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Old Oct 17, 2004, 12:52 PM   #31
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Hello gang!
I think I get the basic concept of the DSP.
But there are still some "unknown" that I can't just get.

Is there a guide out there that explains in details the different plugins?
Like in the SRC plugin, my card (SB0105 5.1) has in total 20 inputs:
The AC97 ones, a few others and the FXBus pairs.
I'd like to have a better understanding of all these inputs and where they are (physically) on my card.
Also, is there a guide for all the plugins that I see in the plugins list?
Most of them are sort of self explanatory but there are a few that I would like to know better. Like what is the difference between the 3 FXBusses (FXBus, FXBus2 and FXBusX), the epilogs, what is this p16v, etc..
I think you get where I'm going with all this.

Also, the kXrouter, I still have to understand its purpose. I just can't relate to its relationship with the sound path. I mean, in the WAVE section, I see all the WAVE x/x and the AC3 Passthru. What are these for? How can I work with these? What can I do?

I did read the beginner's guides, I think I understand the very minimal basics of the kXdrivers way of working but I don't get a good grasp of the whole. I still fail to "relate" to the stacking modules analogy. I can't seem to see the different parts of the kX drivers as if they were actual physical units, like I would in a studio with patchcords and knobs and all.

To summarize this message: HELP!?!

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Old Oct 17, 2004, 03:13 PM   #32
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>>Is there a guide out there that explains in details the different plugins?
[color=yellow]Not that I know of, but the ones you mostly need/use are kinda selfexplanatory [/color]
[color=yellow]like the "real" DSP effects; reverb, chorus, compressors etc.
Then you have lots of 'mixers', 'gains' etc. Well, also not hard to understand.
Don't bother with the rest unless you have time to spare
Note; these are all DSP effects of course.[/color]

>>Like what is the difference between the 3 FXBusses (FXBus, FXBus2 and
>>FXBusX), the epilogs, what is this p16v, etc..
[color=yellow]Don't bother with those 'legacy' fxbusses, epilogs etc.
p16v is a special chip which I think you dont have on your card type.
(see kX Help->appendix A->Technical reference in the tray icon)[/color]

>>Like in the SRC plugin, my card (SB0105 5.1) has in total 20 inputs:
>>The AC97 ones, a few others and the FXBus pairs.
>>I'd like to have a better understanding of all these inputs and where they
>>are (physically) on my card.
[color=yellow]The AC97 inputs are obvious; line-in, mic on the back of your card.
Aux, cd etc also on the card, but not on the back plate.
The fxbusses,..well, these are the fxbusses...duh.
The SPDIFs are the digital inputs on your card.
You have to connect them inside the computer case.
I2S inputs (Line-In2, mic2, aux2 etc.) only work if you have a LiveDrive.
(see kX Help->appendix A->Technical reference in the tray icon)[/color]

>>Also, the kXrouter, I still have to understand its purpose.
>>I just can't relate to its relationship with the sound path.
[color=yellow]kX Router "just" tells at which FXBUS number a certain PLAYBACK signal will appear.[/color]
[color=yellow]There are quite some different types of audio PLAYBACK signals in a PC.
ASIO, PCM WAVE, AC3, Midi (soundfont)Synth...
It just depends what kind of music app. you use.
If you playback an mp3 or wav via WMP, this is "plain windows pcm stuff",
and hence, appears at wave 0/1 on fxbus 0/1 (by default).
If you playback your ASIO program, those asio playback signals appear
at fxbuss 0~15 (by default).
If you playback the midi synth, it will playback on fxbuss 2/3 (by default)
Same goes for AC3 playback.
So basicly, kX Router simply 'maps' *all* playback signals to the fxbus numbers.
That's it. The default mapping is fine in most cases.
[/color]
>>I still fail to "relate" to the stacking modules analogy.
[color=yellow]Do you mean the DSP plugins?[/color]

>>I can't seem to see the different parts of the kX drivers as if they were
>>actual physical units, like I would in a studio with patchcords and knobs >>and all.
[color=yellow]Apart from a few driver setting, The DSP window is all you need.
I think this window gives a pretty good "patchcord" overview.
Just avoid 'kX mixer' and the default setup.
So what's confusing you?
The I/O plugins perhaps?
[/color]
[color=yellow]/LeMury
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Old Oct 17, 2004, 05:01 PM   #33
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I guess it is my lack of understanding how a sound studio works that prevent me from understanding, or grasping, the whole idea here. Or maybe it is just that I see the DSP as what it is not. I don't know. I have the feeling it is just a matter of connecting the dots together and then I'll be fine.

[color=#ffff00][color=yellow]
Quote:
[color=#ffff00][color=yellow]Don't bother with the rest unless you have time to spare[/color][/color]
I have plenty of time, don't worry. But this is not my main concern right now.

[/color][/color][color=#ffff00]
Quote:
[color=#ffff00]see kX Help->appendix A->Technical reference in the tray icon[/color]
I guess there are parts I haven't read yet. I will tho.

[color=#ffff00]
Quote:
[color=#ffff00]kX Router "just" tells at which FXBUS number a certain PLAYBACK signal will appear.[/color]
I guess I will have to play around with that to undestand it fully. It just doesn't sink in for now.

[color=#ffff00]
Quote:
[color=#ffff00]Apart from a few driver setting, The DSP window is all you need.
I think this window gives a pretty good "patchcord" overview.
Just avoid 'kX mixer' and the default setup.
So what's confusing you?
The I/O plugins perhaps?[/color]
I understand the part where all I need is the DSP window.
The I/O is sort of OK but as mentionned above, I still need to get a good grasp of it.
My main problem is working the in-between.
Not necessarily the actual processing plugins (Compressors, delays, reverbs, etc..) but more the different ways to route the signal thru.

For example, in your "How to setup kX with Cubase SX", the last example down at the very bottom of your guide "Here is another more complex example".
You are using 2 FxMix modules and in the previous examples you are using the MX6 module. I don't undestand the difference.
It is probably because I don't know the function of those two modules.
That was my 1st question in my initial post "[color=lime]Is there a guide out there that explains in details the different plugins?[/color]"

It's hard to tell you exactly what I don't understand. It's the whole thing that I have a hard time with.
I guess if I had previous hands on experience with an actual recording studio, I wouldn't be here asking all those questions.
The more I think about it, the more it seems that it is not with kX my problems but more with the concept of signal routing and the different processes you can apply to the signal before the final output.

I probably fall more into the Dummies group than just the beginners group.

TC1
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Old Oct 17, 2004, 07:36 PM   #34
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[color=#ffff00]I see.[/color]

[color=white]>>You are using 2 FxMix modules and in the previous examples you are using [/color]
[color=white]>>the [/color][color=white]MX6 module. I don't undestand the difference.[/color]

[color=yellow]Plugins like FxMix, Stereo Mix etc., and the MX6 are all Mixers.[/color]
[color=yellow]That is; they mix signals just as a 'real' mixer does.[/color]
[color=yellow]Only difference between all these mixer plugins is stuff like;[/color]
[color=yellow]-how many channels[/color]
[color=yellow]-stereo or mono or both[/color]
[color=yellow]-how many busses[/color]
[color=yellow]-with or whitout 'gain'[/color]
[color=yellow]-nifty stuff or simple etc. etc.[/color]
[color=yellow]..just as there are all kinds of Mixers in the real world.[/color]
[color=yellow]Small ones, big ones. You get the picture.[/color]

[color=yellow]Mixing signals is the most common audio process of all.[/color]
[color=#ffff00]A real mixer console is often the 'Control Center' of any sound recording [/color]
[color=#ffff00]setup, [/color][color=#ffff00]since it ties everything together.[/color]

[color=yellow]So, I guess you have to do some studying on 'basic audio recording' in general.[/color]

[color=#ffff00]/LeMury[/color]
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Old Oct 17, 2004, 08:29 PM   #35
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Quote:
Originally Posted by LeMury
[color=yellow]So, I guess you have to do some studying on 'basic audio recording' in general.[/color]
Though I do understand the concept of audio recording, its application is quite another story.
Well, I'm off to study and experiment for a while.

Thanks a million for taking the time to answer my lame questions.
Next time around, I hope to sound a little less "idiot" in my questions.
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Old Oct 17, 2004, 09:33 PM   #36
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Quote:
Thanks a million for taking the time to answer my lame questions.
Next time around, I hope to sound a little less "idiot" in my questions.
[color=yellow]np, that's what this thread is for, and btw, your questions are not lame nor "idiot".[/color]
[color=yellow]You have read all the guides but just not yet "grasped" kX's concept fully. That's all.[/color]

[color=yellow]Lame is when people don't (want to) read the docs and guides first,[/color]
[color=yellow]before starting to ask questions..![/color]

[color=yellow]/LeMury[/color]
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Old Oct 18, 2004, 12:31 PM   #37
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Quote:
Originally Posted by LeMury
[color=yellow]np, that's what this thread is for, and btw, your questions are not lame nor "idiot".[/color]
[color=yellow]You have read all the guides but just not yet "grasped" kX's concept fully. That's all.[/color]

[color=yellow]Lame is when people don't (want to) read the docs and guides first,[/color]
[color=yellow]before starting to ask questions..![/color]

[color=yellow]/LeMury[/color]
You're so kind!
I've been told to RTFM (Read The Fuckin' Manual) a few times before so, I learned.
I'm the type to jump in and try to figure things out before the infamous RTFM.
Then, if I get stuck, I RTFM.
Lastly, I get to the Forum.

I played a bit more with it last nite.
I'm getting the hang of it a bit better now.
Too bad there's not an explanation of the individual plugins.
It would save some time with the experimentation.

Between the understaning of the plugin effect and the setup of the software, there are quite a bit of variables to check out.
And I'm not talking about the "effects" plugins but the "routing" plugins.

Anyways, it's fun to learn new things.

Thanks a gain and take care.
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Old Oct 18, 2004, 12:54 PM   #38
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Looking a bit more into it this morning, a simple description of the individual plugins in the "Add Effect/plugin" section of the DSP window would be just what is needed.
I believe all my questions would be answered from these descriptions.
Such desciptions are not available, are they?

Also, are there 3rd party plugins available for the kX v3537?
I just learn about the Tube Drive from EF-X but is available only for the 3538 version of kX.
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Old Oct 18, 2004, 01:20 PM   #39
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There are some more primitive distortion plugins I've done for 3537. Check out:

You will have to right click and "Save As" to download.

hard clipping fuzzbox
http://www.angelfire.com/jazz/tigers...ugins/clip.kxl

soft cliping fuzzbox
http://www.angelfire.com/jazz/tigers...ugins/fuzz.kxl

And don't forget the fameous Max Mikhailov's UFX plugins. I always forget the link though. Try http://www.electicstart.de - somewhere on that site.
They are awesome and hopefully will be included with the next driver version
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Old Oct 18, 2004, 02:33 PM   #40
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Quote:
Originally Posted by Tiger M
And don't forget the fameous Max Mikhailov's UFX plugins. I always forget the link though. Try http://www.electicstart.de - somewhere on that site.
They are awesome and hopefully will be included with the next driver version
Thanks Tiger for your two plugins.
I will try them today.

The link to [color=yellow]Max Mikhailov's UFX plugins [/color][color=white]is not working though.[/color]
[color=#ffffff]I'll try a Google search and see if anything comes up.[/color]
[color=#ffffff][/color]
[color=#ffffff]Thanks again.[/color]
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Old Oct 18, 2004, 02:47 PM   #41
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sorry, this one works:

http://www.electricstart.de/plug/ufxsetup37.exe
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Old Oct 18, 2004, 03:50 PM   #42
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>>And I'm not talking about the "effects" plugins but the "routing" plugins.
[color=yellow]Ok, but what dou you mean with "routing" plugins exactly?[/color]

[color=yellow]Roughly there are 4 kinds of plugins;[/color]

[color=yellow]- I/O plugins (very important)[/color]
[color=yellow]- "real fx" plugins (reverb, chorus, EQs, etc.)[/color]
[color=yellow]- Mixer plugins[/color]
[color=yellow]- miscelanious plugins (wavegenerator, b2b etc.)[/color]

[color=yellow]Routing (as I see it) is mainly done by the I/O plugins[/color]
[color=yellow]which take care of *routing signals* In and Out of the DSP.[/color]

[color=yellow]Routing *in* the DSP itself is done via the various Mixer plugins[/color]
[color=#ffff00]and the "bleu wiring" itself of course.[/color]

[color=yellow]At last;[/color]
[color=yellow]There are lots of plugins in the fx menu that are hardly ever used.[/color]
[color=yellow]Some are "left overs" from newer versions, others are "useless" to most people.[/color]
[color=yellow]Just take a look at the example setups on this forum.[/color]
[color=yellow]You'll find that people use about the same plugins, beeing;[/color]
[color=yellow]- I/O plugins of course[/color]
[color=yellow]- some fx plugins[/color]
[color=yellow]- mixer plugins[/color]

[color=yellow]That's it.[/color]


[color=yellow]/LeMury[/color]
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Old Oct 18, 2004, 05:15 PM   #43
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Quote:
Originally Posted by LeMury
[color=yellow]Ok, but what dou you mean with "routing" plugins exactly? [/color][color=yellow]/LeMury[/color]
I guess I meant the mixer plugins and all the "in between" plugins.
I still have to familiarize myself better with the I/O plugins but I don't see this as a major problem.

If just a lttle part of the plugins are being used by most, then a little cleanup wouldn't be a bad idea, wouldn't you think?
Leave the odd and seldom used plugins in a separate package that people would D/L if need be.

I think what is confusing me the most is that there are a lot of plugins in the list and no description for any of them.
I'm like the little kid, if you tell me not to touch, I will. If it's out of my view, I won't look for it.

[color=#ffff00][color=white]
Quote:
Originally Posted by LeMury
[/color]
[color=#ffff00]Just take a look at the example setups on this forum.[/color]
I did but weht thru them fast.
I'll take the time to look again in more depth.[/color]
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Old Oct 18, 2004, 05:21 PM   #44
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Quote:
Originally Posted by Tiger M
Still a no go.
I tried clicking on it directly, right clicking and save as, copy and paste in my browser window, to no avail.
I even tried to go the the main page "http://www.electricstart.de" and got the
The page cannot be displayed error message.
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Old Oct 18, 2004, 06:13 PM   #45
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I still have to familiarize myself better with the I/O plugins but I don't see this as a major problem.
[color=yellow]Well, that's a good thing since most users seem to have trouble understanding[/color]
[color=yellow]how the I/O plugins (which *is* kX's interface) interacts with the applications (programs) they want to run.[/color]

Quote:
I'm like the little kid, if you tell me not to touch, I will. If it's out of my view, I won't look for it.
[color=yellow]Hehe,..funny. But your not a kid, so... stay out of trouble..![/color]

[color=yellow]/LeMury[/color]
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Old Oct 25, 2004, 01:34 PM   #46
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LeMury:

OMG! The new guides are fantasic. It's just what I always thought was needed!

You added a quick start guide: It's great. Just what most people probably wanted. Most want to get right started when they get the kX Driver and software, and this Quick Start Guide is fantastic for that. Then, when they see how their kX compatible sound card sounds impressively better using the kX drivers, and when they see that the kX ASIO Driver give more stable and lower lentency than the Creative drivers, they will want to learn how to unleash the more flexible and powereful potential of kX and their kX compatible cards! Hence, they can read your epanded Basic guide!

You have truely made using the kX driver easy to do! Fantastic job! Remember, after helping me to understand how to work in the DSP, and I was finally catching on? Well, you asked me, "now it's really not hard to make your own DSP, isn't it?" And I said, well it's still a lot to understand and more documentation would be helpful to that end. Well, I just finished reading the two guides you made available, and I have to say, after reading those guides, making your own DSP is easy, and one can come to have a practical understanding of how to get desired results by working in the DSP to build the DSP fitting for any individual. Building your own DSP setup is easy man! Thanks to these guides you have provided!

IMHO, these guides should be included in the help files that come with the kX Driver downloads of the more recent dirver versions! I can easily throw out names for them: "kX QuickStart Guide (Musician Oriented)" and "Essential Reading: kX DSP Basics" or "kX Essential Things To Know."

LOL, I'm just so glad about this! Fantastic job LeMury. And if these guides are included with the driver downloads. may I, humbly, bring to your attention there are a few typo grammer matters that could be fixed.

Thanks LeMury, you have done some great work.

Sincerely, thomasabarnes
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Old Oct 26, 2004, 05:53 AM   #47
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may I, humbly, bring to your attention there are a few typo grammer matters that could be fixed
[color=yellow]Always..![/color]

[color=yellow]Thanks for the review.[/color]
[color=yellow]Let's hope the real newbies think the same.. .[/color]
[color=yellow][/color]
[color=yellow]/LeMury[/color]
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Old Oct 26, 2004, 06:07 AM   #48
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LeMury, check your PM
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Old Oct 26, 2004, 09:47 AM   #49
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"[color=#ffff00]Let's hope the real newbies think the same..[/color]"

You got me thinking from a complete newbee view with that statement.

The only problem a complete newbee may encounter after reading your guide/s is not knowing how to get to the DSP, how to clear the DSP, how to load and unload items/plug ins, and how to connect/disconnect the virtual wires. This can be solved by making a mention of users to read the kX DSP Guide of the Help File.


Lastly, new users may not know where to find the ProFX plug ins, so a detailed description of how to get to these could be mentioned. You do give a detailed description of how to get to the kXRouter assuming the DSP is already open, but if a newbee really has no knowledge of kX whatesoever, it probably will be helpful if they were told how to get to these things. I know pics are included in the two guides, but if a total newbee consults the guides, it will be helpful if they were told how to get to the plugins included in the guides.

This is very simple stuff of which the kX DSP Guide in the kX Help file covers in detail, so making a mention of this and how to get to the ProFX plug ins should make for succesful guides for those who know nothing at all about kX.

Subsequent to the above mentioned becoming an addition to the guides, only users with an IQ considerably below average, should have any problems creating their own designed working DSP.

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Old Oct 26, 2004, 10:53 AM   #50
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[color=yellow]Thomas,[/color]

[color=yellow]I've been through all that really, but that is where I draw the line.[/color]
[color=yellow]If a person is not able to accomplish what you just described,...[/color]
[color=yellow].....well, like I said; it's a newbee guide, not a dummy guide..![/color]

[color=yellow]/LeMury[/color]
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Old Oct 26, 2004, 03:43 PM   #51
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I hear you LeMury. It's only two additional sentences: one sentence saying:

1) If you dont understand how to do something talked about in this guide, read the kX
DSP Guide of the Help File.
2) Select a ProFX plugin: right click the DSP and go to Add Effects/Plugins->ProFX

If that's too much for you to add, one can always come to the forum for help, if they have problems with anything.

thomasabarnes

P.S. I'm LOL at you saying that's where I draw the line.
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Old Oct 26, 2004, 08:52 PM   #52
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[color=black]I hear you too Thomas,[/color]
[color=black] [/color]
[color=black]>>If that's too much for you to add..[/color]
[color=black]No, that's not the point. That's why I said "I've been through all that".[/color]
[color=black]I really think that adding 'basic' lines like;[/color]
[color=black].."right click the DSP and go to Add Effects/Plugins->ProFX.." [/color]
[color=black]at this stage works counter productive as it takes the reader's focus of the main issue[/color]
[color=black]which is; trying to understand a quite complex concept.[/color]
[color=black] [/color]
[color=black]Operating kX (right clicking, menus and stuff) is 'Basic'.[/color]
[color=black]Understanding kX's DSP concept is 'Advanced'.[/color]
[color=black] [/color]
[color=black]I'd say; keep the basic stuff in the basic help/docs etc.,[/color]
[color=black]and the advanced.....[/color]
[color=black] [/color]
[color=black]However, I agree that some additional pre-warnings could be added like;[/color]
[color=black]"Warning!!! Permanent brain damage hazzard..! Read basic kX survival guide first.!!"[/color]
[color=black] [/color]
[color=black]/LeMury[/color]

Last edited by LeMury; Feb 9, 2005 at 11:29 AM. Reason: txt colors
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Old Oct 26, 2004, 10:26 PM   #53
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LOL OK LeMury.

thomasabarnes

Edit: On second thought, you could have placed those two sentences (or something similarly helpful) in a preface or prelude to the guides (then the reader wouldnt be distracted). That way a musican who is a complete newbee drawn to the kX Project Audio Driver can easily and quickly benefit form your guides. LOL I mean, Heck, the kX Project was started to benefit musicans, So, shouldnt helping the musician newbee be one of the the main focuses of the documentation? And, it's your new guides that can easily help these newbees to start "Expanding The Potential Expotentially!"
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Old Oct 27, 2004, 05:29 AM   #54
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Quote:
On second thought, you could have placed those two sentences (or something similarly helpful) in a preface or prelude to the guides (then the reader wouldnt be distracted).
[color=black]Yes, but are you sure those 2 sentences are enough?....I mean;[/color]

[color=black]-check if you are alive (bang head firmly against nearest wall. If hurts, proceed)[/color]
[color=black]-check if you can read (if you understand these signs called text, proceed)[/color]
[color=black]-check if you have a pc (if you are reading this, proceed)[/color]
[color=black]......[/color]
[color=black]......[/color]
[color=black](hours later)[/color]
[color=black]-check if you have a mouse (put hand on rodent resembling device. If it does not run away, proceed)[/color]

[color=black]No, my dear friend, I will not consciously contribute to the already endless stupidity and growing lazyness of mankind.[/color]
[color=black]"God helps those who help themselves...",[/color]
[color=black]which (for non-religious people) roughly translates into;[/color]
[color=black]..don't expect any help if you are to lazy to try to succeed yourself..![/color]

[color=black]/LeMury[/color]

Last edited by LeMury; Feb 9, 2005 at 11:28 AM. Reason: unreadable text colors
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Old Oct 27, 2004, 05:39 AM   #55
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Quote:
Originally Posted by LeMury

[color=yellow]No, my dear friend, I will not consciously contribute to the already endless stupidity and growing lazyness of mankind.[/color]
haha classic
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Old Oct 27, 2004, 06:16 AM   #56
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Originally Posted by dj_stick
haha classic
[color=yellow]I fail to see the humor in that part. I think it's rather sad.[/color]
[color=yellow]Oh well,..must be the age difference I guess.[/color]
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Old Oct 27, 2004, 07:33 AM   #57
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OK. I tried. But I fail to undertand sometime. I mean, people complain here that newbies ask repetitious questions here all the time. So, it was decided to appeal to users for more documentation. It is my thinking that additional documentation made available is intended to serve the purpose of a reference to lessen the amount of newbie questions (Lord knows there are still gona be questions), but it seems to me it cant hurt to have a consise help that is more comprehensive. It, therefore, seems logical to me that the documentation be as helpful as possible, even to a complete newbee. I remember how I felt when I first learned about kX, and I had to leave it alone and sit back read and do time consuming searches for fragmented information that was helpful to me for understanding how to use kX. That was completely terrible for the creative process (and it kills inspiration) when working on a song. Nobody wants to be searching forums for information (to see how to do something) when working on a project in music production!

Actually, I think that really sucks, and I was, then, and still am of the view kX documentation should be as well as the documentation included with the Creative Labs commercial sound card (because kX makes it better). I dont have that ability, so when I see success in kX achieving that status (with guides like you provided and like DJ_Stick provided), I advocate for the newbie. There will still be questions, but these guides greatly improve the situation that existed before the appearance of these guides. So, notable progress has been made!

Anyway, these guides you provide already make tapping into the power of the kX compatible cards and using the kX driver and software easy and far less confusing than it was before. l'll leave this alone, now, because I dont want to discourage your greatly appreciated help in all that you contribute to the kX community. And hopefully, one day we can see the advanced guide you once mentioned you might make available.

I think youre a great help to us LeMury. Thanks for everything Dear fellow.

Sincerely, thomasabarnes

thomasabarnes
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Old Feb 9, 2005, 06:30 AM   #58
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anyone able to help with my meagre attempts to master the basics of DSP?

i have read and digested lemury's newbie guide and looked at dsp setp threads , but cant get to record a line in on my aps into cubase to record.

1. IN DSP-
-I have used pro fx to add -a src for fx bus 1 (c.d)
-a src for fx bus 2 (midi)
-these two are attached to the two stereo mix inputs ( is this right?) which in turn is going to k1lt. I can hear the audio and midi ok thro speakers!
so far so good.

2. i added a src for line in, which on emu aps is 'Analogue in 3 and 4'. this is routed straight to asio 0 and 1. nothing, not a sausage in cubase sx!! i have gone into cubas VST connections and routed all the kx to vst asio inputs and outputs as told on the lemury kx/cubasesx setup guide. what am i doing wrong?
p.s-if i route the line in to the speakers i can hear the mic working.
pps- i set the cubase input and output to stereo in and out.
any ideas?????

Last edited by trevbushell; Feb 10, 2005 at 08:46 AM.
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Old Feb 11, 2005, 03:54 PM   #59
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Quote:
2. i added a src for line in, which on emu aps is 'Analogue in 3 and 4'. this is routed straight to asio 0 and 1. nothing, ...
Yes, that should be right (I don't have APS to check).
Check if any signal is coming from that [SRC set to analogue In], by
connecting a Peak meter to it in the DSP.
If you do get signal there, the problem is elsewere.

/LeMury
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Old Feb 11, 2005, 05:18 PM   #60
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thanks lemury, that was a good thought.
i connected a peak meter to the src (analogue in 3) and it is showing a good signal. I'm only getting mono though which is a bit wierd as with the old aps driver i used (with wins 98) i used to get stereo out of this mic jack input?? all i'm getting is a left side signal.

i added an fx mix and put all srcs thro that so am also hearing the mic input coming out of the left speaker!
i am not getting anything into cubase though. have i done the busses ok in cubase? i have set the inputs and outputs as you said in the sx/kx guide (i.e 1kx into asio device 00; 2kx into asio 01 etc). i go into a cubase stereo (and ive tried mono) audio channel and set stereo in and stereo out. still nothing.

asio is set ti kx, 5ms latency, 48,000hz. i can play back wavs in cubase and hear them ok. i can hear fruityloops and c.d etc and midi.
its very frustrating!
really hope you can help? thanks again for you help so far!
trev

edit post- [color=#dda0dd]AH... with regard to only left side input....just thought it might be a good idea to check the connections to the e-card inside the computer...i did that and all connections were ok as far as i could see. a mic going into analogue strip 3 would become stereo automatically wouldnt it, im certain it used to be stereo even though going through one inut at the front.[/color]

Last edited by trevbushell; Feb 11, 2005 at 05:47 PM.
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