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Old Aug 15, 2006, 01:47 PM   #1 (permalink)
Soilwork
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HL2 CFG mods

Hi all

I am trying to get HL2 to work so that there is none of the annoying pop up that happends when you approach grass etc. I have created an autoexec.cfg file with the following:

sv_cheats "1"
r_DrawRain "1"
cl_maxrenderable_dist "10000"
cl_detaildist "5000"
cl_detailfade "5000"
mat_forcemanagedtextureintohardware "0"
cl_ragdoll_collide "1"

all in the: D:\Program Files\Steam\SteamApps\human_debris\half-life 2\hl2\cfg directory

As far as I can see from tweakguides.com the 2nd, 3rd and 4th commands should stop popup from happening, but it is not working. any ideas?
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Old Aug 15, 2006, 01:57 PM   #2 (permalink)
Guyver2K5
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slap these in there

sv_autosave "0"
jpeg_quality "100"
cl_smooth "0"
cl_ragdoll_collide "1"
r_fastzreject "1"
r_decals "1000"
r_maxmodeldecal "25"
mat_compressedtextures "1"
cl_ejectbrass "0"
mat_bloom "0"

snd_async_fullyasync "1"
cl_forcepreload "1"
sv_forcepreload "1"
dsp_enhance_stereo "1"
snd_mixahead "0.5"
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Old Aug 15, 2006, 11:32 PM   #3 (permalink)
Sobek
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Quote:
Originally Posted by Guyver2K5
slap these in there

sv_autosave "0"
jpeg_quality "100"
cl_smooth "0"
cl_ragdoll_collide "1"
r_fastzreject "1"
r_decals "1000"
r_maxmodeldecal "25"
mat_compressedtextures "1"
cl_ejectbrass "0"
mat_bloom "0"

snd_async_fullyasync "1"
cl_forcepreload "1"
sv_forcepreload "1"
dsp_enhance_stereo "1"
snd_mixahead "0.5"
Is that excerpt from a performance config or something? No Bloom, Ejecting Brass and lower decal limits.

Also appears to be nothing related to the first post. ;ie reducing/removing popup. FYI Soilwork, I have identical settings in my CFG and it actually made a difference, but I do still get grass/shrubbery ( :P ) popping up within visible range, which really sucks. So I too second the request for any additional methods of reducing said popup. Perhaps some of the LOD distance settings might affect it? Been a while but I think some of those are 'Mat_something' commands...
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Old Aug 16, 2006, 11:08 AM   #4 (permalink)
Soilwork
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hmmm, I've also noticed that shell casings and combine soldiers disappear within seconds of being killed. Anyone have any ideas how to stop this?
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Old Aug 16, 2006, 10:01 PM   #5 (permalink)
Sobek
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Quote:
Originally Posted by Soilwork
hmmm, I've also noticed that shell casings and combine soldiers disappear within seconds of being killed. Anyone have any ideas how to stop this?
Ahaha..damnit. I found what the command was to affect this while fiddling with HL2 settings in HL2 : DM...but I was just stuffing around and never bothered to remember it..but it does exist!
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