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Jul 21, 2004, 08:14 PM
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#31
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Mr. Nobody
Join Date: Jul 2003
Location: OmniPresent Nightwatcher
Posts: 5,933
Rep Power: 45

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Quote:
Originally posted by Zardon
Doom 3 all the way baby !! half life 2? pffftttt
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You might just eat your words when it comes out... 
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Jul 21, 2004, 08:55 PM
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#32
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Hydrogenated Dumbass
Join Date: May 2002
Location: Canuckland
Posts: 755
Rep Power: 0
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Quote:
Originally posted by Nacht
yea which dev team is working on it again?
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Raven Software I believe (well that was the last info on the streets a while ago).
I've gotta say that D3 engine will probably rock for some time. Not sure for how long. I betting on the engine that is easiest to mod or has a better sdk that will win the engine battle. For some odd reason I have my doubts on Valve, cuz they are the only company that has not shown any advancement in new engines. ID has gone thru a couple as well as Epic. Crytek team is still young, but their engine is new. Valve had a heavily modified Q1 + a couple of Q2 tricks for their HL engine.
Last edited by HsuGotaQ; Jul 21, 2004 at 09:01 PM.
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Jul 21, 2004, 09:01 PM
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#33
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DriverHeaven Lover
Join Date: May 2004
Posts: 156
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Quote:
Originally posted by Nacht
yea which dev team is working on it again?
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Yeah, its Raven Software developing Quake 4 with the Doom 3 engine. Sounds like Legend with Unreal 2.
Would have posted a while ago, but found a cool websites with a lot of good programming links - http://www2.ravensoft.com/getajob.htm.
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Jul 21, 2004, 09:47 PM
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#34
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Styleless Wonder
Join Date: Jun 2002
Location: Ottawa, Ontario
Posts: 6,049
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Raven has done nice work.
They did SOF2, JK2, JK and Elite Force.
I think HL2's engine will be successful within the Modding community... Perhaps a DOD2? Or natural selection 2? Who knows.. I think ID really has it going for them though. It'll be awesome if SDK was released and Urban Terror could be updated towards it..(Although i doubt it because they're supposed to be working on Urban Terror using ET's modified Q3 Engine.)
Last edited by No_Style; Jul 21, 2004 at 09:55 PM.
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Jul 21, 2004, 10:01 PM
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#35
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Avril Fan
Join Date: Jun 2003
Location: somewhere in colombia, okok, bogotá city :p
Posts: 1,252
Rep Power: 0
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i believe UT and Q3 are my choices, cant say a lot bout the d3 until i see it myself, and one im really waiting for is Q4 ^^
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Jul 21, 2004, 10:10 PM
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#36
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DriverHeaven Senile Member
Join Date: Nov 2002
Location: Penthouse Basement
Posts: 619
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Natural-Selection will be ported to HL2 once they can take advantage of all the new features of the HL2 engine, Flayla has said that
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Jul 21, 2004, 10:16 PM
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#37
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Styleless Wonder
Join Date: Jun 2002
Location: Ottawa, Ontario
Posts: 6,049
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Quote:
Originally posted by scobywhru
Natural-Selection will be ported to HL2 once they can take advantage of all the new features of the HL2 engine, Flayla has said that
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Kick ass news.  I've heard great things about that game. The fusion of RTS and FPS~
After reading HardOCP's Doom 3 article, I'm more confident in ID's Doom 3 Engine.  This engine is really showing how to deliver great graphics at relatively low hardware requirements.
Last edited by No_Style; Jul 21, 2004 at 10:45 PM.
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Jul 22, 2004, 01:58 AM
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#38
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| n f e c t e D
Join Date: Sep 2003
Location: California
Posts: 4,108
Rep Power: 0
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HL2 - Source i think from what ive seen
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Jul 22, 2004, 05:56 AM
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#39
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DriverHeaven Extreme Member
Join Date: Jul 2004
Posts: 9,501
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well UT engine is great! Most games are on it these days and it's kickin ass! A few years ago Quake Engine was king but now, UT is in da house!
The doom3 engine uses MASSIVE stencil shadows (very bad for ATI card holders like me) and if you try the X2 benchmark, the difference in performance is really bad with ATI cards... So maybe the doom3 engine can generate nice shadows but a huge part of the world will have crap FPS on it....
HL2 seems like the best engine which is gonna come... I mean, it's got vehicals now, great physics and great outdoor AND indoor enviromments. So in that snese it might be good. But will it work well on ATI AND Nvidia?
The whole question is which engine can support the larger part of the community. A game has to run both ATI and NVIDIA well... Not just one...
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Jul 22, 2004, 11:39 AM
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#40
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DriverHeaven Junior Member
Join Date: Oct 2003
Posts: 20
Rep Power: 0
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Hmmm, i have to stick in a vote for farcry, i love the size of their worlds. and after having alook at the editor i saw support for even larger worlds, seriously, the engine supports absoluitly HUUUUUUGE levels, the editor can (if you have enough memmory) build a map which is 128 kilometres in worlds length, if you make that into one island, just flat space no trees whatever, it would still take you an hour to drive accross this map.. also the view distance is HUGE, 1.2 K, snipering on that thing is a joy. and the 1.2km view can be extended.. ok.. performance is bad ... but i love the physics, and the world detail. with some better grass/water textures wow. (just wish it had Volume water effects and deformable terrain.. cant have everything right?
other than that i think im looking forwards to the unreal 3 engine. mod wise i think its likely to be HL2
but ill wait and see for thpse... UT or farcry are the choices then i pick farcry.
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Jul 23, 2004, 10:53 AM
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#41
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Avril Fan
Join Date: Jun 2003
Location: somewhere in colombia, okok, bogotá city :p
Posts: 1,252
Rep Power: 0
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crytek engine uses just too much resources to be popular enough :o
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Jul 23, 2004, 12:44 PM
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#42
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ein Krieger
Join Date: Jan 2004
Location: Clemson Uni
Posts: 3,127
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i still think doom3 is gonna be the one to have. vehicles and stuff really arent a part of the engine to consider IMO...they can be easily added by whatever company uses it.
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Jul 23, 2004, 04:15 PM
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#43
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Styleless Wonder
Join Date: Jun 2002
Location: Ottawa, Ontario
Posts: 6,049
Rep Power: 0
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Quote:
Originally posted by Nacht
i still think doom3 is gonna be the one to have. vehicles and stuff really arent a part of the engine to consider IMO...they can be easily added by whatever company uses it.
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Yeah. Vehicles can be done if they really wanted good vehicles.
It all depends on the developers, and so far there's a great lineup of promising titles and developers using the Doom 3 Engine. Raven has great talent.
Last edited by No_Style; Jul 23, 2004 at 06:59 PM.
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Jul 23, 2004, 06:05 PM
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#44
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ein Krieger
Join Date: Jan 2004
Location: Clemson Uni
Posts: 3,127
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no, bf1942 used the refractor 2 engine..not the q3 one.
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Jul 23, 2004, 06:55 PM
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#45
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Styleless Wonder
Join Date: Jun 2002
Location: Ottawa, Ontario
Posts: 6,049
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Quote:
Originally posted by Nacht
no, bf1942 used the refractor 2 engine..not the q3 one.
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Oh yeah, oops.  LOL What game was I thinking of then?
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Jul 23, 2004, 07:50 PM
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#46
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ein Krieger
Join Date: Jan 2004
Location: Clemson Uni
Posts: 3,127
Rep Power: 0
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uh jedi academy has vehicles! lol..other than that im not sure... 
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Jul 25, 2004, 12:23 AM
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#47
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DriverHeaven Extreme Member
Join Date: Jul 2004
Posts: 9,501
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well the prob with doom is that it's a opengl based engine and that isn't good for many ATI people... While Half Life 2 is perfect for ATI so that might sway opinions (like mine....)
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Jul 25, 2004, 12:43 AM
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#48
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ein Krieger
Join Date: Jan 2004
Location: Clemson Uni
Posts: 3,127
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just because a card wont run a certain render type as well shouldnt bias your opinions. we're talking about which is the most powerful and advanced, as well as flexible.
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Jul 25, 2004, 01:39 AM
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#49
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Styleless Wonder
Join Date: Jun 2002
Location: Ottawa, Ontario
Posts: 6,049
Rep Power: 0
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OpenGL
ATI isn't weak on OpenGL, they just haven't worked on it as much. I remember a time where they focused on COD, RTCW and other OpenGL games for a few Catalyst releases. They allocate resources according to demand. Since the decline of OpenGL based games and the dominance of DX9 ones, ATI focused accordingly, but now times are changing and I know ATI will change too.
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Jul 25, 2004, 09:48 AM
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#50
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Banned
Join Date: Mar 2003
Location: U.S.A.
Posts: 721
Rep Power: 0
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What about the Havock 2.0 engine? (Painkiller) I have seen some things such as lighting and textures, in some places
in Painkiller that to me look as good or sometimes better than the texturing in Far Cry. Not all the time, and Far Cry
wins on the whole, but also runs less efficiently than Havock 2.0
As far as D3 goes...never played it...can't comment yet.
HL2...don't really care to play it...never played the first one....
Unreal...any number...just not my thing. Always strikes me as a nerd's version of Q3A...
Kinda O/T...but I don't see how Doom3 can be more nerve rattling/scary a$$ mo**er f****r...than Painkiller.
Then again I remember the Giant Rocket Demon dude in Doom (1)....MAYBE....
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Jul 25, 2004, 09:51 AM
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#51
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DriverHeaven Senior Member
Join Date: Jul 2003
Location: Calgary, Alberta, Canada
Posts: 596
Rep Power: 0
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I really like DX9, I beleive it has better graphic. But I hope that ATI improve OpenGL, I like it on some game.
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Jul 25, 2004, 10:34 AM
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#52
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Styleless Wonder
Join Date: Jun 2002
Location: Ottawa, Ontario
Posts: 6,049
Rep Power: 0
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Quote:
Originally posted by BMG_Cya=-
What about the Havock 2.0 engine? (Painkiller) I have seen some things such as lighting and textures, in some places
in Painkiller that to me look as good or sometimes better than the texturing in Far Cry. Not all the time, and Far Cry
wins on the whole, but also runs less efficiently than Havock 2.0
As far as D3 goes...never played it...can't comment yet.
HL2...don't really care to play it...never played the first one....
Unreal...any number...just not my thing. Always strikes me as a nerd's version of Q3A...
Kinda O/T...but I don't see how Doom3 can be more nerve rattling/scary a$$ mo**er f****r...than Painkiller.
Then again I remember the Giant Rocket Demon dude in Doom (1)....MAYBE....
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We're talking about the engines used. Not the games themselves.  I didn't find Painkiller, "scary". I just liked it as a better Serious Sam type game.
I liked the Havoc 2 Engine used in Painkiller, but the way they made the monsters feel after they were killed..made it too fake for me. There's a limit as to how much ragdoll physics should be limited and they kinda over did it for me for some monsters.
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Jul 25, 2004, 10:36 AM
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#53
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Styleless Wonder
Join Date: Jun 2002
Location: Ottawa, Ontario
Posts: 6,049
Rep Power: 0
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Quote:
Originally posted by technonerd
I really like DX9, I beleive it has better graphic. But I hope that ATI improve OpenGL, I like it on some game.
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DirectX has come a long way. It really picked up momentum after the Q3 Engine based era of FPS games started to dip. I like it a lot as well, but it's nice to see OpenGL back on stage, don't you agree?
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Jul 25, 2004, 10:57 AM
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#54
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DriverHeaven Extreme Member
Join Date: Jul 2004
Posts: 9,501
Rep Power: 47

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Quote:
Originally posted by No_Style
We're talking about the engines used. Not the games themselves. I didn't find Painkiller, "scary". I just liked it as a better Serious Sam type game.
I liked the Havoc 2 Engine used in Painkiller, but the way they made the monsters feel after they were killed..made it too fake for me. There's a limit as to how much ragdoll physics should be limited and they kinda over did it for me for some monsters.
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Dude, ur a guy from heaven sent to kill monsters in tons of weird places... Now that seems a little fake and fake exagerated phyics to my taste went perfectly with this game!!! I like the painkiller engine but the prob is that I heard that it's very difficult to mod... :S
And abt my choice, well if I have to run games in the future, I'd like one that runs well on my PC...  But anyways, doom3 to my taste looks GORGEOUS but indoor only (from what i've seen). Doom3 is really about detailed textures, stencil shadows and stuff...
Half Life seems a bit of a mix with outdoor, indoor, physics and ok graphics. Seems flexible cuz vehicales are in it AND DO NOT FORGET, that it's EASY to mod (or so I heard) and that the enviromment is destructible so that's cool.,
Far Cry is all abt gorgeous graphics but it's a system hog and stuff... greatr outdoors, gorgeous indoors too (all that bump mapping  ) but as I said, a bit hard on CPU + GPU
And finally, UT engine. Now that seems the coolest cuz it can be tweaked and modded sooo easily, gorgeous still (but compared to these other guys, it's startin to show it's missuse of DX9) and it's versitaile!
In the end, all these engines got ups and downs and this tread is gonna go around and around and around...
LOL (if you read up to here in my crap english, I salute u  )
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Jul 25, 2004, 10:57 AM
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#55
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ein Krieger
Join Date: Jan 2004
Location: Clemson Uni
Posts: 3,127
Rep Power: 0
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for me, the render type doesnt matter that much. what I do care about is effecient code in the game engine, as that can make or break the entire game.
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Jul 27, 2004, 10:56 PM
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#56
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Styleless Wonder
Join Date: Jun 2002
Location: Ottawa, Ontario
Posts: 6,049
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I remember now!
The game with vehicles which I confused with BF1942 was COD, it had several vehicles in it. Very well done as well. Remember the tank levels? Fun!
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