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LinkBack | Thread Tools |
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#1 |
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Spinal Tapped
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CoD music volume--
I don't have the music volume slider for some reason, does anyone know the console command to turn it off?
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One Big Ass Mistake America |
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#2 |
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Spinal Tapped
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Well it took me a while - but here is the CVAR list
]cvarlist A ai_badPathSpam "0" A ai_corpseCount "5" C ai_debugAnimDeltas "0" C ai_debugCoverEntityNum "-6969" C ai_debugFindPath "0" C ai_debugMayMove "0" C ai_debugThreat "0" C ai_disableSpawn "0" ai_nocriticalsections "1" C ai_noDodge "0" ai_playerFarAccuracy "0.1" ai_playerFarDamage "20" ai_playerFarRange "2000" ai_playerNearAccuracy "0.5" ai_playerNearDamage "200" ai_playerNearRange "800" C ai_showBadPlaces "0" A ai_ShowCanshootChecks "0" C ai_showDodge "0" A ai_ShowFailedPaths "100" C ai_showFriendlyChains "0" C ai_showNearestNode "0" C ai_showNodes "0" C ai_showNodesDist "384" C ai_showPaths "0" C ai_showVisData "0" C ai_showVisDataDist "1000" angles "0" animscriptent "-1" arch "winnt" C bg_debugWeaponAnim "0" C bg_debugWeaponState "0" C bg_duck2prone_time "400" S C bg_fallDamageMaxHeight "480" S C bg_fallDamageMinHeight "256" C bg_foliagesnd_fastinterval "500" C bg_foliagesnd_maxspeed "180" C bg_foliagesnd_minspeed "40" C bg_foliagesnd_resetinterval "500" C bg_foliagesnd_slowinterval "1500" C bg_ladder_yawcap "100" A bg_physicsFix "1" C bg_prone2duck_time "400" C bg_prone_softyawedge "1" C bg_prone_yawcap "85" C bg_viewheight_crouched "40" C bg_viewheight_prone "11" C bg_viewheight_standing "60" camera "off" A cg_blood "1" cg_bobAmplitudeDucked "0.015" cg_bobAmplitudeProne "0.03" cg_bobamplitudestanding ".008" cg_bobMax "8" cg_bobWeaponAmplitude "0.16" cg_bobWeaponLag "0.25" cg_bobWeaponMax "10" cg_bobWeaponRollAmplitude "1.5" A cg_brass "1" C cg_centertime "3" A cg_crosshairalpha "1.0" A cg_crosshairalphamin "0.7" A cg_crosshairDynamic "0" A cg_crosshairNoGun "gfx/reticle/hud@center_ads.tga" A cg_cursorHints "3" cg_deadscreen_backdrop "levelshots/deadscreen/defeat_american.tga" cg_deadscreen_levelname "levelshots/level_name_text/hud@Ste_Mere_Eglise.tga" C cg_debugevents "0" C cg_debugHUDDraw "0" A cg_draw2d "1" A cg_drawCrosshair "1" A cg_drawFPS "0" C cg_drawgun "1" cg_drawpaused "1" cg_drawScriptUsage "0" C cg_drawShader "0" A cg_drawSnapshot "0" cg_drawSoundOverlay "0" A cg_drawStatus "1" A cg_drawTimer "0" cg_drawVersion "1" C cg_dumpAnims "-1" cg_errordecay "100" C cg_footsteps "1" A C cg_fov "80" A cg_gameBoldMessageWidth "60" A cg_gameMessageWidth "70" C cg_gun_move_f "0" C cg_gun_move_minspeed "0" C cg_gun_move_r "0" C cg_gun_move_rate "0" C cg_gun_move_u "0" C cg_gun_ofs_f "0" C cg_gun_ofs_r "0" C cg_gun_ofs_u "0" C cg_gun_rot_minspeed "0" C cg_gun_rot_p "0" C cg_gun_rot_r "0" C cg_gun_rot_rate "0" C cg_gun_rot_y "0" C cg_gunX "0" C cg_gunY "0" C cg_gunZ "0" A cg_hintFadeTime "100" A cg_hudAlpha "1.0" A cg_hudCompassMaxRange "1024" A cg_hudCompassMinRadius "0.1" A cg_hudCompassMinRange "64" A cg_hudCompassSize "1.0" A cg_hudCompassSpringyPointers "0" A cg_hudDamageIconHeight "64" A cg_hudDamageIconOffset "32" A cg_hudDamageIconTime "2000" A cg_hudDamageIconWidth "128" A cg_hudFiles "ui/hud.txt" A cg_hudObjectiveMaxHeight "60" A cg_hudObjectiveMaxRange "2048" A cg_hudObjectiveMinAlpha "1" A cg_hudObjectiveMinHeight "-68" A cg_hudObjectiveNumRings "10" A cg_hudObjectiveRingSize "64" A cg_hudObjectiveRingTime "10000" cg_hudStanceFlash_b "0.3" cg_hudStanceFlash_g "1.0" cg_hudStanceFlash_r "1.0" A cg_hudStanceHintPrints "1" cg_ignore "0" cg_letterbox "0" A cg_marks "1" A cg_nopredict "0" cg_norender "0" A cg_railTrailTime "400" A cg_runpitch "0.002" A cg_runroll "0.005" A cg_selectedPlayer "0" A cg_shadows "0" C cg_shock_mouse "1" C cg_shock_mouse_fadeTime "2" C cg_shock_mouse_maxpitchspeed "90" C cg_shock_mouse_maxyawspeed "90" C cg_shock_mouse_sensitivityscale "0.5" C cg_shock_screenBlendFadeTime "1" C cg_shock_screenBlendTime "0.4" C cg_shock_sound "1" C cg_shock_soundFadeInTime "0.25" C cg_shock_soundFadeOutTime "2.5" C cg_shock_soundLoopEndDelay "-3.0" C cg_shock_soundLoopFadeTime "1.5" C cg_shock_soundModEndDelay "2" C cg_shock_soundRoomType "underwater" C cg_shock_soundWetLevel "0.5" C cg_shock_viewKickFadeTime "3" C cg_shock_viewKickPeriod ".75" C cg_shock_viewKickRadius ".05" C cg_shock_volume_announcer "1.0" C cg_shock_volume_auto "0.1" C cg_shock_volume_body "0.1" C cg_shock_volume_item "0.1" C cg_shock_volume_local "1.0" C cg_shock_volume_menu "1.0" C cg_shock_volume_music "1.0" C cg_shock_volume_voice "0.2" C cg_shock_volume_weapon "0.5" cg_showmiss "0" C cg_skybox "1"
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One Big Ass Mistake America |
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#3 |
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Spinal Tapped
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cg_stats "0"
A cg_stereoSeparation "0.4" A cg_subtitleMinTime "1.5" A cg_subtitles "1" A cg_subtitleWidth "60" R cg_switchbackWeapon "0" C cg_thirdPerson "0" C cg_thirdPersonAngle "0" cg_thirdPersonRange "40" C cg_tracerchance "0.4" C cg_tracerlength "160" C cg_tracerspeed "4500" C cg_tracerwidth "0.8" cg_victoryscreen_backdrop "levelshots/victoryscreen/victory_american.jpg" cg_victoryscreen_levelname "levelshots/level_name_text/hud@Ste_Mere_Eglise.tga" C cg_viewKickMax "90" C cg_viewKickScale "0.8" A cg_viewsize "100" A cg_weaponCycleDelay "0" R cg_weaponSelect "18" R cg_weaponSelectTime "250" chain "0" cl_anglespeedkey "1.5" cl_avidemo "0" cl_conXOffset "0" cl_debugMove "0" cl_forceavidemo "0" A cl_freelook "1" A cl_goStandJumpTime "0" AL cl_language "0" cl_languagesavailable "1" L cl_languagetranslate "1" cl_languagewarnings "0" A cl_maxpackets "30" A cl_mouseAccel "0" cl_nodelta "0" cl_noprint "0" cl_paused "0" A cl_pitchspeed "140" cl_run "1" R cl_running "1" cl_serverStatusResendTime "750" cl_showmouserate "0" cl_shownet "0" cl_showSend "0" cl_showTimeDelta "0" cl_stance "0" cl_stanceTemp "0" cl_testAnimWeight "0" R cl_viewPitchCompensate "0" R cl_viewYawCompensate "0" AL cl_xmodelcheck "0" A cl_yawspeed "140" C cm_noCurves "0" A C cm_playerCurveClip "1" com_animCheck "0" C com_cameraMode "0" C com_dropsim "0" com_dumpingdxf "0" com_expectedhunkusage "31600034" AL com_hunkMegs "80" A com_introplayed "0" A com_maxfps "0" A com_recommendedSet "1" com_speeds "0" A com_statmon "0" con_boldgamemessagetime "8" A con_debug "0" con_gamemessagetime "5" A con_minicon "0" A con_miniconlines "5" A con_minicontime "4" debug "0" debug_drawcone "off" debug_protocol "" debug_stundraw "off" debug_tankall "off" debug_tanknone "off" debug_tankque "off" debug_tanksamples "off" C debuggraph "0" developer "1" S dmflags "0" dollycamera "" fallback "0" C fixedtime "0" S fraglimit "20" I fs_basegame "" I fs_basepath "D:\Games\CALLOF~1" I fs_cdpath "" I fs_copyfiles "0" fs_debug "0" I fs_game "" I fs_homepath "D:\Games\CALLOF~1" LC fs_ignoreLozalized "0" I fs_restrict "" C fx_count "0" fx_cull "1" C fx_debug "0" C fx_draw "1" C fx_enable "1" C fx_freeze "0" C g_accuracyStanceCrouchMod "0.75" C g_accuracyStanceProneMod "0.5" C g_ai "1" C g_bounds_height_standing "70" C g_bounds_width "30" g_changelevel_time "4" g_connectpaths "0" C g_debugBullets "0" g_debugDamage "0" g_debugMove "0" g_debugProneCheck "0" g_debugProneCheckDepthCheck "1" g_debugShowHit "0" C g_drawEntBBoxes "0" C g_dumpAnims "-1" C g_entinfo "0" C g_entinfo_maxdist "2048" C g_entinfo_scale "1" g_friendlyfireDist "256" g_friendlyfireUseDist "256" g_friendlyfireUseTime "500" S R L g_gameskill "2" S AL g_gametype "0" g_gravity "800" g_ignorePathErrors "0" R g_internalSaveGame "" g_knockback "1000" A g_lastSaveGame "save\autosave\burnville.svg" g_listEntity "0" A g_log "games.log" A g_logSync "0" S AL g_maxGameClients "0" g_no_script_spam "0" R L g_player_maxhealth "300" C g_playerTrailTime "500" g_rankings "0" R g_reloading "0" LC g_spawnai "1" g_speed "190" AL g_spSkill "2" AL g_useGear "1" A g_useholdtime "100" C g_vehicleDebug "0" C g_vehicleDrawPath "0" C g_vehicleTexScrollScale "0" g_weaponAmmoPools "0" g_weaponrespawn "5" R gamedate "Aug 19 2003" S R gamename "main" C graphheight "32" C graphscale "1" C graphshift "0" in_debugjoystick "0" A in_joyBallScale "0.02" AL in_joystick "0" A in_midi "0" A in_midichannel "1" A in_mididevice "0" A in_midiport "1" AL in_mouse "1" I journal "0" A joy_threshold "0.15" lastcamera "on" A logfile "2" A m_filter "0" A m_forward "0.25" A m_pitch "0.022" A m_side "0.25" A m_yaw "0.022" S R mapname "burnville" A monkeytoy "0" AL mss_3d_provider "Miles Fast 2D Positional Audio" AL mss_bits "16" A mss_errorOnMissing "1" AL mss_hunkmegs "32" AL mss_khz "44" A mss_musicvolume "1" L mss_q3fs "1" C mss_roomtype "0" AL mss_stereo "1" A mss_volume "0.8" C mss_wetlevel "0" nextcamera "on" nextdemo "" nextmap "map_restart" C outsideMapEnts "0" pmove_fixed "0" pmove_msec "8" L r_allowSoftwareGL "0" L r_arb_texture_cube_map "1" L r_arb_texture_env_add "1" L r_arb_texture_env_combine "1" L r_arb_texture_env_dot3 "1" L r_arb_vertex_buffer_object "1" L r_arb_vertex_program "1" L r_ati_element_array "1" L r_ati_fragment_shader "1" A r_ati_fsaa_samples "1" AL r_ati_pntriangles "0" A r_ati_truform_normalmode "QUADRATIC" A r_ati_truform_pointmode "CUBIC" A r_ati_truform_tess "1" L r_ati_vertex_array_object "1" r_clear "0" AL r_colorbits "32" L r_colorMipLevels "0" r_cullBModels "1" r_cullXModels "1" AL r_customaspect "1" AL r_customheight "1024" AL r_customwidth "1600" C r_debugEntLight "0" r_debugGLErrors "0" r_debugOptTex "0" C r_debugSort "0" AL r_depthbits "0" AL r_detailtextures "1" A r_diffuseSunQuality "2" A r_diffuseSunSteps "3" L r_displayRefresh "0" A r_dlightQuality "1" r_dlightRadius "0.1124278" r_dlightShift "0.3162278" C r_drawBModels "1" C r_drawBuffer "GL_BACK" C r_drawentities "1" C r_drawSModels "1" A r_drawSun "1" C r_drawworld "1" C r_drawXModels "1" A r_dynamiclight "1" C r_entFullbright "0" A r_entLightCutoff "0.2" C r_entMinLight ".15" r_errorOnConflicts "1" L r_ext_compiled_vertex_array "1" L r_ext_draw_range_elements "1" L r_ext_rescale_normal "1" A r_ext_texture_filter_anisotropic "0" A r_fastsky "0" A r_finish "0" C r_flareFadeIn ".25" C r_flareFadeOut "1" A r_flares "1" C r_flareSize "96" C r_fog "1" LC r_fullbright "0" AL r_fullscreen "1" A r_gamma "1.0" LC r_graymap "0" C r_highLodDist "-1" r_ignore "1" A r_ignoreGLErrors "1" AL r_ignorehwgamma "0" A r_inGameVideo "1" L r_intensity "1" A r_lastValidRenderer "GeForce4 Ti 4400/AGP/SSE2" C r_lightmap "0" C r_lockpvs "0" A r_lodbias "0" A r_lodscale "1" C r_lodViewDist "0" r_logFile "0" C r_lowLodDist "0" L r_maxActiveTextures "0" A r_maxEntLights "8" r_maxpolys "4096" r_maxpolyverts "8192" L r_maxTextureSize "0" C r_measureOverdraw "0" C r_mediumLodDist "0" AL r_mem_agp "8" AL r_mem_backend "0.5" AL r_mem_manual "0" AL r_mem_video "2" A r_minEntLightIntensity "0.02" AL r_mode "6" C r_nobind "0" C r_nocull "0" C r_noportals "0" C r_norefresh "0" L r_nv_fence "1" R r_nv_fog_available "1" AL r_nv_fog_dist "1" A r_nv_fogdist_mode "GL_EYE_RADIAL_NV" L r_nv_register_combiners "2" L r_nv_texture_shader "1" L r_nv_vertex_array_range "2" C r_offsetfactor "-1" C r_offsetunits "-2" L r_optimize "1" L r_optimizeBackend "1" L r_optimizeSModels "1" L r_optimizeTextures "2" L r_optimizeWorld "1" L r_optimizeXModels "100" AL r_overBrightBits "1" AL r_picmip "1" AL r_picmip2 "1" A r_portalbevels "0.7" C r_portalOnly "0" A r_primitives "0" r_printShaders "0" C r_profileDrawElements "0" A r_railCoreWidth "1" A r_railSegmentLength "32" A r_railWidth "16" r_saveFontData "0" C r_showCullBModels "0" C r_showCullSModels "0" C r_showCullXModels "0" r_showImages "0" C r_showLeafLights "0" C r_shownormals "" C r_showportals "0" C r_showsky "0" C r_showsurfcounts "0" C r_showtricounts "0" C r_showtris "0" AL r_simpleMipMaps "1" C r_singlecell "0" LC r_singleShader "0" C r_skipBackEnd "0" r_smc_enable "1" C r_speeds "0" AL r_stencilbits "8" r_sunblind_fadein ".9" r_sunblind_fadeout "3" r_sunblind_max_angle "5" r_sunblind_max_darken ".01" r_sunblind_min_angle "1" r_sunflare_fadein "1" r_sunflare_fadeout ".2" r_sunflare_max_alpha "1" r_sunflare_max_angle "2" r_sunflare_max_size "120" r_sunflare_min_angle "45" r_sunflare_min_size "0" r_sunflare_shader "gfx/sun/moon_flare" r_sunglare_fadein ".1" r_sunglare_fadeout ".1" r_sunglare_max_angle "5" r_sunglare_max_lighten ".005" r_sunglare_min_angle "30" r_sunsprite_shader "gfx/sun/moon_full" r_sunsprite_size "32" C r_suntest "0" A r_swapDelay "0" A r_swapInterval "1" AL r_texturebits "0" A r_texturemode "GL_LINEAR_MIPMAP_NEAREST" r_uiFullScreen "0" AL r_vbo_interleave "0" AL r_vbo_manual "0" AL r_vbo_smc_static_draw "1" AL r_vbo_stream_draw "1" L r_vc_compile "0" L r_vc_makelog "0" r_vc_showlog "0" r_verbose "0" L r_weightMipMaps "0" C r_xdebug "" C r_zfar "0"
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One Big Ass Mistake America |
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#4 |
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Spinal Tapped
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C r_znear "4"
C r_znear_depthhack "0.1" rconAddress "" rconPassword "" scr_conspeed "3" A sensitivity "5" A server1 "" A server10 "" A server11 "" A server12 "" A server13 "" A server14 "" A server15 "" A server16 "" A server2 "" A server3 "" A server4 "" A server5 "" A server6 "" A server7 "" A server8 "" A server9 "" showdrop "0" showpackets "0" start "start" S sv_allowAnonymous "0" R sv_cheats "0" sv_framerate_smoothing "1" S sv_keywords "" sv_killserver "0" S R sv_mapname "" R sv_pakNames "" R sv_paks "" R sv_referencedPakNames "main/pak0" R sv_referencedPaks "-1122660197 " R sv_running "1" R sv_serverid "154869428" sv_showCommands "0" R A sys_configSum "34488330" sys_cpuid "35" R A sys_cpuMHz "2806.41" sys_cpustring "Intel Pentium III" R A sys_sysMB "1023" R A sys_vidMB "128" C timedemo "0" C timegraph "0" S timelimit "0" C timescale "1" A ui_bigFont "0.4" A ui_campaign "american" ui_cmd "" A ui_currentMap "0" A ui_currentNetMap "0" ui_debug "0" A ui_dedicated "0" A ui_extraBigFont "0.55" ui_initialized "0" A ui_menuFiles "ui/menus.txt" ui_mousePitch "0" R ui_multiplayer "0" A ui_netSource "0" R ui_newScriptMenu "" R ui_newScriptMenuIndex "-1" ui_prevClass "-1" ui_prevTeam "-1" ui_prevWeapon "-1" R ui_savegameName "" R ui_scriptMenu "" R ui_scriptMenuAllowResponse "1" R ui_scriptMenuIndex "-1" A ui_smallFont "0.25" ui_victoryquote "@VICTORYQUOTE_WE_HAPPY_FEW_WE_BAND" R ui_waitingScriptMenu "" R ui_waitingScriptMenuIndex "-1" R ui_waitingScriptMenuNoMouse "0" usedanim "" username "CauSTiC" S R version "CoD Beta build 4082 Aug 19 2003 16:03:33 win-x86" A vid_xpos "3" A vid_ypos "22" C viewlog "0" R win_hinstance "4194304" R win_wndproc "4526560" 613 total cvars 613 cvar indexes ]cmdlist cmdlist -back -moveright cvarlist -reload -moveleft -gostand -leanright -melee ufo -activate savegame -attack fade updatescreen stats jumptonode setviewpos levelshot noclip notarget god take give kill setCameraOrigin stopCamera startCamera cg_shellshock_save cg_shellshock_load cg_shellshock fxRestart fxTest fxSetTestPosition camera loadhud tcmd weaponslot weapon weapalt weapprev weapnext weaplastused sizedown sizeup -scores +scores viewpos prevframe nextframe testmodel testgun snd_list r_sunhelp r_savesun r_loadsun r_smc_flush r_smc_stats r_vc_stats r_meminfo gfxinfo screenshotJPEG screenshot modelist shaderlist imagelist touchFile fdir dir fullpath path spmap difficultyHard logo cinematic set localizeSoundAliasFiles dumpDXF cubemapShot +decAnimWeight +incAnimWeight setRecommended shellExecute startMultiplayer sl updatehunkusage fs_referencedList fs_openedList setenv disconnect vid_restart snd_restart configstrings cmd +gostand gocrouch goprone toggleprone togglecrouch raisestance lowerstance -mlook +mlook -prone +prone +leanright -leanleft +leanleft +reload +activate +melee +attack -speed +speed +moveright +moveleft -strafe +strafe -lookdown +lookdown -lookup +lookup +back -forward +forward -right +right -left +left -movedown +movedown -moveup +moveup centerview condump clear stringUsage difficultyFu difficultyMedium difficultyEasy difficultyGimp scriptUsage loadgame_continue loadgame_restart loadgame spdevmap devmap map map_restart midiinfo in_restart writeconfig quit freeze crash error meminfo seta bind exec unbindall bindlist unbind wait echo vstr cvar_restart cvardump reset sets toggle 171 commands
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One Big Ass Mistake America |
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#5 |
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The Cable Guy
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Is there a command for turning off the shellshock effect?On ATI cards, i think its all messed up, almost like a negitive during the shellshock animation.Hope there is a fix coming out for it.
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#6 | |
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Spinal Tapped
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Quote:
But- I think yo uhave to turn cheats on, and I'm not having any luck with that at all-- I want to turn shadows on in single player, but when I run the cvar it says that command is cheat protected.. I REALLY want to turn off the music too- And I can't -- No clue why, just no slider for it.. [pulling hair out]
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One Big Ass Mistake America |
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#7 | |
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Spinal Tapped
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Quote:
I think It's these ones- I'm not sure wherre to start- but I bet you could change tem or turn them right off.. But you need to enable cheats first-- I can't seem to do it. C cg_shock_mouse "1" C cg_shock_mouse_fadeTime "2" C cg_shock_mouse_maxpitchspeed "90" C cg_shock_mouse_maxyawspeed "90" C cg_shock_mouse_sensitivityscale "0.5" C cg_shock_screenBlendFadeTime "1" C cg_shock_screenBlendTime "0.4" C cg_shock_sound "1" C cg_shock_soundFadeInTime "0.25" C cg_shock_soundFadeOutTime "2.5" C cg_shock_soundLoopEndDelay "-3.0" C cg_shock_soundLoopFadeTime "1.5" C cg_shock_soundModEndDelay "2" C cg_shock_soundRoomType "underwater" C cg_shock_soundWetLevel "0.5" C cg_shock_viewKickFadeTime "3" C cg_shock_viewKickPeriod ".75" C cg_shock_viewKickRadius ".05" C cg_shock_volume_announcer "1.0" C cg_shock_volume_auto "0.1" C cg_shock_volume_body "0.1" C cg_shock_volume_item "0.1" C cg_shock_volume_local "1.0" C cg_shock_volume_menu "1.0" C cg_shock_volume_music "1.0" C cg_shock_volume_voice "0.2" C cg_shock_volume_weapon "0.5"
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One Big Ass Mistake America |
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