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Old Oct 3, 2007, 02:01 PM   #1 (permalink)
silviuf42
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ATI Mobility X1400 Vista gaming problems

Hy,

I have a very weird issue. I use a Fujitsu Siemens notebook, C2D 1,66GHZ, ATI x1400 128 RAM, 2GB RAM. First I thought it was a problem related to faulty and old windows vista graphic drivers, but now I have installed with the ModTool latest 7.9 ATI drivers so I'm up-to-date regarding graphic drivers. When I try to play older games in Windows Vista (like Splinter Cell 1&2, Unreal Awakening, AoE3, GTA San Andreas, CS Source (although HL2 works very well), NFS Most Wanted, Warhammer Dark Crusade, Far Cry) I experience graphic issues. The main character (for ex Sam in Splinter Cell) moves very slow, same issue in GTA San Andreas and the other games described before. And I have a high framerate, so it's not that it cannot bear the game. Only the character moves very slow (even when it jumps, it jumps very slow, when in fact it should fall like a rock). So far, I found in only one game the solution to this issue: in GTA San Andreas I disabled shadows and then it worked perfectly. But in SC it's all about shadows so I cannot turn them off. Same for the other games. In other games, Far Cry and Unreal 2, turning shadows off didn't seem to much of an improvement. Same issue in Counter Strike Source, all the characters move slow, but I have no problems in HL2, even if it's the same Source engine. With other old games, like Morrowind, Warhammer Dawn of War and Neverwinter Nights I don't have these issues.

It's pretty odd, because all other newer games work flawless: Splinter Cell Chaos Theory, Company of Heroes, NFS Carbon, Oblivion (even if this is to hard for my system). So it's something with the older graphic engines.

Anyway, can anybody help me with this issue? I had absolutely no problems with Windows XP, so it's not the notebook's fault. As I said, I thought it was a problem with old Vista graphic drivers, but now I have the latest drivers, so it has to be something. Sorry for my bad english. Any answer would be greatly appreciated. Thanks.
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