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Go Back   DriverHeaven.net > Forums > Hardware and Related Topics > kX Project Audio Driver Support Forum > Effects and the DSP


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Old Sep 16, 2003, 07:39 PM   2 links from elsewhere to this Post. Click to view. #1
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3-D effect for headphones

hi there

here's a special plugin and settings file for creating Surround effect when using headphones for EAX games as well as music listeninig
this is applicable for audigy/audigy2 ONLY

please read the readme.txt file carefully

http://kx.maincore.nl/headphones.rar

/Eugene
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Old Sep 17, 2003, 11:42 AM   #2
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Screenshot.gif shows very cool routing...
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Old Sep 17, 2003, 01:38 PM   #3
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Re: 3-D effect for headphones

Quote:
Originally posted by Eugene Gavrilov
hi there

here's a special plugin and settings file for creating Surround effect when using headphones for EAX games as well as music listeninig
this is applicable for audigy/audigy2 ONLY

please read the readme.txt file carefully

http://kx.maincore.nl/headphones.rar

/Eugene
Help~

I have a Audigy1 Card.
but When i do the step "kxctrl -shw 18 4" , i get a error Message say: "Error setting HW parameter"..
Why ?
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Old Sep 17, 2003, 06:17 PM   #4
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>> Screenshot.gif shows very cool routing



>> but When i do the step "kxctrl -shw 18 4"

are you sure you are using the latest version of 'kx.sys'? (bundled with the effect)

/E
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Old Sep 18, 2003, 02:36 AM   #5
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Quote:
Originally posted by Eugene Gavrilov
>> Screenshot.gif shows very cool routing



>> but When i do the step "kxctrl -shw 18 4"

are you sure you are using the latest version of 'kx.sys'? (bundled with the effect)

/E
Aa~.. I replaced the KX.sys ( Effect ) wrong to another Windows\system\drivers.

now i can use the this command.

thx for reply.
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Old Sep 22, 2003, 06:31 AM   #6
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Any chance of a Live! implementation, or at least an implementation of a similar effect?

Never mind, I see it makes use of a lot of general purpose registers. What is that hardware parameter for?

Last edited by kode54; Sep 23, 2003 at 04:51 PM.
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Old Oct 8, 2003, 04:43 PM   #7
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I downloaded this 3Deffect and dsound3d tools. After installation I started rightmark3d - sound emitter flying around head on picture but in phones no even simple stereo. What's wrong?
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Old Oct 9, 2003, 06:27 PM   #8
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make sure you have connected them properly (use 'test' applet)

/E
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Old Oct 9, 2003, 07:34 PM   #9
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I checked installation by instructions in zip then loaded DSP-save headphones.kx. Peak meter showing same levels on both channels in all 3d-sound tools
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Old Jan 12, 2004, 03:13 AM   #10
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>3-D effect for headphones
Where can I found it?
http://kx.maincore.nl/headphones.rar not working..
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Old Jan 12, 2004, 09:04 AM   #11
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Yep, the link above doesn't work now. Eugene?
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Old Jan 12, 2004, 09:17 AM   #12
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the effect is already bundled with the recent driver (HPhSp)

/E
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Old Jan 12, 2004, 10:56 AM   #13
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Thanx.
But how I can connect them in DSP?

Last edited by zettez; Jan 12, 2004 at 11:18 AM.
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Old Jan 13, 2004, 09:50 PM   #14
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HPhSp is a beta plugin mainly for internal development
you can, however, try to connect it -instead- of the surrounder plugin
you will need to add additional summs...

stereoL+w -> hpsp
stereoR+e -> hpsp

that's it (in brief)

don't forget to turn on 8-point surround (kxctrl -shw 18 4) -- this will improve gaming experience

/E
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Old Jan 14, 2004, 02:14 AM   #15
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Thumbs Up!

Thanks, I'm will try that.
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Old Jan 19, 2004, 07:47 AM   #16
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Does Work HPhSp with SB Live! (4.1)? When a try to connect it into DPS a get massage "no more freee GPR registers"
Thanx
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Old Jan 20, 2004, 10:01 AM   #17
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Quote:
Originally posted by slaine
Does Work HPhSp with SB Live! (4.1)? When a try to connect it into DPS a get massage "no more freee GPR registers"
Thanx
You should free up some resources by removing plugins you don't use, for example "Reverb".
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Old Jan 21, 2004, 03:59 AM   #18
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But a have only 256 GPRs, and HPhSp work with 248 :-(
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Old Jan 25, 2004, 12:34 PM   #19
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Headphone plug in

Dear Devs,
are you considering having plugins that you can choose by clicking on a button instead of having to connect all those lines? I tried out your drivers and played a game called Forgotten Battles (a flight sim) and I was very, very impressed with the performance of your drivers. This sim never sounded so good . . . until I panned my view around in the cockpit. Then suddenly I knew I couldn't use these drivers because the 3D transition wasn't right. When I turned my view to the left, the engine sound shifted to the right . . . this is correct as far as position goes. However, the transition was uneven. It seemed like turning my head 40 degrees didn't change anything, but suddenly at 45 degrees the engine sound switched instead of gradually shifting as I turned my view.

I then found out about the plugin and decided to try it out. In one of the posts here, it says to read the readme that came with the plugin . . . but that link is broken since the plugin is now bundled with the latest driver pack. That post also said to enter some kind of lines (stereoL+w -> hpsp stereoR+e -> hpsp). I have no idea what that means. Where do you add those lines? I tried looking at your online documentation, but I'm afraid that things are not too clear for me. I want very much to be able to use these drivers, but the method of implementing plugins is a bit advanced for me to understand without documentation (with screenshots). The online docs explain the concept quite well, but for some reason I didn't get the plugin to work.

I'm sorry I don't get it. Again, perhaps a simpler option for dummies like me could be considered in a future release. Plugin on or off, for instance (as an option, not a replacement for your current advanced mode).
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Old Jan 25, 2004, 06:31 PM   #20
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hpsp is not officially supported and is provided mainly for experiments
there will be an updated version of the Surrounder effect with the hpsp integrated
however, I cannot provide you with any release dates

/E
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Old Jan 25, 2004, 10:06 PM   #21
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Quote:
Originally posted by Eugene Gavrilov
hpsp is not officially supported and is provided mainly for experiments
there will be an updated version of the Surrounder effect with the hpsp integrated
however, I cannot provide you with any release dates

/E
That is more than good enough! Thank you very much.
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Old Apr 13, 2004, 05:24 AM   #22
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HPhSp + SB Live

First, thank you for the fine drivers that are improving rapidly!

I managed to make SB Live Value (yes, it's that old) run HPhSp...
I added the recommended Summs.
Clean setup with only FXBus/xrouting/HPhSp/k1lt uses 252 GRPs.

For recording you can use some Src plugins.
(don't forget to unmute AC97 recording - Gain at AC97 recording tab.
I forgot once about this and wondered why the microphone wasn't working )

Screen (120Kb, PNG)
The setup I'm using requires 261/256 GPRs. But it works just fine.
Hint for those who try to use it: k1lt by is not swapped by default, check its preferences.

Now I have a question: what are the in8 and in9 on the HPhSp?
I guessed they stand for top and lfe. (in that order)
Am I correct?

Last edited by AstralStorm; Apr 16, 2004 at 06:23 PM.
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Old Apr 13, 2004, 05:14 PM   #23
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sounds really good with that heaphones plugin but like somebody else had said before that link just doesn't work. So could anyone put new link
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Old Apr 13, 2004, 07:34 PM   #24
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System Specs

it was stated that it is already in the kX DSP menu - HPhSp
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Old Apr 13, 2004, 08:22 PM   #25
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Sorry I have to pay more attension at dates anyway
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Old Jun 12, 2004, 02:26 AM   #26
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Ok, I think what most people are asking for here is not necessarily the plugin (since it's now included in latest build). But the readme.txt and screenshots. Is there anyway a new zip can be made of just the readme and screenshots and reposted to this thread?

I can mostly figure it out, but my one question so far is... after connecting the appropriate directional links to the HPhSp I'm wondering about where the additional outs from surrounder go? There's only 2 on the HPhSp and 6 on Surrounder. Do I just link the 2 from the HPhSp to where the respective surrounder links linked too? And keep the remaining surrounder links untouched? Would be much easier if we had those readme and pics still available.

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Old Jun 12, 2004, 02:29 AM   #27
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System Specs

you link the two outputs of the hphsp to the "headphones r/l" or "front l/r" connectors on the epilog, mouse over the connectors for their name
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Old Jun 12, 2004, 10:08 PM   #28
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ok, i gotcha there... so we leave the surrounder as is? conneted to the EQ and epilog? or does the HPhSp replace the surrounder?

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Old Jun 12, 2004, 10:13 PM   #29
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System Specs

the hp plugin replaces the surrounder
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Old Sep 11, 2004, 03:52 PM   #30
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Sad

Quote:
Originally Posted by Eugene Gavrilov
HPhSp is a beta plugin mainly for internal development
you can, however, try to connect it -instead- of the surrounder plugin
you will need to add additional summs...

stereoL+w -> hpsp
stereoR+e -> hpsp

that's it (in brief)

don't forget to turn on 8-point surround (kxctrl -shw 18 4) -- this will improve gaming experience

/E
Using 3538 I get an error setting hw parameter doing this command.


The version of my kx.sys in windows\system32\drivers is 3538
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