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Feb 23, 2004, 12:40 AM
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#1 (permalink)
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DH's Dormant Dragon
Join Date: May 2002
Location: IN Rem-Dormancy
Posts: 23,115
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Quake 1 Bot Setup: Those that got my Quake PrePack V1.5+
For those that have my Quake 1 PrePackV1.5 or higher (latest being 2.0 RC right now)
This pack contains the latest bot Preloaded and configured.... Zeus 2.05s
this is pulled from the readme file... i'll have everything fixed up real nice in the my next build of the pack... hopefully..if i have time
Anyways.. To use these impulse commands... you must load up a game and bring down the console and type them in I recommend for all.. USE SMALL LETTERS... as quake has a tendancy to be a little case sensitive....
load the game and hit the ~ key.... type in what you want.... enjoy..
Quote:
=====================================
How to use the Zeus bot Modification
=====================================
Helper bot commands:
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Impulse 100 Activates a helper bot
Impulse 101 Deactivates the last activated helper bot
Impulse 102 Teleports the bot to your current location as long as there is
room.
Impulse 103 Toggles the bot's glow on and off.
Impulse 104 Reports the bot's status.
Impulse 105 Toggles bot attack mode on and off.
Impulse 106 Toggles between player's and bot's view.
Impulse 107 Toggles the bot's stay status. When staying, the bot will remain
where he is until an enemy is sighted or he is told to follow
again.
Impulse 108 Tell the last created bot to use only his axe as a weapon (this
is very entertaining, and they happen to be pretty good with it).
Impulse 109 Toggle Zeus comments on and off. This also toggles enforcer
sounds on and off.
Impulse 110 Toggle bot roaming on and off.
Impulse 111 Make bot throw backpak (useful if the bot has been picking
everything up before you can). The bot will throw the back
pack to you. If you are too far away, the bot will pick
the backpack back up (unless he is staying).
Impulse 112 Toggle holographic HUD display on and off. Default is on
for single-play games and disabled for deathmatch games.
Impulse 113 Toggle shortest pathing on/off. Pathing may cause Quake to
crash with an "Infinite loop error" on large levels, or may
cause Quake to give and "Out of edicts" error when lots of
bots are active. If you have any problems, turn off pathing
with this impulse. Bot's will still map levels and move from
node to node, but they will not generate shortest paths to
items.
Debugging Commands:
-------------------
Impulse 125 Toggle bot verbose mode on and off. Turn it on if you want to
know what the bots are doing and "thinking".
Impulse 126 Kill all monsters on current map. (Gib's some, and may cause an
"no free edicts" error on maps with lots of creatures).
Impulse 127 Toggle player damage. This is a better cheat than god mode since
the player does not experience any impact from weapons or twitch
when hurt. If you use this in deathmatch while playing with
another human you are a low-life and you'd better stop or Nelno
will find you on the net and spank you down so hard that you'll
be crying for mommy.
Impulse 128 Debug toggle. Allows printing of some specific messages.
Impulse 129 Show unreachable items. For debugging use.
Impulse 130 Show opponent distance toggle. When on, the distance to the
last-created opponent bot will be displayed.
Impulse 131 Toggle observer mode. Currently, you can still fire in observer
mode, but it's only for debugging purposes right now.
Deathmatch Bot Impulses:
------------------------
Impulse 150 Spawn an opponent ZEUSbot.
Impulse 151 Show scores -- shows all player and bot frags (including
helper bots). Currently not sorted and not space padded,
but that will change at some point.
Impulse 152 Spawn 4 bots, at skills 0, 1, 2 and 3, using skins 1, 2, 3
and 4.
Multiskin Impulses:
-------------------
Impulse 200 Previous skin.
Impulse 201 Next skin.
impulse 202 Multiskin on/off.
Bind these impulses to keys to make commanding the bot easy. For example,
to make the Q key activate the bot bring down the Quake console by pressing
the ~ key and then type:
BIND Q "IMPULSE 100"
Now, every time you press Q the bot will be toggled between his active and
inactive state. You can bind the other impulses in the same manner. When
you exit Quake, the configuration will be saved and you won'y have to do it
again.
Setting Bot Skill Levels:
-------------------------
To set the skill level of the next opponent bot to be spawned,
pull down the Quake console with the ` key and type SKILL X,
where X can be a value from 0 to 3. The default skill is 1.
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Feb 23, 2004, 10:53 PM
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#2 (permalink)
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DH's Dormant Dragon
Join Date: May 2002
Location: IN Rem-Dormancy
Posts: 23,115
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anyone even try it?.. BTW.. if you want... PM me and i'll show you the Prepack i'm working on..
__________________
Quote:
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Our enemy is a radical network of terrorist, and every government that supports them. ~George W. Bush An evil excists that threatens every man, woman, and child, of this great nation. We must take steps to ensure our domestic security and protect our homeland. ~George W. Bush & Adolf Hitler
Look in the mirror occasionally, unless you reflect on what has occured in the past, scale those historical moments and forgotten moments to todays current situations, you are bound, in every inconceiveable and unwanted way, to repeat that which you may have swore to never do, and never support. We must awaken, and we must do so now and in mass. ~*pm me for whom*
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