Tomb Raider is, indeed, a legend. Conceived for the first generation of Playstation back in 1996, it swiftly became a games icon, marking one of the first mainstream breakthrough hits for that platform and put publisher, Eidos, on the map.
Successive versions of the game all went downhill, however, with the last installment -
Angel of Darkness - getting absolutely panned in the press and by gamers alike. The franchise got so bad, in fact, that Eidos pulled Lara away from her roots in Derbyshire with Core Design and handed over responsibility for the latest version to San Francisco-based developer, Crystal Dynamics, also owned by the publishing giant.
Crystal claims to have spent a year researching the original games before even starting to code this version, and their stated aim has been to take the series back to basics and to put the enjoyability back into the game. Have the succeeded? In a word - yes. But let's not pre-empt our conclusion. Let's start with the things that
Tomb Raider: Legend does well.
http://www.bit-tech.net/gaming/2006/..._review/1.html