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Old Feb 29, 2004, 10:46 AM   #1
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How to play the UT2004 DEMO in openGL mode

goto the unreal2004 install folder

C:\UT2004Demo\System\

open

UT2004.ini

look for this code....

Quote:
[Engine.Engine]
RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=D3D9Drv.D3D9RenderDevice
;RenderDevice=Engine.NullRenderDevice
;RenderDevice=OpenGLDrv.OpenGLRenderDevice
;RenderDevice=PixoDrv.PixoRenderDevice
edit it to read


Quote:
[Engine.Engine]
:RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=D3D9Drv.D3D9RenderDevice
;RenderDevice=Engine.NullRenderDevice
RenderDevice=OpenGLDrv.OpenGLRenderDevice
;RenderDevice=PixoDrv.PixoRenderDevice
BTW: Anyone know what is a pixo render device?

EDIT please note it will 1/2 your frame rate (this is probubly why it's not in the menu options )
I ran the flyby and botmach benches the scores were all halfed very intesting useally opengl is normally much faster.... some one else give this a try



Last edited by The_Neon_Cowboy; Feb 29, 2004 at 10:57 AM.
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Old Feb 29, 2004, 11:03 AM   #2
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Would/Could this work in other games as well or just UT2004?
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Old Feb 29, 2004, 11:11 AM   #3
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Quote:
Originally posted by Logla
Would/Could this work in other games as well or just UT2004?


I know this works on ut 2003 and anything based off the ut 2003 engine...

other games may have hidden opengl support but the lines you chage may be diffent or simular..
also there is a code simular to this for the origional UT wich is based on the quake3 engine! so yea thier should be alot of game with simular settings.

what game are you thinking about? If it has a demo or you can get me the config or ini's i could look for u....

Last edited by The_Neon_Cowboy; Feb 29, 2004 at 11:18 AM.
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Old Feb 29, 2004, 11:16 AM   #4
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Re: How to play the UT2004 DEMO in openGL mode

Quote:
Originally posted by The_Neon_Cowboy
EDIT please note it will 1/2 your frame rate (this is probubly why it's not in the menu options )
I ran the flyby and botmach benches the scores were all halfed very intesting useally opengl is normally much faster.... some one else give this a try

ATI isnt known for having great opengl performance. If anyone wants to run this in opengl with an ATI card, an analogy- its like selling your 9800 XT and buying a 9600 non pro. same kind of "gains" to be had.
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Old Feb 29, 2004, 11:23 AM   #5
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Re: Re: How to play the UT2004 DEMO in openGL mode

Quote:
Originally posted by Zardon
ATI isnt known for having great opengl performance. If anyone wants to run this in opengl with an ATI card, an analogy- its like selling your 9800 XT and buying a 9600 non pro. same kind of "gains" to be had.
I'm sure you right but in for example the old ut plays so much faster in opengl then d3d

Also take a look the current top 3 score holders in GLexcess are ATI users!

who knows mabe someone could find this usefull....
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Old Feb 29, 2004, 11:29 AM   #6
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Quote:
Originally posted by The_Neon_Cowboy
what game are you thinking about?
Nothing really in particular - just wanted to know if it can be done.
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Old Feb 29, 2004, 11:31 AM   #7
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Quote:
Originally posted by The_Neon_Cowboy
I know this works on ut 2003 and anything based off the ut 2003 engine...

other games may have hidden opengl support but the lines you chage may be diffent or simular..
also there is a code simular to this for the origional UT wich is based on the quake3 engine!
Wth, UT wasn't based on anything related to iD Software at all... It was using the Epic Unreal engine.. Just like its sequels are.
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Old Feb 29, 2004, 11:34 AM   #8
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Re: Re: Re: How to play the UT2004 DEMO in openGL mode

Quote:
Originally posted by The_Neon_Cowboy
I'm sure you right but in for example the old ut plays so much faster in opengl then d3d

Also take a look the current top 3 score holders in GLexcess are ATI users!

1: the old UT had crap coding for D3D.

2: no one buys nvidia anymore (well alot less)
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Old Feb 29, 2004, 11:38 AM   #9
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You would think OpenGL would run smoother then D3D would.
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Old Feb 29, 2004, 11:44 AM   #10
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ATI cards are really made for D3D. Certainly the drivers favour D3D.
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Old Feb 29, 2004, 11:54 AM   #11
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UT had it's own engine.... also.. majority of all ...D3D was faster... however.. OPENGL can give you some niftier looking graphics when coupled with the high res textures... now i know someone got the textures to work in D3D.... but it was dog slow.....
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Old Feb 29, 2004, 12:13 PM   #12
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I remember UT ran extremely well back on my good ol' Voodoo3
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Old Feb 29, 2004, 12:40 PM   #13
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UT and the Voodoo3 baby, oh yeah, a match made in heaven.
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Old Feb 29, 2004, 01:18 PM   #14
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...Glide.... was purely excellent.... and still produces some nice overall graphics....if Glide was still around.... and supported the same features as today.... man... i think it would be top pick yet.....
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Old Feb 29, 2004, 01:58 PM   #15
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not many games use opengl, thats why ati sees little use in using opengl. i think doom 3 is using opengl (thats what i saw in the beta i think) so it might hurt them then
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Old Feb 29, 2004, 02:52 PM   #16
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Glide totally rocked, I would suppose that Nvidia owns the rights to Glide at this point right? They should release it as open source if they aren't going to do anything with it or start promoting it as a new/recreated API. Since they don't really care about D3D compliance and standards they could make their own.
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Old Feb 29, 2004, 03:15 PM   #17
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Quote:
Originally posted by gaborn415
Glide totally rocked, I would suppose that Nvidia owns the rights to Glide at this point right? They should release it as open source if they aren't going to do anything with it or start promoting it as a new/recreated API. Since they don't really care about D3D compliance and standards they could make their own.
I completely agree. Glide was a blast! Making it open source is a good idea actually... Unless Nvidia have plans to revive 3Dfx (doubt that, just a sip too many from the wish bottle)

edit: consider 3Dfx, free from Nvidia and back in business.. Taking over the gfx scene again.... OMG, wouldn't that rock.
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Old Feb 29, 2004, 03:57 PM   #18
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i remember a match made in heaven with my UT 1 and Voodoo Banshee lol glade realy rocked with that card.
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Old Mar 2, 2004, 12:34 PM   #19
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Yeah, Glide certainly did own. I still used it up until a few months ago as I still play UT1, but sadly when I bought ATI I had to go d3d and ogl. d3d isnt poor performance on ut1, neither is ogl - patch your games and use the latest .drv and ini's and its fine.
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Old Mar 2, 2004, 12:49 PM   #20
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idd, I use these settings in my .ini for UT :

[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=False
HighDetailActors=True
DetailTextures=False
TruFormMinVertices=0
TruFormTessellation=3
UseTruForm=False
NumAASamples=0
UseAA=False
RequestHighResolutionZ=False
MaskedTextureHack=True
FrameRateLimit=75
SwapInterval=-1
UseVertexProgram=False
UseCVA=False
UseMultiDrawArrays=True
AAFilterHint=0
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
UseTexPool=True
UseTexIdPool=True
UseSSE=2
BufferClippedActorTris=True
SinglePassDetail=False
ColorizeDetailTextures=False
DetailClipping=True
UseDetailAlpha=True
RefreshRate=75
MaxTMUnits=4
NoFiltering=False
MaxAnisotropy=0
UseTNT=False
Use4444Textures=False
UseS3TC=False
UseAlphaPalette=True
AutoGenerateMipmaps=True
UseTrilinear=True
UsePrecache=True
AlwaysMipmap=True
ShareLists=True
UsePalette=True
UseMultiTexture=True
UseBGRATextures=True
UseZTrick=True
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=True
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.00000
DescFlags=0
Description=RADEON 9600 SERIES

and this gives me best performance for UT1, haven't tried it in 2k3, or 2k4

All depends on how you set it up, if you have the time you can have any game playing just as good with the right settings.
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Old Mar 2, 2004, 06:20 PM   #21
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Pixo is the software renderer.

By the way, has anyone gotten the "D3D9Drv.D3D9RenderDevice" to work? Perhaps it's some DX9 path that isn't fully incorporated in the demo, but I'm still curious if it runs for anyone.
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Old Mar 2, 2004, 07:05 PM   #22
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has anyone tried this "changing to opengl" on a nvidia card yet?
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Old Mar 2, 2004, 07:36 PM   #23
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Quote:
Originally posted by Markius
has anyone tried this "changing to opengl" on a nvidia card yet?
Never thought of that - wonder what the results would be?
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Old Mar 3, 2004, 09:45 PM   #24
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Quote:
Originally posted by BiGBrOWnPimpsta
not many games use opengl, thats why ati sees little use in using opengl. i think doom 3 is using opengl (thats what i saw in the beta i think) so it might hurt them then

Maybe, but it'll probably run pretty good on a dual processor Mac using OpenGL. I don't doubt at all it'll be available... UT2k4 and Doom 3 both.
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