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Go Back   DriverHeaven.net > Forums > Hardware and Related Topics > kX Project Audio Driver Support Forum > Effects and the DSP


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Old Mar 11, 2005, 10:00 AM   31 links from elsewhere to this Post. Click to view. #1
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exclamation NEW: ProFx Update Incl. MX6 and AC97

Update: ProFx v3.xx
Latest version 3.11_48 (28/09/2009)

Note: There are several compatibility versions available;
- 3534 to 3537 compatible
- 3538 to 3541 compatible
- 3545 compatible
- 3548/49/50
Make sure you get the right one here;
ProFx Version 3.x
(Go to the download page)

- SRC
- ADC
- KXLT
- ASIO
- MX6
- MX8
- PEAK4/6/8
- NOISEGATES (stereo & mono versions)

Installation;
Remove/delete any previous profx_xxx.kxl file
Unzip and register the new .KXL file.
Restart kxmixer.

/Lex.

Last edited by Lex Nahumury; Sep 29, 2009 at 09:45 PM. Reason: update 3.11
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Old Mar 11, 2005, 11:22 AM   #2
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Does it have to be red?

I instaled then found it unlegible and unmatching to my desktop. Why kx drivers look cannot simply comply to general system settings?

Probably you did a good work, but I cannot force myself to give it a try.
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Old Mar 11, 2005, 11:42 AM   #3
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Long waited day, LeMury
I do like it!!!
Nando

>>edit

I'm going to be recording for the whole weekend with it. Will report.

Last edited by Nando Dominguez; Mar 11, 2005 at 12:14 PM.
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Old Mar 11, 2005, 12:24 PM   #4
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Lemury,

looking good and works with SB0400 (using digital outs for the speakers).

I am running at 1200x1600 and for that a much more convenient text setup is X125% it is the standard Windows DPI=120 setting. And I don't suppose this is unique. You do not seem to be correcting for that. The effect is that the letters are too large in some places.

SRC: is fine
AC97: the nn.n dB's are too large, the Gang Rec Source is unreadable (too small).
Kxlt: the SB0400 [d400] part of the title runs into the launch plugin button.
MX6: the varoius dB numbers on the slider but not the numbers down the VU meters. However thenumbers at the top of the Vu meters are clipped in their boxes. The channel ids 1-6 are clipped in their boxes.

In general the color scheme is not the best, you might want to look at a Lecourier legibility table.

I may be missing something but how is it intended to launch these applets.

For example in the DSP the objects can be renamed and the new name shows in the DSP and in the launchfx plugin in the controls but does not show in the control title, nor does it show in the kX manager effects where the defined effects can be launched.

The result is there is as far as I can see no way to lauch them with their defined names and stay within that naming context in use.

If there was a dummy stubb FX called FXLauncher for example it would show as such in kX manager and can then be used to bootstrap the components (or maybe a tray object that does the same). But the Window title remains unchanged by the rename.

In closing, this is very good work.


...John
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Old Mar 11, 2005, 12:54 PM   #5
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Nice, a little bit too red, but ok...

You know waht would be fantastic? If the combo boxes were right on the dsp blocks, so ins and outs could be selected without opening additional dialogs. Just a thought that would make a big difference...
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Old Mar 11, 2005, 02:25 PM   #6
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Quote:
Originally Posted by popej
Does it have to be red? .
Quote:
Originally Posted by Nando Dominguez
Long waited day, LeMuryI do like it!!!
When I asked my wife; "Honey, what color should I use for my plugins?",
she answered; "Well, I do like the Red, but I think you should use Grey".
"Why?" I asked. She answered;
"Nobody really Loves Grey, but nobody really Hates it either".
(Smart woman my wife)

Quote:
Originally Posted by John Lodge
I am running at 1200x1600 and for that a much more convenient text setup is X125% it is the

standard Windows DPI=120 setting. You do not seem to be correcting for that.
Confirmed. I'll see if I can/will fix that.

Quote:
Originally Posted by John Lodge
I may be missing something but how is it intended to launch these

applets.
'K' shows a list of *uploaded* DSP effects which GUI (tweak window)
can then be opened provided it has one of course.
(Not to seldom I find myself with just 1 open fx gui and quickly need
the dsp window or tweak one of the other effects)
Maybe 'Launch' isn't the right label here.

The fx title does not take over 'renaming', simply because I don't want it to.
(too large user text input)

Quote:
Originally Posted by John Lodge
...you might want to look at a Lecourier legibility table
Yes. Good idea. It seems something went wrong with the color.
(apart from taste that is)
Quote:
Originally Posted by Tiger M
Nice, a little bit too red, but ok...
Yes. I suspect my TFT screen isn't the best one to objectivly judge colors
because it looks 'great' here. (apart from personal taste)
Hmmm, If all else fails, I think I roll back to good 'ol' silver grey.

Quote:
Originally Posted by Tiger M
You know waht would be fantastic? If the combo boxes were right on the dsp blocks, so ins and outs

could be selected without opening additional dialogs. Just a thought that would make a big

difference...
Yeah. Have to be small boxes/labels though.
Anyway, I'm still working of making mixer strips like EMU's stuff,
but that approach will never have the same flexibility as our current DSP window.


Thanks for the feedback everyone!

/LeMury
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Old Mar 11, 2005, 04:00 PM   #7
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I really like that "K" Launch fX PlugIn button. It is a nice shortcut for tweaking other loaded plugins without having to go through the DSP window. I wish all the plugins had a similair ability.

Nice work!
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Old Mar 11, 2005, 04:35 PM   #8
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In retrospect (and this has probably been discussed). The sliders on the kX mixer top page: Wave/PCM, Midi Synth may be superfluous..

With FXBus0/1 and FXBus2/3 in SRC joined to MX6 they are duplicated by the input mixer sliders. Yes, the function is probably buried in kMixer code but that was not the case with some of the other kMixer sliders (well of course they were related to objects surfaced in the DSP).


...John
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Old Mar 11, 2005, 06:57 PM   #9
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Quote:
Originally Posted by John Lodge
.. the function is probably buried in kMixer code but that was not the case with some of the other kMixer sliders (well of course they were related to objects surfaced in the DSP).
Yep. That's correct.
One can control those sliders through kx api, but one can't 'remove' them.

/LeMury
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Old Mar 11, 2005, 09:26 PM   #10
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nice work,
too red for me too
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Old Mar 11, 2005, 10:36 PM   #11
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Perhaps its documented somewhere but I just noticed that the mixer Channel names can be overwritten with more meaningful names and are remembered. Very nice!!!

As well I note in regard to Audigy 2 (Well value in my case) that side-right and side-left are not there. Not that 7.1 is all that desirable but the two extra high quality DAC channels can provide a couple of extra analog outs. Just needs a couple of 4-pole to triple RCA's to split off the extra channels to get at the signal.
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Old Mar 12, 2005, 12:26 AM   #12
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Crash!

bad news... i use both a SB0240 and a SB0060. worked fine with 0240, niiice plugs.

kXlt went nuts in 0060. the d00 light is always on, and as soon as i click on it, kX crashes without any message.

if i change the output destination with the menu, kX crashes.

next time I restarted, the output changed to the value i set before it crashed. but the output showed up again in the previous position, that means twice

besides, 0060 is not giving any sound since i installed pro fx 2....

thanks for the plugs, please change their color! http://www.driverheaven.net/images/s...big%20grin.gif
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Old Mar 12, 2005, 05:55 AM   #13
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Quote:
Originally Posted by BiCho
kXlt went nuts in 0060. the d00 light is always on, and as soon as i click on it, kX crashes without any message.
That's not good.
Did my old k1lt/k2lt work fine on on your 0060?

/LeMury

EDIT:
Bicho,
Could you verify/check if the kxlt DOO crash only happens if you use [ac97] plug + [kxlt].
That is; does kxlt DOO also crashes without using ac97 plug the same time?

Last edited by LeMury; Mar 12, 2005 at 07:27 AM.
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Old Mar 12, 2005, 06:29 AM   #14
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Very Nice plugs LeMury. Thanks so much for your contributions.

A little bug. If you slide a slider with the mouse, then decide to use cursor keys straight after to adjust them, the display corrupts a little. Moving the mouse over the corrupted areas restores the correct images again though.
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Old Mar 12, 2005, 06:40 AM   #15
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Quote:
Originally Posted by BODYPRINT
A little bug. If you slide a slider with the mouse, then decide to use cursor keys straight after to adjust them, the display corrupts a little. Moving the mouse over the corrupted areas restores the correct images again though.
Strange. I can't reproduce this.
Does this happen on both mx6 and ac97?

/LeMury
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