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#1 |
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DriverHeaven Senior Member
Join Date: Jun 2003
Location: USA
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For Gamers who want smoother gaming at Ultra High Setting - DOOM 3
First of all guys - this does work, and I havent experienced any glitches or jolting when i walk throigh doors, the game loads levels quiicker and its worth the experiment.
In ur DOOM3 Folder find "DoomConfig.cfg" under "C:\Program Files\Doom3\base" Open DoomConfig.cfg in Notepad. Find the line: seta image_cacheMegs "20" Change this from 20 to either 128 or 256 depends how much Graphic card onboard ram u have. It boost ur performance at Ultra High setting the most. It does help gaining performance but make sure u have 512MB + memory, recommend 1GB ram though. U will notice the game run smoother at Ultra High and High details and have resolution above 1024x768. and yes it dun really help at Low reso and low detail or mid detail since they dun use much textures as High and Ultra High detail. It will help when u starting to bump ur graphic details. and u will also find smoother at intensive fighting. if u have video card with 128MB and AGP Aperture size at 128MB then u can set the cache value at 256 and yes that will smooth out of fps when u playing Ultra High detail if u have 256MB graphic card and AGP aperture size at 128MB then u only need to change the cache size to 128MB so on~ PS: Timedemo is not acurate to test this modification since it's fixed bench with fixed textures, u will only see difference in game play when polygons starts to rise and textures starts to get more, that's the time this cache size thing become useful. Hope this helps some of gamers that wanna improve performance under High and Ultra High quality setting. Update: (2004/08/04) (8:22pm) Make sure "seta image_usecache" is set to 1 to enable using cache (default Value = 0 ) if u r experiencing crashing when u enabled "seta image_usecache "1" Have "seta image_cacheMinK" to 25600 and "seta image_cacheMegs" to 256 seta image_cacheMinK = Cache Size minimum in Kilobytes seta image_cacheMegs = Amount of cache in Megabytes (8:51pm) TimeDemo Benchmarking To enable the console add +seta com_allowConsole "1" to ur short cut It will look like below: -> Doom3.exe +seta com_allowConsole "1" <- Access the console using the "~" key When above done, type this command in the console without quote "timedemo demo1" After TimeDemo end itself, it will show ur avg FPS. (9:01pm) For Gamers that dun want to mess with DoomConfig.cfg can do followings to auto add codes u want to add~ Create a file called autoexec.cfg in your Doom3 'Base' directory and edit it with Note pad (2004/08/05) (8:38am) NVIDIA Card that support Ultra Shadow Technology and Up Only Add this -> seta r_useDepthBoundsTest "1" <- (without arrows) Please save and check the read only file after add this code in doomConfig.cfg This Tweak is to take advantage on NVIDIA's Ultra Shadow 1 & 2 Technology and also improves form of occlusion culling (removing pixels that you won't actually see on screen) With this tweak, u can gain about 5fps more and no IQ lose if u ask Sorry I dunno how this will do with ATi cards though (9:05am) Enable Shadow Culling add this code to doomConfig.cfg -> seta r_useShadowCulling "1" <- and save then check the read only file again. (9:10am) Enable Ocllusion Culling (removing pixels that u dun actually see on screen) seta r_useCulling "2" 0 = none, 1 = sphere, 2 = sphere + box (9:27am) seta g_dragEntity "1" Allows dragging physics objects around by placing the crosshair over them and holding the fire button PS: U might want to bind this key to a key in ur own choice (since enabling this will make weapons unswitchable) seta pm_thirdPerson "1" Allows third person view U might want to enable this using console sometimes in the game (12:26pm) [seta com_videoRam "64"] ( yes I have no idea why it is set at 64 for video cards above 128MB) And no, this code can not be found in doomConfig.cfg so by adding this code it allows u to set it manually when DOOM 3 detected it wrong. U might wanna ask how to check if DOOM3 detects wrong, read below for more details. Doom III has detected I have 64mb of ram on my video card but the fact is that I have 128mb, which is probably why a few settings were set wrong in the doomConfig.cfg set image_downSizeBumpLimit "512" (For 128MB Graphic Card) 1024 for 256mb gfx. 512 for 128mb gfx. 256 for 64mb gfx. seta image_downSizeBump "1" to enable above Originally the above was set to 256, as if I had a 64mb card. What I believe it does is decide how large in pixels the bump map textures should be on screen. Without a performance hit I was able to use 512mb with a 128mb card. I am going to try 1024 later to see if it works too. set image_downSizeLimit "512" 1024 for 256 cards. 512 for 128mb gfx. 256 for 64mb gfx. seta image_downSize "1" to enable above Refresh Rate [seta r_displayRefresh "85"] Set number of ur own choice. FOV [seta g_fov "90"] FOV = Field of View THe higer the number the wider area u see, this decreases ur fps though. (not much fps lose, so it's good to use) I myself have it on FOV value @ 120 for more realism and better view. (01:14pm) DOOM3 Cheat Command Codes for people who have finished the game: Type followings in Console, press "~" key to access console god - God mode noclip -> No clipping (fly through walls) give weapon_machinegun -> Machinegun give weapon_shotgun -> Shotgun give weapon_plasmagun - Plasmagun give weapon_ bfg -> BFG (no space between _ bfg when entering command) give weapon_chainsaw -> Chainsaw give weapon_rocketlauncher -> R-Launcher give ammo -> Ammo Source: Forums
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The nine most terrifying words in the English language are, "I'm from the government and I'm here to help." Last edited by Warpy; Aug 5, 2004 at 11:00 AM. |
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#2 |
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DriverHeaven Extreme Member
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thx!!
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#3 |
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Styleless Wonder
Join Date: Jun 2002
Location: Ottawa, Ontario
Posts: 6,049
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seta com_maxfps ## - Defines maximum achievable FPS
seta r_varmegs ## - Defaulted at 32, unknown function and resembles old Q3 command. r_gamma - set the gamma value. 1 is default. 1.2 - 1.3 will keep the game's feel. BTW, I too have it set a 64 MB. I wonder if it actually sets videoram..
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Last edited by No_Style; Aug 5, 2004 at 10:17 PM. |
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#4 |
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Delete Me
Join Date: Mar 2004
Posts: 14,672
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isn't singleplayer locked at 60 FPS???? if so...what good is maxfps?
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#5 |
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Styleless Wonder
Join Date: Jun 2002
Location: Ottawa, Ontario
Posts: 6,049
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You can set..
You can set it to reduce the frame differentiation. Like from 60 all the way to down to 30s..
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#6 |
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Spinal Tapped
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Before anybody does anything they should make back-up copies of all their files- then start changing stuff.. If it wasn't said already. Just a reminder.
I'l try these out...
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One Big Ass Mistake America |
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#7 |
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DriverHeaven Extreme Member
Join Date: Jul 2002
Location: Real capital of Canada: Toronto
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BTW, Funky Monkey, if your grabbing any of the tweaks from other peoples postings in the forums, please be kind, and give credit where credits due, k? Just a thought...
Thanks. Last edited by Tipstaff; Aug 6, 2004 at 07:15 PM. |
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#8 |
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DriverHeaven Junior Member
Join Date: May 2003
Posts: 85
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I tried the maxfps line and it didn't work. Anybody here have any luck with it?
FD
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Opteron 175 dual core 2.2ghz DFI LP SLI-DR 2x 1GB Mushkin Hi-Performance pc3200 Nvidia 8800GTX 80GB Maxtor Sata, 40GB WD HDD WindowsXP MCE 2005 Samsung SATA dvd-rw Soundblaster X-Fi Sparkle Power 550w psu |
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#9 | |
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Spinal Tapped
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Quote:
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One Big Ass Mistake America |
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#10 | |
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DriverHeaven Senior Member
Join Date: Jun 2003
Location: USA
Posts: 2,772
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Quote:
[COLOR=red]Thats why it has a "source" at the bottom of my post - next time how about you read my posts, or even better go back to school --- just a thought, k? lol, lol [/COLOR]
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The nine most terrifying words in the English language are, "I'm from the government and I'm here to help." Last edited by Warpy; Aug 9, 2004 at 12:21 AM. |
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#11 |
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Painlord of Ichor
Join Date: May 2002
Location: bloinkin!
Posts: 1,611
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gw
The usecache and cachemegs tweaks don't work. The only ones that do (and I'm horrified they didn't include this in the original config) are the shadowculling and useculling features, a modest 1-2fps increase.
The fragment shader tweak also works exceedingly well, except some artifacting has been noticed- it's not bad enough whilst playing though. Anisotropic filter doesn't seem to do much in this game except slow it down by 8fps, I recommend using the culling, shadow culling, fragment shader tweak, and manually changing the anisotropic filter to 1 or 0. The timedemo runs at a modest 39.8fps on my machine at 1152x864 at high detail using said settings. |
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#12 | |
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DriverHeaven Senior Member
Join Date: Jun 2003
Location: USA
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Re: gw
Quote:
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The nine most terrifying words in the English language are, "I'm from the government and I'm here to help." |
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#13 | |
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Styleless Wonder
Join Date: Jun 2002
Location: Ottawa, Ontario
Posts: 6,049
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Re: gw
Quote:
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#14 |
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ein Krieger
Join Date: Jan 2004
Location: Clemson Uni
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i noticed teh biggest tweak to be the vid card mem override....
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#15 |
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DriverHeaven Senior Member
Join Date: Jun 2003
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I cant find the cmd for this fragment shader tweak anywhere......?? It's not in my cfg file.
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The nine most terrifying words in the English language are, "I'm from the government and I'm here to help." |
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#16 | ||
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Spinal Tapped
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Re: Re: gw
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set image_useCache "1" //game crashes if enabled and MinK is too low set image_cacheMegs "128" //max temporary cache size for precompressed textures set image_cacheMinK "10240" //minimum cache size of precompressed files in KB Using these settings it causes no hitching whatsoever in any situation on my machine.. Just cause it doesn't do anything for one config, doesn't mean it doesn't do anything for the next-- Reno seems to think he has access to all machines in the entire world and can thoroughly test all tweaks on all configurations though osmosis or something?? I like that tweak, it makes transitions smoother on my rig, which is surely different than everyone else's. -Just saying man.. set com_showMemoryUsage "0" //displays current memory usage, interesting during section transitions Try above to see realtime mem usage, and see the difference if any...
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One Big Ass Mistake America Last edited by BWX; Aug 8, 2004 at 10:10 PM. |
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#17 | ||
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Painlord of Ichor
Join Date: May 2002
Location: bloinkin!
Posts: 1,611
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hrthe
Quote:
Quote:
As for the fragment shader tweak, it's the one on DH.net news that talks about a 40% boost in performance. It's still on the main page I believe. |
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#18 | |
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DriverHeaven Senior Member
Join Date: Jun 2003
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Re: hrthe
Quote:
I can't find a link to what you are on about..
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The nine most terrifying words in the English language are, "I'm from the government and I'm here to help." |
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#19 | |
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Styleless Wonder
Join Date: Jun 2002
Location: Ottawa, Ontario
Posts: 6,049
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Re: Re: Re: gw
Quote:
![]() Update: Well I tried it and my High Quality settings are working very nicely. I'm only getting 4 FPS less compared to my Medium settings on the Time Demo ![]() Update 2: I played through a level and I can really say that it's a lot better than what I first started with, but I still dip to 30s which isn't bad, but I prefer not to dip that low in FPS...especially when it's from say... 60 ---> 30s.. Certainly with coming updates and such, I maybe able to play with high quality settings A side effect of this tweak is the horrendous load times
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Last edited by No_Style; Aug 9, 2004 at 01:33 AM. |
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#20 |
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Spinal Tapped
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you got- 2x 512MB Crucial DDR RAM PC2700?
Shouldn't be much of a problem with 1 gig ram man. I'm experimenting with the tweak off and on, and with that file (40%mod) in and out-- I took the file out because I hate the bright white dots all over the place-- it's the bump mapping that's messed up, not sure- But this is what I just finished the game with-- HIGH settings with shadows and everything on and it sometimes dips into 30's but not too often. it looks great and it is smooth though- Here's what I run in the Auto exec- set r_gamma "1.0" set r_fullscreen "1" set r_displayRefresh "85" // monitor refresh rate set r_multiSamples "2" //Anti Aliasing Level set r_usePortals "1" //use portals for area culling set image_anisotropy "2" // set image_downSizeLimit "512" //1024 for 256 cards. 512 for 128mb gfx. 256 for 64mb gfx see also com_videoRam set image_downSize "1" //use to enable above set image_downSizeBumpLimit "512" //1024 for 256mb gfx. 512 for 128mb gfx. 256 for 64mb gfx set image_downSizeBump "1" //enables above set image_downSizeSpecularLimit "64" //no apparent speed change? leave as 64 set image_downSizeSpecular "1" //enables above, 0 slow, 1 fast set image_useCache "0" //game crashes if enabled and MinK is too low set image_cacheMegs "128" //max temporary cache size for precompressed textures set image_cacheMinK "10240" //minimum cache size of precompressed files in KB set image_usePrecompressedTextures "1" //0 for Ultra settings later on - disables above set image_useNormalCompression "2" //compression level 0-2 0 fastest set image_useAllFormats "1" set image_useCompression "1" //compress bumps and specs? set image_roundDown "1" set image_lodbias "0" set com_videoRam "128" //doesn't auto detect correctly for some, set it manually //////////////////// // input settings // //////////////////// set in_pitchspeed "140" //default 220 set in_yawspeed "140" //default 220 //G A M E ///////////////////////////////////////////// // game settings, some effect graphics/fps // ///////////////////////////////////////////// set com_showFPS "0" //display current FPS in corner of screen set com_showMemoryUsage "0" //displays current memory usage, interesting during section transitions set com_allowConsole "1" //tilde key only for console set g_decals "1" //decorative touches on/off set g_projectileLights "1" //projectiles create light on/off set g_doubleVision "1" //damage blur set g_muzzleFlash "1" //muzzle flash set g_showBrass "1" //display spent ammo ejection set g_showHud "1" //draw the onscreen Heads Up Display such as health/armor etc set g_showPlayerShadow "0" //player character casts shadows set g_showcamerainfo "0" set g_bloodEffects "1" set g_fov "100" //field of view, default 90 set con_speed "3" //speed of console drop These two are in my Doomconfig.cfg- seta r_useShadowCulling "1" seta r_useCulling "2" //0 = none, 1 = sphere, 2 = sphere + box Not running that other mod where you hack pk4 file or download that other thing that does the same thing-- as I said I think it looks like crap.. not worth the 3 fps to me anymore.. ||1024 x 768 || FORCED 2xAA and 4x AF ~Quality~ in--> || ATI 4.9 CP || running Directx9.0c || OC 9700pro to 350/320 || Great gaming experience, although beat the game using cheats (god) because it got so boring.. Impressive graphics and great sound.. Can't wait for SOFIII! (and a new Video card)
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One Big Ass Mistake America |
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#21 |
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Styleless Wonder
Join Date: Jun 2002
Location: Ottawa, Ontario
Posts: 6,049
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Well even with the GB
I was still getting hitches. But now I'm not.
But I dip down to 20s. I've seen it in the Hell level. Great engine, nonetheless. I can't wait for RTCW2. As for a new video card... I'm waiting next generation
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#22 |
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I Have lovely Breasts
Join Date: Jul 2004
Location: In the closet...
Posts: 5,395
Rep Power: 44 ![]() ![]() |
can anyone upload the files with these mods? I kinda dont wanna go in and type all this stuff because I'm not feeling entirely comfortable that I'll place everything in the right spot.
acctually I'm also a bit lazy. Anyway thanks
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#23 |
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Styleless Wonder
Join Date: Jun 2002
Location: Ottawa, Ontario
Posts: 6,049
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Funny thing..
A lot of these "tweaks" are already set to 'on' by default. I was entering each commands from the TweakGuides's guide on Doom 3 and to my amazement, a lot of them were already set, but not mentioned in the doomconfig.cfg.
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#24 | |
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Spinal Tapped
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Quote:
Copy what I wrote a few threads back and put it in a .txt file.. Name the .txt file autoexec.cfg and put it in your "base" folder and see if your FPS increases- if you don't like the results, take out the file and next time you start the game the tweaks won't apply (after you select medium or high settings)- You can take out or put in any tweak you want.. |
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#25 |
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I Have lovely Breasts
Join Date: Jul 2004
Location: In the closet...
Posts: 5,395
Rep Power: 44 ![]() ![]() |
cool. Do I have to set a parameter for when I run doom3 or is this completely automatic. just stick the file in and not have to worry about it anymore?
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#26 | |
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Spinal Tapped
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Quote:
Yup, that will work just like that- if you take it out (of the "base" folder) the tweaks don't apply anymore unless they are written into the Doomconfig.cfg-- then you can just set the setting to "high" or "medium" in the game and restart and I believe most of those tweaks will be overwritten. Below- these have to be written right into that Doomconfig.cfg file... Try it out-- it gave me quite a boost-- I set my AA, AF, and Vsync in the ATI control panel so those settings won't matter unless you set the ATI CP to app preference.. seta r_useShadowCulling "1" seta r_useCulling "2"
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One Big Ass Mistake America |
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#27 |
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I Have lovely Breasts
Join Date: Jul 2004
Location: In the closet...
Posts: 5,395
Rep Power: 44 ![]() ![]() |
wow it actually SLOWED the game down. I lost 5fps. I'm already barely getting 30 which is pathetic.
interestingly enough, if I run the timedemo right as I get into the game, there is only a fraction of a FPS difference between playing the game in normal or high. very interesting indeed. edit: I forgot to ask... Did I perhaps do something wrong? It didnt seem like anyone else had their framerates go down like I did. Just remain unchanged or go higher.
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#28 | |
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DriverHeaven Extreme Member
Join Date: Jul 2002
Location: Real capital of Canada: Toronto
Posts: 5,515
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Quote:
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#29 |
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DriverHeaven Senior Member
Join Date: Jun 2003
Location: USA
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No problem........
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The nine most terrifying words in the English language are, "I'm from the government and I'm here to help." |
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#30 |
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I Have lovely Breasts
Join Date: Jul 2004
Location: In the closet...
Posts: 5,395
Rep Power: 44 ![]() ![]() |
lets keep the cold pricklies to a minimum guys. it makes us all happier.
so does anyoen have any idea why it would slow my game down?
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