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Nov 4, 2006, 07:14 AM
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#1 (permalink)
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Burned
Join Date: May 2002
Posts: 29,312
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DH @ Valve Hardware Day: Multi Core CPU's
Read the article here
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Driver Heaven USA Hardware Editor James Gregory was at Valve's Headquarters a few days ago and he has written up a very nice article on Valve's new strategic implementation for multi core CPU's. It is a very interesting read, so make sure you don't miss it.
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Nov 4, 2006, 07:52 AM
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#2 (permalink)
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The quest continues
Join Date: May 2002
Location: Nova Scotia
Posts: 4,479
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interesting read, I tend to agree that if things continue at this rate we will all need Quad core CPU and Dual GPU's to enjoy the next generation of PC games 
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Nov 4, 2006, 08:10 AM
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#3 (permalink)
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Tweaking new 8800GT ;D
Join Date: Aug 2002
Location: Denmark
Posts: 12,483
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I think we are going to pass some generations before it's that nessecary, it's only one company starting to work on muli core support.
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Nov 4, 2006, 08:30 AM
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#4 (permalink)
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DriverHeaven Senior Member
Join Date: Oct 2003
Location: Denmark, CPH.
Posts: 587
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quadcore support wont happen in a loooog time. Devs dont know what to use the extra cores for. And cores will have to wait for each other to finish threads.
And dualcore will have multicore related bugs.. Quadcore will have more multicore bugs.
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Nov 4, 2006, 09:38 AM
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#5 (permalink)
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At Your Service...
Join Date: May 2002
Location: North Carolina
Posts: 3,637
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Extremely well written and interesting article - I share the excitement about the possibilities for more realistic environments that Valve hopes to develop. Thanks James!
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It's not so much getting your way that matters or not - what matters is how you go about getting it.
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Nov 4, 2006, 10:57 AM
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#6 (permalink)
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Just an Average Joe...
Join Date: Aug 2002
Location: On my way to live in Haiti or something
Posts: 1,899
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Quote:
Originally Posted by dsdsdk
Devs dont know what to use the extra cores for. And cores will have to wait for each other to finish threads.
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Disagree. Valve will dedicate 2nd core to increase frames via parallel prcessing, and additional cores will run enhanced AI and physics routines.
My money is on seeing some of this in Ep3.
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Nov 4, 2006, 12:36 PM
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#7 (permalink)
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Tweaking new 8800GT ;D
Join Date: Aug 2002
Location: Denmark
Posts: 12,483
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No doubt Valve is doing some nice work and properly are going to devl. multi core support which actually works very well, but it will take a lot of research and it's not a lot of game developers who can "afford" or will spend so much research on it.
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Nov 4, 2006, 12:48 PM
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#8 (permalink)
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VETUS INFLATIO
Join Date: Sep 2002
Location: Red Lodge UK
Posts: 15,704
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Think of the all the games that can be written with optimized code to take advantage of these tech advances..it will only improve the quality of everybodies gaming experience.
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Nov 4, 2006, 12:50 PM
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#9 (permalink)
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banana muncher
Join Date: Dec 2002
Location: London
Posts: 1,278
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great article guys, be interesting to see what the bods at Valve come up with to surprise us all 
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Nov 4, 2006, 03:29 PM
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#10 (permalink)
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Tweaking new 8800GT ;D
Join Date: Aug 2002
Location: Denmark
Posts: 12,483
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Quote:
Originally Posted by Falstaff
Think of the all the games that can be written with optimized code to take advantage of these tech advances..it will only improve the quality of everybodies gaming experience.
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It can, but only if properly done and therefore I believe it will take some time, simply because it's pretty advanced to optimize games for multiple cores.
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Nov 4, 2006, 05:10 PM
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#11 (permalink)
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DriverHeaven Senior Member
Join Date: Dec 2003
Location: Viriginia
Posts: 549
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Very nice read indeed. I believe that once valve get's the ball rolling,it will take off,and there will be plenty of other develpoers working towards the same thing.If Valve opens this door which it seems to have done then my money in the near future(lets say by 3rd quater 07) there will be some damn decent very immersive games out.
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Nov 4, 2006, 06:38 PM
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#12 (permalink)
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watching 1080i
Join Date: Nov 2002
Location: April 13th 2029
Posts: 19,802
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Maybe they could use the extra cores to somehow stop the stutter bug that is in all their games lately.
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Nov 4, 2006, 06:42 PM
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#13 (permalink)
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Administrator
Join Date: Nov 2002
Location: Cloaked
Posts: 2,877
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Quote:
Originally Posted by dsdsdk
quadcore support wont happen in a loooog time. Devs dont know what to use the extra cores for. And cores will have to wait for each other to finish threads.
And dualcore will have multicore related bugs.. Quadcore will have more multicore bugs.
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Quad core and multi core support will come quicker (and with less issues) than you think. All the top developers love the idea of utilising the extra cores and you have to remember that many upcoming games are being designed with the X360 etc in mind and are therefore multi-threaded.
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Nov 4, 2006, 06:44 PM
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#14 (permalink)
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Administrator
Join Date: Nov 2002
Location: Cloaked
Posts: 2,877
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Quote:
Originally Posted by BWX
Maybe they could use the extra cores to somehow stop the stutter bug that is in all their games lately.
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Cant say i've seen anything like that recently and i have been spending a lot of time with the Source engine for an upcoming review...
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Nov 4, 2006, 07:49 PM
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#15 (permalink)
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Howlin at the moon
Join Date: Sep 2003
Location: Sunderland, UK
Posts: 1,452
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Quote:
Originally Posted by Veridian3
Quad core and multi core support will come quicker (and with less issues) than you think. All the top developers love the idea of utilising the extra cores and you have to remember that many upcoming games are being designed with the X360 etc in mind and are therefore multi-threaded.
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Was going to raise that point too Veridian. Isn't the 360 an example of multicore in practice? Anyone have any idea how that shares out the processing load? A link for me to look at and digest would be appreciated.
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