are actually 6 classes. Warrior, Necromancer, Mesmer, Ranger, Monk, Elementalist. Although, I do agree more classes would be nice, I'm quite content as what is available. This isn't a MMORPG. ArenaNet already wants people to get that out of their minds.
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The monthly fee of $0 dollars is on target with what is delivered to you.
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It's better to pay $0 to "level grind", don't you agree?

I know this isn't everybody's cup of tea. But, since I've met a former EQ junkie while playing this game who actually thinks it's better than EQ..it says a lot about the game and it's ability to entertain the "online RPG Gamer."
The core of GW is the PvP (Random Party vs Party OR Assembled Party vs Party). You can bash everything else about the game, but if haven't played the PvP, you haven't played GW.
P.S - It's nice to see another person's perspective of the game
