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Jun 26, 2005, 02:36 PM
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#1 (permalink)
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DriverHeaven Senior Member
Join Date: Jan 2003
Location: The Netherlands
Posts: 1,771
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NEW: 'Analog' Drum Machine (DSP-Instrument)
'Analog' Drum Machine (DSP-Instrument)
- 3 voice polyphonic (Kick, Snare, HiHat)
- 3 seperate outputs for individual processing
- 2 seperate Noise Sources and Noise Filters for Snare and HiHats
- 2 HiHats; Open and Closed Decay
- midi activity indicators per instrument
- all parameters real time controllable through MIDI CC numbers
Picture:
http://members.home.nl/nahutec/drumsynth/dsynth.png
Tune:
http://members.home.nl/nahutec/drumsynth/dsynth.mp3
Demo tune by TravelRec:
http://www.electricstart.de/sound/drumdemo.mp3
-DrumMachine1.1a w/o any FX, quantized Loop,
Controller changes recorded and played in real-time.
-Asynth1.1c with Stereo-Chorus for bass-line (quantized), no controllers.
-Asynth1.1c with DelayA and MaxM.īs ReverbR for melody (quantized), no controllers.
ALL SOUND OUT OF DSP!!!
A nice sequence made by Kokoon;
http://members.home.nl/nahutec/drumsynth/aciiiiid.mp3
-DrumMachine + Asynth
Downloads:
3545: http://members.home.nl/nahutec/drums.../drumsynth.kxl
3538: http://members.home.nl/nahutec/drums...v1.1a_3538.zip
3537: http://members.home.nl/nahutec/drums...v1.1a_3537.zip
Installation:
Delete any previous version and (re)register the plugin. That's all.
DRUM MACHINE MIDI IMPLEMENTATION CHART
---------------------------------------------
CC00 BANK SELECT - Bank select MSB (0 - 127)
CC12 KICK START PITCH
CC13 KICK END PITCH
CC14 KICK GLIDE
CC15 KICK DECAY RATE
CC16 KICK VOLUME
CC17 SNARE START PITCH
CC18 SNARE END PITCH
CC19 SNARE GLIDE
CC20 SNARE DECAY RATE
CC21 SNARE VOLUME
CC22 SNARE/NOISE BALANCE
CC23 SNARE FILTER TYPE
CC24 SNARE NOISE FILTER FC
CC25 SNARE NOISE FILTER RESO
CC26 HH NOISE FILTER FC
CC27 HH NOISE FILTER RESO
CC28 HH DECAY1 RATE (Closed HiHat)
CC29 HH DECAY2 RATE (Open HiHat)
CC30 HH VOLUME
CC31 HH FILTER TYPE
----------------------------------------------
MIDI Note Number Assignment (GM compatible):
---------------------------------------------------------
KICK 0....36
SNARE 37...40
HIHAT 42,44,46
---------------------------------------------------------
Have fun,
/LeMury
Last edited by Lex Nahumury; Aug 19, 2008 at 04:15 AM.
Reason: update 3545
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Jun 26, 2005, 02:39 PM
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#2 (permalink)
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DriverHeaven Senior Member
Join Date: Mar 2004
Posts: 1,700
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Awsome....Your a master mind dude...
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Jun 26, 2005, 04:11 PM
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#3 (permalink)
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DriverHeaven Lover
Join Date: Jan 2005
Location: Italy
Posts: 192
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Jun 26, 2005, 05:46 PM
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#4 (permalink)
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DriverHeaven Addict
Join Date: Feb 2005
Location: portsmouth, england
Posts: 323
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nah, i dont like it!
.................only joking!
bravo! look forward to playing with it as soon as i can. nice demo tunes guys... nice arpegio lemury ( a man after my own heart, i love apregios!!) , nice programming travelrec, specially the last bit with the snare!
lemury when do your talents end??
trev
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Jun 26, 2005, 05:47 PM
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#5 (permalink)
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DH's Latest Mac Convert
Join Date: Jun 2003
Location: Basement of the first floor
Posts: 15,550
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i'm beginning to feel i won't need VSTi anymore
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Jun 27, 2005, 01:44 AM
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#6 (permalink)
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DriverHeaven Addict
Join Date: Feb 2003
Location: slovenia
Posts: 269
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that's awesome man! thanks alot!
__________________
[kokoon]
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Jun 27, 2005, 08:16 AM
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#7 (permalink)
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kX Lover
Join Date: Jan 2003
Posts: 520
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AWESOME! This DSP sound synthesis is getting out of control!
Keep up the good work!
__________________
MU3NKA 3A HAPO6!
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Jun 27, 2005, 12:52 PM
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#8 (permalink)
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DriverHeaven Addict
Join Date: Jun 2003
Posts: 257
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This is an AWESOME synth. I love triggering the kickdrum at the same time I am tweaking the frequencies between 200-6000hz :-) Lovely techie noises--way fun.
Does anyone else notice a small "tick" at the start of a kickdrum sound if you trigger it when the previous sound hasn't finished yet? If this can be confirmed, can it also be fixed, pretty please? :-)
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Jun 27, 2005, 06:22 PM
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#9 (permalink)
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DriverHeaven Senior Member
Join Date: Jan 2003
Location: The Netherlands
Posts: 1,771
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Quote:
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Originally Posted by Nappylady
Does anyone else notice a small "tick" at the start of a kickdrum sound if you trigger it when the previous sound hasn't finished yet? ......, can it also be fixed, pretty please? :-)
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Confirmed, but unfortunatly not easy to 'fix' without using an excessive
amount of dsp resources.
Try to use the fastest/usable Decay setting.
/LeMury
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Jul 7, 2005, 05:43 AM
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#10 (permalink)
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Alternative Audioproductions
Join Date: Sep 2003
Location: Germany / Sachsen-Anhalt
Posts: 1,581
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Hmm, I canīt believe that there is no user-response anymore!? Is there nothing more to say about or to do with this great plugin?! All the work of LeMury in vein?! Please no....
__________________
ASUS P4P800-VM P4HT 3.0GHz@800Mhz FSB, 1GB 400Mhz DDR DualChannel, Audigy2ZS with 2 optical SPDIF in, 3 optical SPDIF out, 8 analog mono in, 8 analog out // ASRock P4i65G P4HT 2.4GHz@800Mhz FSB, 1GB DDR DualChannel, Audigy SB0090 with 4 SPDIF in + 4 SPDIF out // Dell OptiPlex GX1+ PIII @ 600 MHz, 384 MB SDRAM, CT4670 with 2 SPDIF in + 2 SPDIF out // Toshiba Libretto 100CT, Audigy2ZSNB SB0530 // MSI MS-6151 PIII @ 450 MHz 384 MB SDRAM, CT 4790 PCI 512 // ATARI 1040 STE, 8Mhz, 4MB RAM, SM124 // ATARI 130XE, XF551, SIO <-> PC interface
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Jul 7, 2005, 06:54 AM
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#11 (permalink)
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DriverHeaven Junior Member
Join Date: Jan 2004
Location: Hong Kong
Posts: 61
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Wow! Now we have FM/Analog Synth, organ, drum machine..... how about a GM FM/Analog Synth next time?
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Jul 7, 2005, 09:41 AM
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#12 (permalink)
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DriverHeaven Addict
Join Date: Jun 2003
Posts: 257
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Travelrec, we are using this plugin feverishly... It's so good, we are not taking time away from it to talk about it! :-)
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Jul 7, 2005, 10:31 AM
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#13 (permalink)
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DriverHeaven Junior Member
Join Date: Sep 2004
Posts: 65
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LOL, you can use KX as a synth player?..
i didnt know!!
how do i go about playing instruments from the DSP?
these drivers just keep getting better and better (and thats with the current driver set that i have 3537...i keep finding new stuff to play with and this is over the course of months...i wonder what the next versions will bring)
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Jul 7, 2005, 08:09 PM
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#14 (permalink)
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DH's Latest Mac Convert
Join Date: Jun 2003
Location: Basement of the first floor
Posts: 15,550
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Quote:
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Originally Posted by TravelRec.
Hmm, I canīt believe that there is no user-response anymore!? Is there nothing more to say about or to do with this great plugin?! All the work of LeMury in vein?! Please no....
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unfortunately i'm having trouble to get these synths working at all with my sequencer when i have the time to try, so i can't comment
the problem seems to be a conflict with logic/midiyoke
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Jul 7, 2005, 10:34 PM
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#15 (permalink)
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DriverHeaven Senior Member
Join Date: Jan 2003
Location: The Netherlands
Posts: 1,771
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Quote:
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Originally Posted by dj_stick
unfortunately i'm having trouble to get these synths working at all with my sequencer ....the problem seems to be a conflict with logic/midiyoke
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Weird. I'll try it with logic.
Anyway, we are working on a better MIDI solution for such 'kX DSP instruments'
in the next driver release. (No more need for virtual midi ports like midiyoke etc.)
/LeMury
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