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Old May 8, 2004, 11:23 PM   #1
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Does Anisotropic Filtering affect Half-Life

I took these a couple of minutes ago:

16x AF, 8x AA:



AF Off, 8x AA:



So I know AA does work in Half-Life and its mods, but does AF?
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Old May 8, 2004, 11:30 PM   #2
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Yes, it does. Notice how without AF the floor and ceiling towards the back is blurred, as is the control panel on the right.


Last edited by Dom; May 8, 2004 at 11:39 PM.
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Old May 8, 2004, 11:31 PM   #3
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WOW... you can HARDLY notice that...
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Old May 9, 2004, 12:07 AM   #4
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System Specs

There's only so much aniostropic can do to a game with such crappy textures.
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Old May 9, 2004, 12:39 AM   #5
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Quote:
Originally posted by mkk
There's only so much aniostropic can do to a game with such crappy textures.
true
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Old May 10, 2004, 09:30 AM   #6
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haha. I show you cs with no af and with 16AF. the difference is massive!!! wait till I get home and show you the amazing AF quality plus cs graphics rule!!!
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Old May 10, 2004, 09:43 AM   #7
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System Specs

A place to tell the difference is on de_inferno or de_aztec on the ground. The difference is quite amazing. On some maps the textures are just so bad you really can not tell.
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Old May 10, 2004, 10:37 AM   #8
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Left; no AF - AA right 16xAF 6 xAA
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Old May 10, 2004, 12:29 PM   #9
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Old May 10, 2004, 06:25 PM   #10
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Cool... never really noticed it, heh

So what is the difference between image dithering and turning AF off?
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Old May 10, 2004, 06:31 PM   #11
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I can honestley say that i didn't notice much/any difference in germanjulians pic....
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Old May 10, 2004, 06:35 PM   #12
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Ok Cartman, see at the back, near the second column of boxes? See the ceiling and the floor? Now compare those areas with the other pic.
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Old May 10, 2004, 06:38 PM   #13
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Ahh...now i see it....hehe..

Funny...now when you pointed it out...its a massive different...i must be very tired...lol

Last edited by Cartman; May 10, 2004 at 06:57 PM.
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