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Jan 27, 2004, 04:59 PM
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#1
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Rolling the Hard Six
Join Date: May 2003
Location: Lock Haven, PA
Posts: 765
Rep Power: 0
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Quake 1 + Tenebrae = Knock your Socks OFF
I dont' know if you guys have tried this mod yet... http://tenebrae.sourceforge.net . It's simply incredible. It uses a bunch of modern algorithms to pimp up quake 1. And if you go to the download page to get it, be sure to download the retexturing project's stuff. This game now is both the most taxing and beautiful game on my rig. A quick warning though, make sure you have some heavy hardware to back this thing up because I have a BBATI Radeon 9800 Pro, and @ 1024 by 768 x 32 bit color I average thirty frames.
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Jan 27, 2004, 05:08 PM
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#2
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I = Greatest Dood
Join Date: Nov 2003
Location: PuNk
Posts: 5,854
Rep Power: 42
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wow,,,,, i dont think I can take that... but looks darn nice! i heard about this mod i wish i could try it
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Jan 27, 2004, 05:12 PM
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#3
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boo!!!!
Join Date: Aug 2003
Location: Ft. Meyers, FL
Posts: 2,025
Rep Power: 0
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looks awsome. i only have a FX5200 in this comp., it might not fair to well.
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Jan 27, 2004, 07:02 PM
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#4
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DriverHeaven Senior Member
Join Date: Sep 2003
Location: Australia
Posts: 2,347
Rep Power: 0
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some shots looked awsome...some looked like the original quake with pixel shading 
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Jan 27, 2004, 07:03 PM
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#5
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I = Greatest Dood
Join Date: Nov 2003
Location: PuNk
Posts: 5,854
Rep Power: 42
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Drake, my 9000 out 3d marks ur 5200 think ic oudl run it?
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Jan 27, 2004, 07:21 PM
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#6
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DriverHeaven Senior Member
Join Date: Oct 2003
Posts: 680
Rep Power: 0
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Yey gonna give this a try!
Funny isnt it...Quake is such an old game that playing it on a highend computer would be a breeze, but add all this fancy shader stuff in and it'll slow down to 30 fps on some parts.
Makes you wonder whats going on with games these days. Sacrifising map detail/complexity for 'shiny' pipes and reflective puddles on the floor...
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Jan 27, 2004, 07:22 PM
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#7
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DH's Dormant Dragon
Join Date: May 2002
Location: IN Rem-Dormancy
Posts: 24,168
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actually a 8500le 64mb will run it rather quite decently.... it's all in the options and how you set it all up.... if you turn every possible effect to max... all hardware will die and come to a crawl bagging for mercie... it's rather very interesting what they are doing with the game.. wish i could see Quake 2 getting a facelift... or Quake 3 for that matter..... (it's all in the source code....though... so till then... nope)
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Jan 27, 2004, 08:06 PM
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#8
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DriverHeaven Senior Member
Join Date: Oct 2003
Posts: 680
Rep Power: 0
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Heres something for you Judas:
A: Tenebrae2 supports the original Quake3 bsp format. It may require some work to get Quake3 maps working in Tenebrae2 however. You will certainly need to write new shaders (or edit existing shaders) and supply color, bump and specular maps for the quake3 surfaces. If you want to get every last feature of Tenebrae2 working, it will require you to relight the map. Ydnar (of q3map2) did some additions to the lighting stage for us, mainly to support delux mapping.
http://www.tenebrae2.com/
Not quite Quake3 but better than nothing 
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Jan 27, 2004, 09:51 PM
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#9
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DH's Dormant Dragon
Join Date: May 2002
Location: IN Rem-Dormancy
Posts: 24,168
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super thanks there bicka... i'll take a gander...
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Jan 27, 2004, 09:57 PM
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#10
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DriverHeaven Senior Member
Join Date: Sep 2003
Location: Australia
Posts: 2,347
Rep Power: 0
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damn! Tenebrae 2.0 looks a whole lot better!! 
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Jan 27, 2004, 10:07 PM
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#11
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Mr. Nobody
Join Date: Jul 2003
Location: OmniPresent Nightwatcher
Posts: 5,933
Rep Power: 45

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Damn...  that really looks nice!!! 
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Jan 28, 2004, 12:26 AM
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#12
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boo!!!!
Join Date: Aug 2003
Location: Ft. Meyers, FL
Posts: 2,025
Rep Power: 0
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Quote:
Originally posted by disastropy
Drake, my 9000 out 3d marks ur 5200 think ic oudl run it?
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sure it would  ,but not my R9800 
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Jan 28, 2004, 12:34 AM
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#13
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| n f e c t e D
Join Date: Sep 2003
Location: California
Posts: 4,108
Rep Power: 0
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wow i looked at that mod v2 screen shots Whoa and the v1 are u serious thats quake 1 engine i mean whoa its like shiny and all cool exept the player models lmfao ;D
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Jan 28, 2004, 01:11 AM
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#14
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I = Greatest Dood
Join Date: Nov 2003
Location: PuNk
Posts: 5,854
Rep Power: 42
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lol i may try it later.... im a bit worried
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Jan 28, 2004, 08:49 AM
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#15
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Rolling the Hard Six
Join Date: May 2003
Location: Lock Haven, PA
Posts: 765
Rep Power: 0
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It's actually not even the quake 1 engine anymore according to their website. I guess the guy rewrote the entire graphics code? Anyway, I'm having fun. What blew me away the most so far was when you go to pick your skill level in the beginning... the light shining through the window and just like ... reflecting onto the dust... wow.
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Jan 28, 2004, 12:18 PM
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#16
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DriverHeaven Senior Member
Join Date: Aug 2003
Location: Fredericksburg, VA
Posts: 990
Rep Power: 0
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Wow...pretty darn good for open source. Hell....pretty darn good even for a commercial engine!
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Jan 28, 2004, 12:19 PM
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#17
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DriverHeaven Extreme Member
Join Date: Dec 2002
Location: U.S.A.
Posts: 16,122
Rep Power: 0
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Quote:
Originally posted by studbagel9
It's actually not even the quake 1 engine anymore according to their website. I guess the guy rewrote the entire graphics code? Anyway, I'm having fun. What blew me away the most so far was when you go to pick your skill level in the beginning... the light shining through the window and just like ... reflecting onto the dust... wow.
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i'm guesing he just updated the engine useing later code
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Jan 28, 2004, 12:52 PM
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#18
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DriverHeaven Senior Member
Join Date: Aug 2003
Location: Fredericksburg, VA
Posts: 990
Rep Power: 0
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Hm...both Quake and Tenenbrae refuse to run on my windowsXP box..even using "compatability" or whatever. Any clue?
Man I haven't played my old dos games in years...
Never mind fixed it..just deleted opengl32.dll form the quake directory.
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Jan 28, 2004, 07:32 PM
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#19
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Hydrogenated Dumbass
Join Date: May 2002
Location: Canuckland
Posts: 755
Rep Power: 0
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Amazing... one question thought: has anybody tried this with the mods? I'm trying to see how it looks with Mega Team Fortress, but can't seem to find a reliable link.
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Jan 28, 2004, 07:47 PM
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#20
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Rolling the Hard Six
Join Date: May 2003
Location: Lock Haven, PA
Posts: 765
Rep Power: 0
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Apparently you have to have custom prog something or another's to run with mods HsuGotaQ. Check Tenebrae's site, and I guess Mega Team Fortress. Although, it supports OpenGL so it should support Tenebrae?
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Jan 28, 2004, 07:57 PM
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#21
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Hydrogenated Dumbass
Join Date: May 2002
Location: Canuckland
Posts: 755
Rep Power: 0
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hmmm... i'll check out the info again on Tenebrae's site. Probably missed the info on mods. Thanks again 
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