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LinkBack (2) | Thread Tools |
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#1
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kX Project Lead Programmer and Coordinator
Join Date: Dec 2002
Posts: 3,037
Rep Power: 56 ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
3-D effect for headphones
hi there
here's a special plugin and settings file for creating Surround effect when using headphones for EAX games as well as music listeninig this is applicable for audigy/audigy2 ONLY please read the readme.txt file carefully http://kx.maincore.nl/headphones.rar /Eugene |
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#2 |
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Freedom is a feature.
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Screenshot.gif shows very cool routing...
__________________
-- Vedran |
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#3 | |
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DriverHeaven Junior Member
Join Date: Jun 2003
Posts: 35
Rep Power: 0 ![]() |
Re: 3-D effect for headphones
Quote:
I have a Audigy1 Card. but When i do the step "kxctrl -shw 18 4" , i get a error Message say: "Error setting HW parameter".. Why ? |
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#4 |
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kX Project Lead Programmer and Coordinator
Join Date: Dec 2002
Posts: 3,037
Rep Power: 56 ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
>> Screenshot.gif shows very cool routing
>> but When i do the step "kxctrl -shw 18 4" are you sure you are using the latest version of 'kx.sys'? (bundled with the effect) /E |
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#5 | |
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DriverHeaven Junior Member
Join Date: Jun 2003
Posts: 35
Rep Power: 0 ![]() |
Quote:
now i can use the this command. thx for reply. |
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#6 |
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DriverHeaven Junior Member
Join Date: Oct 2002
Posts: 30
Rep Power: 0 ![]() |
Any chance of a Live! implementation, or at least an implementation of a similar effect?
Never mind, I see it makes use of a lot of general purpose registers. What is that hardware parameter for? Last edited by kode54; Sep 23, 2003 at 04:51 PM. |
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#7 |
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DriverHeaven Newbie
Join Date: Dec 2002
Posts: 8
Rep Power: 0 ![]() |
I downloaded this 3Deffect and dsound3d tools. After installation I started rightmark3d - sound emitter flying around head on picture but in phones no even simple stereo. What's wrong?
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#8 |
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kX Project Lead Programmer and Coordinator
Join Date: Dec 2002
Posts: 3,037
Rep Power: 56 ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
make sure you have connected them properly (use 'test' applet)
/E |
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#9 |
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DriverHeaven Newbie
Join Date: Dec 2002
Posts: 8
Rep Power: 0 ![]() |
I checked installation by instructions in zip then loaded DSP-save headphones.kx. Peak meter showing same levels on both channels in all 3d-sound tools
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#10 |
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DriverHeaven Junior Member
Join Date: Dec 2003
Posts: 68
Rep Power: 0 ![]() |
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#11 |
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DriverHeaven Addict
Join Date: Jul 2003
Location: Spain
Posts: 280
Rep Power: 0 ![]() |
Yep, the link above doesn't work now. Eugene?
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#12 |
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kX Project Lead Programmer and Coordinator
Join Date: Dec 2002
Posts: 3,037
Rep Power: 56 ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
the effect is already bundled with the recent driver (HPhSp)
/E |
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#13 |
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DriverHeaven Junior Member
Join Date: Dec 2003
Posts: 68
Rep Power: 0 ![]() |
Thanx.
But how I can connect them in DSP? Last edited by zettez; Jan 12, 2004 at 11:18 AM. |
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#14 |
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kX Project Lead Programmer and Coordinator
Join Date: Dec 2002
Posts: 3,037
Rep Power: 56 ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
HPhSp is a beta plugin mainly for internal development
you can, however, try to connect it -instead- of the surrounder plugin you will need to add additional summs... stereoL+w -> hpsp stereoR+e -> hpsp that's it (in brief) don't forget to turn on 8-point surround (kxctrl -shw 18 4) -- this will improve gaming experience /E |
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#15 |
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DriverHeaven Junior Member
Join Date: Dec 2003
Posts: 68
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Thanks, I'm will try that.
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#16 |
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DriverHeaven Newbie
Join Date: Jan 2004
Posts: 2
Rep Power: 0 ![]() |
Does Work HPhSp with SB Live! (4.1)? When a try to connect it into DPS a get massage "no more freee GPR registers"
Thanx |
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#17 | |
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Freedom is a feature.
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Quote:
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#18 |
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DriverHeaven Newbie
Join Date: Jan 2004
Posts: 2
Rep Power: 0 ![]() |
But a have only 256 GPRs, and HPhSp work with 248 :-(
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#19 |
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DriverHeaven Newbie
Join Date: Feb 2003
Location: Columbus, GA. USA
Posts: 10
Rep Power: 0 ![]() |
Headphone plug in
Dear Devs,
are you considering having plugins that you can choose by clicking on a button instead of having to connect all those lines? I tried out your drivers and played a game called Forgotten Battles (a flight sim) and I was very, very impressed with the performance of your drivers. This sim never sounded so good . . . until I panned my view around in the cockpit. Then suddenly I knew I couldn't use these drivers because the 3D transition wasn't right. When I turned my view to the left, the engine sound shifted to the right . . . this is correct as far as position goes. However, the transition was uneven. It seemed like turning my head 40 degrees didn't change anything, but suddenly at 45 degrees the engine sound switched instead of gradually shifting as I turned my view. I then found out about the plugin and decided to try it out. In one of the posts here, it says to read the readme that came with the plugin . . . but that link is broken since the plugin is now bundled with the latest driver pack. That post also said to enter some kind of lines (stereoL+w -> hpsp stereoR+e -> hpsp). I have no idea what that means. Where do you add those lines? I tried looking at your online documentation, but I'm afraid that things are not too clear for me. I want very much to be able to use these drivers, but the method of implementing plugins is a bit advanced for me to understand without documentation (with screenshots). The online docs explain the concept quite well, but for some reason I didn't get the plugin to work. I'm sorry I don't get it. Again, perhaps a simpler option for dummies like me could be considered in a future release. Plugin on or off, for instance (as an option, not a replacement for your current advanced mode). |
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#20 |
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kX Project Lead Programmer and Coordinator
Join Date: Dec 2002
Posts: 3,037
Rep Power: 56 ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
hpsp is not officially supported and is provided mainly for experiments
there will be an updated version of the Surrounder effect with the hpsp integrated however, I cannot provide you with any release dates /E |
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#21 | |
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DriverHeaven Newbie
Join Date: Feb 2003
Location: Columbus, GA. USA
Posts: 10
Rep Power: 0 ![]() |
Quote:
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#22 |
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DriverHeaven Newbie
Join Date: Apr 2004
Posts: 3
Rep Power: 0 ![]() |
HPhSp + SB Live
First, thank you for the fine drivers that are improving rapidly!
I managed to make SB Live Value (yes, it's that old) run HPhSp... I added the recommended Summs. Clean setup with only FXBus/xrouting/HPhSp/k1lt uses 252 GRPs. For recording you can use some Src plugins. (don't forget to unmute AC97 recording - Gain at AC97 recording tab. I forgot once about this and wondered why the microphone wasn't working )Screen (120Kb, PNG) The setup I'm using requires 261/256 GPRs. But it works just fine.Hint for those who try to use it: k1lt by is not swapped by default, check its preferences. Now I have a question: what are the in8 and in9 on the HPhSp? I guessed they stand for top and lfe. (in that order) Am I correct? Last edited by AstralStorm; Apr 16, 2004 at 06:23 PM. |
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#23 |
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DriverHeaven Junior Member
Join Date: Apr 2004
Posts: 22
Rep Power: 0 ![]() |
sounds really good with that heaphones plugin but like somebody else had said before that link just doesn't work. So could anyone put new link
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#24 |
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Apple Fanboy?
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it was stated that it is already in the kX DSP menu - HPhSp
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Chris - The Aussie Super Mod
Driverheaven Rules - Sig Request Thread How you can help DriverHeaven by using Digg! Driverheaven Super-Moderator |
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#25 |
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DriverHeaven Junior Member
Join Date: Apr 2004
Posts: 22
Rep Power: 0 ![]() |
Sorry I have to pay more attension at dates anyway
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#26 |
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DriverHeaven Newbie
Join Date: Nov 2003
Posts: 8
Rep Power: 0 ![]() |
Ok, I think what most people are asking for here is not necessarily the plugin (since it's now included in latest build). But the readme.txt and screenshots. Is there anyway a new zip can be made of just the readme and screenshots and reposted to this thread?
I can mostly figure it out, but my one question so far is... after connecting the appropriate directional links to the HPhSp I'm wondering about where the additional outs from surrounder go? There's only 2 on the HPhSp and 6 on Surrounder. Do I just link the 2 from the HPhSp to where the respective surrounder links linked too? And keep the remaining surrounder links untouched? Would be much easier if we had those readme and pics still available. ![]() JSable |
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#27 |
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Apple Fanboy?
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you link the two outputs of the hphsp to the "headphones r/l" or "front l/r" connectors on the epilog, mouse over the connectors for their name
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Chris - The Aussie Super Mod
Driverheaven Rules - Sig Request Thread How you can help DriverHeaven by using Digg! Driverheaven Super-Moderator |
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#28 |
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DriverHeaven Newbie
Join Date: Nov 2003
Posts: 8
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ok, i gotcha there... so we leave the surrounder as is? conneted to the EQ and epilog? or does the HPhSp replace the surrounder?
JSable |
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#29 |
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Apple Fanboy?
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the hp plugin replaces the surrounder
__________________
Chris - The Aussie Super Mod
Driverheaven Rules - Sig Request Thread How you can help DriverHeaven by using Digg! Driverheaven Super-Moderator |
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#30 | |
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KX Fanboy
Join Date: May 2004
Posts: 26
Rep Power: 0 ![]() |
Quote:
The version of my kx.sys in windows\system32\drivers is 3538 |
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LinkBack to this Thread: http://www.driverheaven.net/effects-dsp/26487-3-d-effect-headphones.html
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| Posted By | For | Type | Date | |
| kx user/link collection | This thread | Refback | Jun 20, 2009 01:37 PM | |
| kx user/link collection | This thread | Refback | Apr 18, 2009 08:54 AM | |