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Old Nov 1, 2003, 01:09 AM   #1
BWX
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System Specs

CoD music volume--

I don't have the music volume slider for some reason, does anyone know the console command to turn it off?
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Old Nov 1, 2003, 02:24 PM   #2
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System Specs

Well it took me a while - but here is the CVAR list




]cvarlist
A ai_badPathSpam "0"
A ai_corpseCount "5"
C ai_debugAnimDeltas "0"
C ai_debugCoverEntityNum "-6969"
C ai_debugFindPath "0"
C ai_debugMayMove "0"
C ai_debugThreat "0"
C ai_disableSpawn "0"
ai_nocriticalsections "1"
C ai_noDodge "0"
ai_playerFarAccuracy "0.1"
ai_playerFarDamage "20"
ai_playerFarRange "2000"
ai_playerNearAccuracy "0.5"
ai_playerNearDamage "200"
ai_playerNearRange "800"
C ai_showBadPlaces "0"
A ai_ShowCanshootChecks "0"
C ai_showDodge "0"
A ai_ShowFailedPaths "100"
C ai_showFriendlyChains "0"
C ai_showNearestNode "0"
C ai_showNodes "0"
C ai_showNodesDist "384"
C ai_showPaths "0"
C ai_showVisData "0"
C ai_showVisDataDist "1000"
angles "0"
animscriptent "-1"
arch "winnt"
C bg_debugWeaponAnim "0"
C bg_debugWeaponState "0"
C bg_duck2prone_time "400"
S C bg_fallDamageMaxHeight "480"
S C bg_fallDamageMinHeight "256"
C bg_foliagesnd_fastinterval "500"
C bg_foliagesnd_maxspeed "180"
C bg_foliagesnd_minspeed "40"
C bg_foliagesnd_resetinterval "500"
C bg_foliagesnd_slowinterval "1500"
C bg_ladder_yawcap "100"
A bg_physicsFix "1"
C bg_prone2duck_time "400"
C bg_prone_softyawedge "1"
C bg_prone_yawcap "85"
C bg_viewheight_crouched "40"
C bg_viewheight_prone "11"
C bg_viewheight_standing "60"
camera "off"
A cg_blood "1"
cg_bobAmplitudeDucked "0.015"
cg_bobAmplitudeProne "0.03"
cg_bobamplitudestanding ".008"
cg_bobMax "8"
cg_bobWeaponAmplitude "0.16"
cg_bobWeaponLag "0.25"
cg_bobWeaponMax "10"
cg_bobWeaponRollAmplitude "1.5"
A cg_brass "1"
C cg_centertime "3"
A cg_crosshairalpha "1.0"
A cg_crosshairalphamin "0.7"
A cg_crosshairDynamic "0"
A cg_crosshairNoGun "gfx/reticle/hud@center_ads.tga"
A cg_cursorHints "3"
cg_deadscreen_backdrop "levelshots/deadscreen/defeat_american.tga"
cg_deadscreen_levelname "levelshots/level_name_text/hud@Ste_Mere_Eglise.tga"
C cg_debugevents "0"
C cg_debugHUDDraw "0"
A cg_draw2d "1"
A cg_drawCrosshair "1"
A cg_drawFPS "0"
C cg_drawgun "1"
cg_drawpaused "1"
cg_drawScriptUsage "0"
C cg_drawShader "0"
A cg_drawSnapshot "0"
cg_drawSoundOverlay "0"
A cg_drawStatus "1"
A cg_drawTimer "0"
cg_drawVersion "1"
C cg_dumpAnims "-1"
cg_errordecay "100"
C cg_footsteps "1"
A C cg_fov "80"
A cg_gameBoldMessageWidth "60"
A cg_gameMessageWidth "70"
C cg_gun_move_f "0"
C cg_gun_move_minspeed "0"
C cg_gun_move_r "0"
C cg_gun_move_rate "0"
C cg_gun_move_u "0"
C cg_gun_ofs_f "0"
C cg_gun_ofs_r "0"
C cg_gun_ofs_u "0"
C cg_gun_rot_minspeed "0"
C cg_gun_rot_p "0"
C cg_gun_rot_r "0"
C cg_gun_rot_rate "0"
C cg_gun_rot_y "0"
C cg_gunX "0"
C cg_gunY "0"
C cg_gunZ "0"
A cg_hintFadeTime "100"
A cg_hudAlpha "1.0"
A cg_hudCompassMaxRange "1024"
A cg_hudCompassMinRadius "0.1"
A cg_hudCompassMinRange "64"
A cg_hudCompassSize "1.0"
A cg_hudCompassSpringyPointers "0"
A cg_hudDamageIconHeight "64"
A cg_hudDamageIconOffset "32"
A cg_hudDamageIconTime "2000"
A cg_hudDamageIconWidth "128"
A cg_hudFiles "ui/hud.txt"
A cg_hudObjectiveMaxHeight "60"
A cg_hudObjectiveMaxRange "2048"
A cg_hudObjectiveMinAlpha "1"
A cg_hudObjectiveMinHeight "-68"
A cg_hudObjectiveNumRings "10"
A cg_hudObjectiveRingSize "64"
A cg_hudObjectiveRingTime "10000"
cg_hudStanceFlash_b "0.3"
cg_hudStanceFlash_g "1.0"
cg_hudStanceFlash_r "1.0"
A cg_hudStanceHintPrints "1"
cg_ignore "0"
cg_letterbox "0"
A cg_marks "1"
A cg_nopredict "0"
cg_norender "0"
A cg_railTrailTime "400"
A cg_runpitch "0.002"
A cg_runroll "0.005"
A cg_selectedPlayer "0"
A cg_shadows "0"
C cg_shock_mouse "1"
C cg_shock_mouse_fadeTime "2"
C cg_shock_mouse_maxpitchspeed "90"
C cg_shock_mouse_maxyawspeed "90"
C cg_shock_mouse_sensitivityscale "0.5"
C cg_shock_screenBlendFadeTime "1"
C cg_shock_screenBlendTime "0.4"
C cg_shock_sound "1"
C cg_shock_soundFadeInTime "0.25"
C cg_shock_soundFadeOutTime "2.5"
C cg_shock_soundLoopEndDelay "-3.0"
C cg_shock_soundLoopFadeTime "1.5"
C cg_shock_soundModEndDelay "2"
C cg_shock_soundRoomType "underwater"
C cg_shock_soundWetLevel "0.5"
C cg_shock_viewKickFadeTime "3"
C cg_shock_viewKickPeriod ".75"
C cg_shock_viewKickRadius ".05"
C cg_shock_volume_announcer "1.0"
C cg_shock_volume_auto "0.1"
C cg_shock_volume_body "0.1"
C cg_shock_volume_item "0.1"
C cg_shock_volume_local "1.0"
C cg_shock_volume_menu "1.0"
C cg_shock_volume_music "1.0"
C cg_shock_volume_voice "0.2"
C cg_shock_volume_weapon "0.5"
cg_showmiss "0"
C cg_skybox "1"
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Old Nov 1, 2003, 02:25 PM   #3
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System Specs

cg_stats "0"
A cg_stereoSeparation "0.4"
A cg_subtitleMinTime "1.5"
A cg_subtitles "1"
A cg_subtitleWidth "60"
R cg_switchbackWeapon "0"
C cg_thirdPerson "0"
C cg_thirdPersonAngle "0"
cg_thirdPersonRange "40"
C cg_tracerchance "0.4"
C cg_tracerlength "160"
C cg_tracerspeed "4500"
C cg_tracerwidth "0.8"
cg_victoryscreen_backdrop "levelshots/victoryscreen/victory_american.jpg"
cg_victoryscreen_levelname "levelshots/level_name_text/hud@Ste_Mere_Eglise.tga"
C cg_viewKickMax "90"
C cg_viewKickScale "0.8"
A cg_viewsize "100"
A cg_weaponCycleDelay "0"
R cg_weaponSelect "18"
R cg_weaponSelectTime "250"
chain "0"
cl_anglespeedkey "1.5"
cl_avidemo "0"
cl_conXOffset "0"
cl_debugMove "0"
cl_forceavidemo "0"
A cl_freelook "1"
A cl_goStandJumpTime "0"
AL cl_language "0"
cl_languagesavailable "1"
L cl_languagetranslate "1"
cl_languagewarnings "0"
A cl_maxpackets "30"
A cl_mouseAccel "0"
cl_nodelta "0"
cl_noprint "0"
cl_paused "0"
A cl_pitchspeed "140"
cl_run "1"
R cl_running "1"
cl_serverStatusResendTime "750"
cl_showmouserate "0"
cl_shownet "0"
cl_showSend "0"
cl_showTimeDelta "0"
cl_stance "0"
cl_stanceTemp "0"
cl_testAnimWeight "0"
R cl_viewPitchCompensate "0"
R cl_viewYawCompensate "0"
AL cl_xmodelcheck "0"
A cl_yawspeed "140"
C cm_noCurves "0"
A C cm_playerCurveClip "1"
com_animCheck "0"
C com_cameraMode "0"
C com_dropsim "0"
com_dumpingdxf "0"
com_expectedhunkusage "31600034"
AL com_hunkMegs "80"
A com_introplayed "0"
A com_maxfps "0"
A com_recommendedSet "1"
com_speeds "0"
A com_statmon "0"
con_boldgamemessagetime "8"
A con_debug "0"
con_gamemessagetime "5"
A con_minicon "0"
A con_miniconlines "5"
A con_minicontime "4"
debug "0"
debug_drawcone "off"
debug_protocol ""
debug_stundraw "off"
debug_tankall "off"
debug_tanknone "off"
debug_tankque "off"
debug_tanksamples "off"
C debuggraph "0"
developer "1"
S dmflags "0"
dollycamera ""
fallback "0"
C fixedtime "0"
S fraglimit "20"
I fs_basegame ""
I fs_basepath "D:\Games\CALLOF~1"
I fs_cdpath ""
I fs_copyfiles "0"
fs_debug "0"
I fs_game ""
I fs_homepath "D:\Games\CALLOF~1"
LC fs_ignoreLozalized "0"
I fs_restrict ""
C fx_count "0"
fx_cull "1"
C fx_debug "0"
C fx_draw "1"
C fx_enable "1"
C fx_freeze "0"
C g_accuracyStanceCrouchMod "0.75"
C g_accuracyStanceProneMod "0.5"
C g_ai "1"
C g_bounds_height_standing "70"
C g_bounds_width "30"
g_changelevel_time "4"
g_connectpaths "0"
C g_debugBullets "0"
g_debugDamage "0"
g_debugMove "0"
g_debugProneCheck "0"
g_debugProneCheckDepthCheck "1"
g_debugShowHit "0"
C g_drawEntBBoxes "0"
C g_dumpAnims "-1"
C g_entinfo "0"
C g_entinfo_maxdist "2048"
C g_entinfo_scale "1"
g_friendlyfireDist "256"
g_friendlyfireUseDist "256"
g_friendlyfireUseTime "500"
S R L g_gameskill "2"
S AL g_gametype "0"
g_gravity "800"
g_ignorePathErrors "0"
R g_internalSaveGame ""
g_knockback "1000"
A g_lastSaveGame "save\autosave\burnville.svg"
g_listEntity "0"
A g_log "games.log"
A g_logSync "0"
S AL g_maxGameClients "0"
g_no_script_spam "0"
R L g_player_maxhealth "300"
C g_playerTrailTime "500"
g_rankings "0"
R g_reloading "0"
LC g_spawnai "1"
g_speed "190"
AL g_spSkill "2"
AL g_useGear "1"
A g_useholdtime "100"
C g_vehicleDebug "0"
C g_vehicleDrawPath "0"
C g_vehicleTexScrollScale "0"
g_weaponAmmoPools "0"
g_weaponrespawn "5"
R gamedate "Aug 19 2003"
S R gamename "main"
C graphheight "32"
C graphscale "1"
C graphshift "0"
in_debugjoystick "0"
A in_joyBallScale "0.02"
AL in_joystick "0"
A in_midi "0"
A in_midichannel "1"
A in_mididevice "0"
A in_midiport "1"
AL in_mouse "1"
I journal "0"
A joy_threshold "0.15"
lastcamera "on"
A logfile "2"
A m_filter "0"
A m_forward "0.25"
A m_pitch "0.022"
A m_side "0.25"
A m_yaw "0.022"
S R mapname "burnville"
A monkeytoy "0"
AL mss_3d_provider "Miles Fast 2D Positional Audio"
AL mss_bits "16"
A mss_errorOnMissing "1"
AL mss_hunkmegs "32"
AL mss_khz "44"
A mss_musicvolume "1"
L mss_q3fs "1"
C mss_roomtype "0"
AL mss_stereo "1"
A mss_volume "0.8"
C mss_wetlevel "0"
nextcamera "on"
nextdemo ""
nextmap "map_restart"
C outsideMapEnts "0"
pmove_fixed "0"
pmove_msec "8"
L r_allowSoftwareGL "0"
L r_arb_texture_cube_map "1"
L r_arb_texture_env_add "1"
L r_arb_texture_env_combine "1"
L r_arb_texture_env_dot3 "1"
L r_arb_vertex_buffer_object "1"
L r_arb_vertex_program "1"
L r_ati_element_array "1"
L r_ati_fragment_shader "1"
A r_ati_fsaa_samples "1"
AL r_ati_pntriangles "0"
A r_ati_truform_normalmode "QUADRATIC"
A r_ati_truform_pointmode "CUBIC"
A r_ati_truform_tess "1"
L r_ati_vertex_array_object "1"
r_clear "0"
AL r_colorbits "32"
L r_colorMipLevels "0"
r_cullBModels "1"
r_cullXModels "1"
AL r_customaspect "1"
AL r_customheight "1024"
AL r_customwidth "1600"
C r_debugEntLight "0"
r_debugGLErrors "0"
r_debugOptTex "0"
C r_debugSort "0"
AL r_depthbits "0"
AL r_detailtextures "1"
A r_diffuseSunQuality "2"
A r_diffuseSunSteps "3"
L r_displayRefresh "0"
A r_dlightQuality "1"
r_dlightRadius "0.1124278"
r_dlightShift "0.3162278"
C r_drawBModels "1"
C r_drawBuffer "GL_BACK"
C r_drawentities "1"
C r_drawSModels "1"
A r_drawSun "1"
C r_drawworld "1"
C r_drawXModels "1"
A r_dynamiclight "1"
C r_entFullbright "0"
A r_entLightCutoff "0.2"
C r_entMinLight ".15"
r_errorOnConflicts "1"
L r_ext_compiled_vertex_array "1"
L r_ext_draw_range_elements "1"
L r_ext_rescale_normal "1"
A r_ext_texture_filter_anisotropic "0"
A r_fastsky "0"
A r_finish "0"
C r_flareFadeIn ".25"
C r_flareFadeOut "1"
A r_flares "1"
C r_flareSize "96"
C r_fog "1"
LC r_fullbright "0"
AL r_fullscreen "1"
A r_gamma "1.0"
LC r_graymap "0"
C r_highLodDist "-1"
r_ignore "1"
A r_ignoreGLErrors "1"
AL r_ignorehwgamma "0"
A r_inGameVideo "1"
L r_intensity "1"
A r_lastValidRenderer "GeForce4 Ti 4400/AGP/SSE2"
C r_lightmap "0"
C r_lockpvs "0"
A r_lodbias "0"
A r_lodscale "1"
C r_lodViewDist "0"
r_logFile "0"
C r_lowLodDist "0"
L r_maxActiveTextures "0"
A r_maxEntLights "8"
r_maxpolys "4096"
r_maxpolyverts "8192"
L r_maxTextureSize "0"
C r_measureOverdraw "0"
C r_mediumLodDist "0"
AL r_mem_agp "8"
AL r_mem_backend "0.5"
AL r_mem_manual "0"
AL r_mem_video "2"
A r_minEntLightIntensity "0.02"
AL r_mode "6"
C r_nobind "0"
C r_nocull "0"
C r_noportals "0"
C r_norefresh "0"
L r_nv_fence "1"
R r_nv_fog_available "1"
AL r_nv_fog_dist "1"
A r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
L r_nv_register_combiners "2"
L r_nv_texture_shader "1"
L r_nv_vertex_array_range "2"
C r_offsetfactor "-1"
C r_offsetunits "-2"
L r_optimize "1"
L r_optimizeBackend "1"
L r_optimizeSModels "1"
L r_optimizeTextures "2"
L r_optimizeWorld "1"
L r_optimizeXModels "100"
AL r_overBrightBits "1"
AL r_picmip "1"
AL r_picmip2 "1"
A r_portalbevels "0.7"
C r_portalOnly "0"
A r_primitives "0"
r_printShaders "0"
C r_profileDrawElements "0"
A r_railCoreWidth "1"
A r_railSegmentLength "32"
A r_railWidth "16"
r_saveFontData "0"
C r_showCullBModels "0"
C r_showCullSModels "0"
C r_showCullXModels "0"
r_showImages "0"
C r_showLeafLights "0"
C r_shownormals ""
C r_showportals "0"
C r_showsky "0"
C r_showsurfcounts "0"
C r_showtricounts "0"
C r_showtris "0"
AL r_simpleMipMaps "1"
C r_singlecell "0"
LC r_singleShader "0"
C r_skipBackEnd "0"
r_smc_enable "1"
C r_speeds "0"
AL r_stencilbits "8"
r_sunblind_fadein ".9"
r_sunblind_fadeout "3"
r_sunblind_max_angle "5"
r_sunblind_max_darken ".01"
r_sunblind_min_angle "1"
r_sunflare_fadein "1"
r_sunflare_fadeout ".2"
r_sunflare_max_alpha "1"
r_sunflare_max_angle "2"
r_sunflare_max_size "120"
r_sunflare_min_angle "45"
r_sunflare_min_size "0"
r_sunflare_shader "gfx/sun/moon_flare"
r_sunglare_fadein ".1"
r_sunglare_fadeout ".1"
r_sunglare_max_angle "5"
r_sunglare_max_lighten ".005"
r_sunglare_min_angle "30"
r_sunsprite_shader "gfx/sun/moon_full"
r_sunsprite_size "32"
C r_suntest "0"
A r_swapDelay "0"
A r_swapInterval "1"
AL r_texturebits "0"
A r_texturemode "GL_LINEAR_MIPMAP_NEAREST"
r_uiFullScreen "0"
AL r_vbo_interleave "0"
AL r_vbo_manual "0"
AL r_vbo_smc_static_draw "1"
AL r_vbo_stream_draw "1"
L r_vc_compile "0"
L r_vc_makelog "0"
r_vc_showlog "0"
r_verbose "0"
L r_weightMipMaps "0"
C r_xdebug ""
C r_zfar "0"
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Old Nov 1, 2003, 02:26 PM   #4
BWX
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Join Date: Nov 2002
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Rep Power: 92
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System Specs

C r_znear "4"
C r_znear_depthhack "0.1"
rconAddress ""
rconPassword ""
scr_conspeed "3"
A sensitivity "5"
A server1 ""
A server10 ""
A server11 ""
A server12 ""
A server13 ""
A server14 ""
A server15 ""
A server16 ""
A server2 ""
A server3 ""
A server4 ""
A server5 ""
A server6 ""
A server7 ""
A server8 ""
A server9 ""
showdrop "0"
showpackets "0"
start "start"
S sv_allowAnonymous "0"
R sv_cheats "0"
sv_framerate_smoothing "1"
S sv_keywords ""
sv_killserver "0"
S R sv_mapname ""
R sv_pakNames ""
R sv_paks ""
R sv_referencedPakNames "main/pak0"
R sv_referencedPaks "-1122660197 "
R sv_running "1"
R sv_serverid "154869428"
sv_showCommands "0"
R A sys_configSum "34488330"
sys_cpuid "35"
R A sys_cpuMHz "2806.41"
sys_cpustring "Intel Pentium III"
R A sys_sysMB "1023"
R A sys_vidMB "128"
C timedemo "0"
C timegraph "0"
S timelimit "0"
C timescale "1"
A ui_bigFont "0.4"
A ui_campaign "american"
ui_cmd ""
A ui_currentMap "0"
A ui_currentNetMap "0"
ui_debug "0"
A ui_dedicated "0"
A ui_extraBigFont "0.55"
ui_initialized "0"
A ui_menuFiles "ui/menus.txt"
ui_mousePitch "0"
R ui_multiplayer "0"
A ui_netSource "0"
R ui_newScriptMenu ""
R ui_newScriptMenuIndex "-1"
ui_prevClass "-1"
ui_prevTeam "-1"
ui_prevWeapon "-1"
R ui_savegameName ""
R ui_scriptMenu ""
R ui_scriptMenuAllowResponse "1"
R ui_scriptMenuIndex "-1"
A ui_smallFont "0.25"
ui_victoryquote "@VICTORYQUOTE_WE_HAPPY_FEW_WE_BAND"
R ui_waitingScriptMenu ""
R ui_waitingScriptMenuIndex "-1"
R ui_waitingScriptMenuNoMouse "0"
usedanim ""
username "CauSTiC"
S R version "CoD Beta build 4082 Aug 19 2003 16:03:33 win-x86"
A vid_xpos "3"
A vid_ypos "22"
C viewlog "0"
R win_hinstance "4194304"
R win_wndproc "4526560"

613 total cvars
613 cvar indexes
]cmdlist
cmdlist
-back
-moveright
cvarlist
-reload
-moveleft
-gostand
-leanright
-melee
ufo
-activate
savegame
-attack
fade
updatescreen
stats
jumptonode
setviewpos
levelshot
noclip
notarget
god
take
give
kill
setCameraOrigin
stopCamera
startCamera
cg_shellshock_save
cg_shellshock_load
cg_shellshock
fxRestart
fxTest
fxSetTestPosition
camera
loadhud
tcmd
weaponslot
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weapalt
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prevframe
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set
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Old Nov 1, 2003, 02:55 PM   #5
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System Specs

Is there a command for turning off the shellshock effect?On ATI cards, i think its all messed up, almost like a negitive during the shellshock animation.Hope there is a fix coming out for it.
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Old Nov 1, 2003, 11:58 PM   #6
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System Specs

Quote:
Originally posted by Vehicon
Is there a command for turning off the shellshock effect?On ATI cards, i think its all messed up, almost like a negitive during the shellshock animation.Hope there is a fix coming out for it.
Hmm, that all works for me perfectly-- I think I did find the commands to adjust them,


But- I think yo uhave to turn cheats on, and I'm not having any luck with that at all-- I want to turn shadows on in single player, but when I run the cvar it says that command is cheat protected.. I REALLY want to turn off the music too- And I can't -- No clue why, just no slider for it.. [pulling hair out]
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Old Nov 2, 2003, 04:44 AM   #7
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Quote:
Originally posted by Vehicon
Is there a command for turning off the shellshock effect?On ATI cards, i think its all messed up, almost like a negitive during the shellshock animation.Hope there is a fix coming out for it.

I think It's these ones- I'm not sure wherre to start- but I bet you could change tem or turn them right off.. But you need to enable cheats first-- I can't seem to do it.


C cg_shock_mouse "1"
C cg_shock_mouse_fadeTime "2"
C cg_shock_mouse_maxpitchspeed "90"
C cg_shock_mouse_maxyawspeed "90"
C cg_shock_mouse_sensitivityscale "0.5"
C cg_shock_screenBlendFadeTime "1"
C cg_shock_screenBlendTime "0.4"
C cg_shock_sound "1"
C cg_shock_soundFadeInTime "0.25"
C cg_shock_soundFadeOutTime "2.5"
C cg_shock_soundLoopEndDelay "-3.0"
C cg_shock_soundLoopFadeTime "1.5"
C cg_shock_soundModEndDelay "2"
C cg_shock_soundRoomType "underwater"
C cg_shock_soundWetLevel "0.5"
C cg_shock_viewKickFadeTime "3"
C cg_shock_viewKickPeriod ".75"
C cg_shock_viewKickRadius ".05"
C cg_shock_volume_announcer "1.0"
C cg_shock_volume_auto "0.1"
C cg_shock_volume_body "0.1"
C cg_shock_volume_item "0.1"
C cg_shock_volume_local "1.0"
C cg_shock_volume_menu "1.0"
C cg_shock_volume_music "1.0"
C cg_shock_volume_voice "0.2"
C cg_shock_volume_weapon "0.5"
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