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Old Jun 26, 2005, 02:36 PM   #1 (permalink)
Lex Nahumury
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exclamation NEW: 'Analog' Drum Machine (DSP-Instrument)

'Analog' Drum Machine (DSP-Instrument)

- 3 voice polyphonic (Kick, Snare, HiHat)
- 3 seperate outputs for individual processing
- 2 seperate Noise Sources and Noise Filters for Snare and HiHats
- 2 HiHats; Open and Closed Decay
- midi activity indicators per instrument
- all parameters real time controllable through MIDI CC numbers

Picture:
http://members.home.nl/nahutec/drumsynth/dsynth.png
Tune:
http://members.home.nl/nahutec/drumsynth/dsynth.mp3

Demo tune by TravelRec:
http://www.electricstart.de/sound/drumdemo.mp3
-DrumMachine1.1a w/o any FX, quantized Loop,
Controller changes recorded and played in real-time.
-Asynth1.1c with Stereo-Chorus for bass-line (quantized), no controllers.
-Asynth1.1c with DelayA and MaxM.īs ReverbR for melody (quantized), no controllers.
ALL SOUND OUT OF DSP!!!

A nice sequence made by Kokoon;
http://members.home.nl/nahutec/drumsynth/aciiiiid.mp3
-DrumMachine + Asynth


Downloads:
3545: http://members.home.nl/nahutec/drums.../drumsynth.kxl
3538: http://members.home.nl/nahutec/drums...v1.1a_3538.zip
3537: http://members.home.nl/nahutec/drums...v1.1a_3537.zip

Installation:
Delete any previous version and (re)register the plugin. That's all.


DRUM MACHINE MIDI IMPLEMENTATION CHART
---------------------------------------------
CC00 BANK SELECT - Bank select MSB (0 - 127)
CC12 KICK START PITCH
CC13 KICK END PITCH
CC14 KICK GLIDE
CC15 KICK DECAY RATE
CC16 KICK VOLUME
CC17 SNARE START PITCH
CC18 SNARE END PITCH
CC19 SNARE GLIDE
CC20 SNARE DECAY RATE
CC21 SNARE VOLUME
CC22 SNARE/NOISE BALANCE
CC23 SNARE FILTER TYPE
CC24 SNARE NOISE FILTER FC
CC25 SNARE NOISE FILTER RESO
CC26 HH NOISE FILTER FC
CC27 HH NOISE FILTER RESO
CC28 HH DECAY1 RATE (Closed HiHat)
CC29 HH DECAY2 RATE (Open HiHat)
CC30 HH VOLUME
CC31 HH FILTER TYPE
----------------------------------------------

MIDI Note Number Assignment (GM compatible):
---------------------------------------------------------
KICK 0....36
SNARE 37...40
HIHAT 42,44,46
---------------------------------------------------------

Have fun,

/LeMury

Last edited by Lex Nahumury; Aug 19, 2008 at 04:15 AM. Reason: update 3545
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Old Jun 26, 2005, 02:39 PM   #2 (permalink)
ROBSCIX
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Awsome....Your a master mind dude...
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Old Jun 26, 2005, 04:11 PM   #3 (permalink)
radiocolonel.it
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.... Thanks so much!!!
I'm having so much fun right, i'll give u later some more serious feedback!!!
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Old Jun 26, 2005, 05:46 PM   #4 (permalink)
trevbushell
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nah, i dont like it!


.................only joking!

bravo! look forward to playing with it as soon as i can. nice demo tunes guys... nice arpegio lemury ( a man after my own heart, i love apregios!!) , nice programming travelrec, specially the last bit with the snare!
lemury when do your talents end??

trev
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Old Jun 26, 2005, 05:47 PM   #5 (permalink)
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i'm beginning to feel i won't need VSTi anymore
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Old Jun 27, 2005, 01:44 AM   #6 (permalink)
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that's awesome man! thanks alot!
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Old Jun 27, 2005, 08:16 AM   #7 (permalink)
Samir
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AWESOME! This DSP sound synthesis is getting out of control!

Keep up the good work!
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Old Jun 27, 2005, 12:52 PM   #8 (permalink)
Nappylady
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This is an AWESOME synth. I love triggering the kickdrum at the same time I am tweaking the frequencies between 200-6000hz :-) Lovely techie noises--way fun.

Does anyone else notice a small "tick" at the start of a kickdrum sound if you trigger it when the previous sound hasn't finished yet? If this can be confirmed, can it also be fixed, pretty please? :-)
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Old Jun 27, 2005, 06:22 PM   #9 (permalink)
Lex Nahumury
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Quote:
Originally Posted by Nappylady
Does anyone else notice a small "tick" at the start of a kickdrum sound if you trigger it when the previous sound hasn't finished yet? ......, can it also be fixed, pretty please? :-)
Confirmed, but unfortunatly not easy to 'fix' without using an excessive
amount of dsp resources.
Try to use the fastest/usable Decay setting.

/LeMury
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Old Jul 7, 2005, 05:43 AM   #10 (permalink)
TravelRec.
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Hmm, I canīt believe that there is no user-response anymore!? Is there nothing more to say about or to do with this great plugin?! All the work of LeMury in vein?! Please no....
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Old Jul 7, 2005, 06:54 AM   #11 (permalink)
bennetng
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Wow! Now we have FM/Analog Synth, organ, drum machine..... how about a GM FM/Analog Synth next time?
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Old Jul 7, 2005, 09:41 AM   #12 (permalink)
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Travelrec, we are using this plugin feverishly... It's so good, we are not taking time away from it to talk about it! :-)
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Old Jul 7, 2005, 10:31 AM   #13 (permalink)
mistan
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LOL, you can use KX as a synth player?..
i didnt know!!
how do i go about playing instruments from the DSP?
these drivers just keep getting better and better (and thats with the current driver set that i have 3537...i keep finding new stuff to play with and this is over the course of months...i wonder what the next versions will bring)
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Old Jul 7, 2005, 08:09 PM   #14 (permalink)
dj_stick
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Quote:
Originally Posted by TravelRec.
Hmm, I canīt believe that there is no user-response anymore!? Is there nothing more to say about or to do with this great plugin?! All the work of LeMury in vein?! Please no....
unfortunately i'm having trouble to get these synths working at all with my sequencer when i have the time to try, so i can't comment

the problem seems to be a conflict with logic/midiyoke
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Old Jul 7, 2005, 10:34 PM   #15 (permalink)
Lex Nahumury
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Quote:
Originally Posted by dj_stick
unfortunately i'm having trouble to get these synths working at all with my sequencer ....the problem seems to be a conflict with logic/midiyoke
Weird. I'll try it with logic.
Anyway, we are working on a better MIDI solution for such 'kX DSP instruments'
in the next driver release. (No more need for virtual midi ports like midiyoke etc.)

/LeMury
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